Age | Commit message (Expand) | Author | Files | Lines |
2014-10-17 | Hud: use player instead of player.flag | Jérémy Zurcher | 2 | -21/+6 |
2014-10-17 | Player: add setTopLeft(float,float) -> remove getX/Y/Width/Height, has an sta... | Jérémy Zurcher | 2 | -26/+19 |
2014-10-17 | Factory: has a TankOnTank ref | Jérémy Zurcher | 3 | -6/+12 |
2014-10-17 | Player: currentPlayer()/otherPlayer() -> player()/opponent() | Jérémy Zurcher | 5 | -31/+31 |
2014-10-17 | Player: attributes becom public, add getX/Y/Width/Height | Jérémy Zurcher | 1 | -14/+34 |
2014-10-17 | Image: add contains(float, float) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-17 | Army: add String and toString() | Jérémy Zurcher | 1 | -1/+8 |
2014-10-17 | Unit: add String to enum UnitId, set descr -> nice toString() | Jérémy Zurcher | 1 | -16/+22 |
2014-10-17 | Pawn,HeadedPawn: toString return protected descr | Jérémy Zurcher | 2 | -9/+4 |
2014-10-16 | Hud: correctly init flag | Jérémy Zurcher | 1 | -2/+1 |
2014-10-16 | Hud: set Next Player Msg | Jérémy Zurcher | 1 | -1/+1 |
2014-10-16 | Msg: add write(String, float) | Jérémy Zurcher | 1 | -0/+7 |
2014-10-16 | StateSelect: call map.clearAll() on abort() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-16 | GameScreen: INPUT_DELAY 0.) -> 0.3 | Jérémy Zurcher | 1 | -1/+1 |
2014-10-16 | StateSelect: fix buildPossiblesTargets call when select Pawn is an enemy | Jérémy Zurcher | 1 | -1/+5 |
2014-10-16 | add OptionsScreen | Jérémy Zurcher | 3 | -3/+153 |
2014-10-16 | TankOnTank: owns Config now | Jérémy Zurcher | 2 | -2/+5 |
2014-10-16 | TankOnTank,GameScreen: clean up dispose calls | Jérémy Zurcher | 2 | -3/+3 |
2014-10-16 | GameScreen: must now create the Config | Jérémy Zurcher | 1 | -1/+2 |
2014-10-16 | Map*: recieves TankOnTank it construction | Jérémy Zurcher | 3 | -9/+12 |
2014-10-16 | Ctrl: it is hold in TankOnTank, and recieves Config at construction | Jérémy Zurcher | 2 | -12/+10 |
2014-10-16 | TankOnTank has a factory | Jérémy Zurcher | 2 | -1/+9 |
2014-10-16 | Factory: big cleanup | Jérémy Zurcher | 1 | -68/+74 |
2014-10-16 | GameScreen: add inputDelay after touchUp, drag, scroll, zoom | Jérémy Zurcher | 1 | -1/+10 |
2014-10-16 | Hud: fix buttons background | Jérémy Zurcher | 1 | -6/+7 |
2014-10-15 | Hud: add Msg | Jérémy Zurcher | 1 | -4/+8 |
2014-10-15 | add Hud/Msg | Jérémy Zurcher | 1 | -0/+53 |
2014-10-15 | Bg: rect is protected | Jérémy Zurcher | 2 | -6/+61 |
2014-10-15 | add attack animation | Jérémy Zurcher | 5 | -14/+42 |
2014-10-15 | Board: add addAnimation(Animation) and int removePawn(Pawn) | Jérémy Zurcher | 1 | -3/+13 |
2014-10-15 | add gfx/animations/SpriteAnimation | Jérémy Zurcher | 1 | -0/+89 |
2014-10-15 | add explosion.png and explosions.png | Jérémy Zurcher | 1 | -0/+4 |
2014-10-15 | Hex: improve debug output | Jérémy Zurcher | 1 | -3/+4 |
2014-10-15 | StatSelect: clear all on abort | Jérémy Zurcher | 1 | -0/+3 |
2014-10-15 | Board: unselectHex(GridPoint2) -> selectHex(GridPoint2, boolean) | Jérémy Zurcher | 6 | -21/+16 |
2014-10-15 | Board: remove pawnsToDraw, directly draw Animations | Jérémy Zurcher | 1 | -28/+13 |
2014-10-15 | Animation implements Drawable, and has a Moveable, not a Pawn | Jérémy Zurcher | 4 | -39/+58 |
2014-10-15 | Moveable interface comes in once again | Jérémy Zurcher | 3 | -3/+21 |
2014-10-14 | Click on Flag to end current player's turn | Jérémy Zurcher | 2 | -1/+10 |
2014-10-14 | Hud: on hide, set buttonsRect.set(0, 0, 0, 0); | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | add AP burn down debug | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | add promote action | Jérémy Zurcher | 10 | -6/+91 |
2014-10-14 | Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn) | Jérémy Zurcher | 4 | -0/+19 |
2014-10-14 | Factory: use Unit.UnitId | Jérémy Zurcher | 1 | -62/+44 |
2014-10-14 | Unit: add UnitId id | Jérémy Zurcher | 1 | -3/+26 |
2014-10-14 | Board: buildAttackAssists(...) jump over attack leader | Jérémy Zurcher | 1 | -1/+1 |
2014-10-14 | SearchBoard,Board: implement assisst attack without line of sight | Jérémy Zurcher | 2 | -15/+15 |
2014-10-14 | Board: buildAttack(...) -> buildAttackAssists(...), clean up code | Jérémy Zurcher | 2 | -10/+10 |
2014-10-14 | Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY | Jérémy Zurcher | 4 | -1/+12 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 4 | -4/+26 |