Age | Commit message (Expand) | Author | Files | Lines |
2014-10-08 | GameStateDirection, GameStateSelect: use GameCtrl.Config | Jérémy Zurcher | 2 | -7/+7 |
2014-10-08 | add GameCtrl.Config | Jérémy Zurcher | 1 | -0/+18 |
2014-10-08 | GameStase*: update according to Map .possible .assits API | Jérémy Zurcher | 3 | -11/+31 |
2014-10-08 | fix tests | Jérémy Zurcher | 1 | -0/+1 |
2014-10-08 | Map: update according to new possible and assists Board API | Jérémy Zurcher | 1 | -42/+12 |
2014-10-08 | Board: add buildMoveAssists(), possibleMovesFrom()->buildPossibleMovesFrom(),... | Jérémy Zurcher | 1 | -2/+17 |
2014-10-08 | Board: add neighbours[] and void buildNeighboursFor(GridPoint2 coords) | Jérémy Zurcher | 1 | -10/+14 |
2014-10-08 | missid 2 reselect(hex) -> reselectHex() | Jérémy Zurcher | 2 | -2/+2 |
2014-10-08 | GameStateView -> GameStateSelect | Jérémy Zurcher | 2 | -9/+9 |
2014-10-08 | GameStateRotate: clean up select() unselect() reselect() | Jérémy Zurcher | 6 | -24/+14 |
2014-10-08 | SearchBoard: possibleMovesFrom fix road march | Jérémy Zurcher | 1 | -4/+5 |
2014-10-07 | GameStateView: show move assist | Jérémy Zurcher | 1 | -0/+2 |
2014-10-07 | Map: only hq can order moves | Jérémy Zurcher | 1 | -7/+9 |
2014-10-07 | Pawn,Unit: add isHq() | Jérémy Zurcher | 2 | -0/+7 |
2014-10-07 | Hud: add checkBtn and enableCheck() | Jérémy Zurcher | 1 | -1/+13 |
2014-10-07 | Hud: no not accept cancelBtn hit when disabled | Jérémy Zurcher | 1 | -2/+2 |
2014-10-07 | Hud: rename xxxAct -> xxxBtn | Jérémy Zurcher | 1 | -41/+41 |
2014-10-07 | Hud: add ON OFF DISABLED constants | Jérémy Zurcher | 1 | -13/+22 |
2014-10-07 | GameStateMove: show assist moves, clear correctly | Jérémy Zurcher | 1 | -5/+7 |
2014-10-07 | GameStateDirection: clear all | Jérémy Zurcher | 1 | -1/+6 |
2014-10-07 | GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2) | Jérémy Zurcher | 1 | -0/+8 |
2014-10-07 | Hud: do not call ctrl.abort() twice | Jérémy Zurcher | 1 | -1/+0 |
2014-10-07 | Map: add neighbours[], moveAssist and associated methods | Jérémy Zurcher | 1 | -0/+42 |
2014-10-07 | add assist pawn overhead | Jérémy Zurcher | 1 | -0/+1 |
2014-10-07 | Board: API consistency, rename parameters | Jérémy Zurcher | 1 | -15/+15 |
2014-10-07 | Board: add Tile getTileSafe(GridPoint2) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-07 | Orientation: typo | Jérémy Zurcher | 1 | -1/+1 |
2014-10-07 | Board: add GridPoint2 setNeighbour(GridPoint2, Orientation, GridPoint2); | Jérémy Zurcher | 1 | -0/+13 |
2014-10-07 | Pawn: add toString() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-07 | Board: add getTileSafe() and getAdjacentTiles() | Jérémy Zurcher | 1 | -0/+19 |
2014-10-07 | GameStates: improve hex selection scheme | Jérémy Zurcher | 4 | -2/+10 |
2014-10-07 | Board: possiblePaths(p, from, to, points) remove 'from' and 'to' from point S... | Jérémy Zurcher | 2 | -4/+5 |
2014-10-07 | HUD: move right | Jérémy Zurcher | 1 | -14/+15 |
2014-10-07 | SearchBoard: oops fix 1 hex move | Jérémy Zurcher | 1 | -1/+1 |
2014-10-07 | Board: add commented debug in getCoordinatePath() | Jérémy Zurcher | 1 | -0/+7 |
2014-10-07 | clean game states, remove default touchDown behaviour for readability | Jérémy Zurcher | 5 | -109/+51 |
2014-10-07 | Orientation: add Orientation fromAdj(int,int,int,int) | Jérémy Zurcher | 1 | -0/+27 |
2014-10-07 | Orientation: remove useless 'Orientation.' | Jérémy Zurcher | 1 | -7/+7 |
2014-10-06 | GameStateCommon: null pawn on setHex() to never be out of sync | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | GameCtrl: disable cancel button when in animation | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | Hud: only accept buttons if not in Action | Jérémy Zurcher | 2 | -7/+15 |
2014-10-06 | Hud: buttons have 3 states now | Jérémy Zurcher | 1 | -49/+85 |
2014-10-06 | GameCtrl: replace inAnimation() with mayProcessTouch() | Jérémy Zurcher | 3 | -12/+16 |
2014-10-06 | GameStateRotate: use current selectet pawn if one | Jérémy Zurcher | 2 | -1/+11 |
2014-10-06 | GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b) | Jérémy Zurcher | 1 | -2/+2 |
2014-10-06 | GameStateMove: must clear possible paths first, keep previously selected pawn | Jérémy Zurcher | 1 | -1/+13 |
2014-10-06 | GameStateRotate: do not run animation if already heading in the right direction | Jérémy Zurcher | 1 | -2/+6 |
2014-10-06 | Map: add rotatePawn(..), in it and movePawn(...), use RunnableAnimation() to ... | Jérémy Zurcher | 1 | -1/+17 |
2014-10-06 | Map: toggleDotOverlay(...) -> togglePathOverlay(...) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-06 | GameCtrl: add inAnimation() and animationDone() | Jérémy Zurcher | 2 | -3/+14 |