diff options
author | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-17 10:24:20 +0200 |
---|---|---|
committer | Jérémy Zurcher <jeremy@asynk.ch> | 2014-10-17 10:24:20 +0200 |
commit | 4c84559a3a757324ea094dc753e51bf5ec189b28 (patch) | |
tree | 6138d44da133604012f16717bf9b94922d734ccf /core | |
parent | 7b5f3965cdd36dfc56f0d68357fc9ea1430f2712 (diff) | |
download | RustAndDust-4c84559a3a757324ea094dc753e51bf5ec189b28.zip RustAndDust-4c84559a3a757324ea094dc753e51bf5ec189b28.tar.gz |
Player: add setTopLeft(float,float) -> remove getX/Y/Width/Height, has an status Msg
Diffstat (limited to 'core')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Factory.java | 4 | ||||
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Player.java | 41 |
2 files changed, 19 insertions, 26 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Factory.java b/core/src/ch/asynk/tankontank/game/Factory.java index 5b60dc7..86db346 100644 --- a/core/src/ch/asynk/tankontank/game/Factory.java +++ b/core/src/ch/asynk/tankontank/game/Factory.java @@ -83,9 +83,9 @@ public class Factory implements Board.TileBuilder, Disposable public Player getPlayer(Army army) { if (army == Army.US) - return new Player(Army.US, atlas, "us-flag", 10); + return new Player(game, Army.US, game.skin.getFont("default-font"), atlas, "us-flag", 10); else - return new Player(Army.GE, atlas, "ge-flag", 10); + return new Player(game, Army.GE, game.skin.getFont("default-font"), atlas, "ge-flag", 10); } public Unit getUnit(UnitId id) diff --git a/core/src/ch/asynk/tankontank/game/Player.java b/core/src/ch/asynk/tankontank/game/Player.java index 12c9c13..951bafd 100644 --- a/core/src/ch/asynk/tankontank/game/Player.java +++ b/core/src/ch/asynk/tankontank/game/Player.java @@ -7,12 +7,15 @@ import java.util.Iterator; import com.badlogic.gdx.utils.Disposable; import com.badlogic.gdx.graphics.g2d.Batch; +import com.badlogic.gdx.graphics.g2d.BitmapFont; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.graphics.glutils.ShapeRenderer; +import ch.asynk.tankontank.TankOnTank; import ch.asynk.tankontank.engine.Pawn; import ch.asynk.tankontank.engine.gfx.Image; import ch.asynk.tankontank.engine.gfx.Drawable; +import ch.asynk.tankontank.game.hud.Msg; public class Player implements Drawable, Disposable { @@ -22,12 +25,13 @@ public class Player implements Drawable, Disposable public Army army; public Image flag; + public Msg status; + public int actionPoints; public ArrayList<Pawn> units; public ArrayList<Pawn> casualties; public ArrayList<Pawn> reinforcement; - public int actionPoints; - public Player(Army army, TextureAtlas atlas, String name, int size) + public Player(final TankOnTank game, Army army, BitmapFont font, TextureAtlas atlas, String name, int size) { this.army = army; this.actionPoints = 0; @@ -35,6 +39,7 @@ public class Player implements Drawable, Disposable this.units = new ArrayList<Pawn>(size); this.casualties = new ArrayList<Pawn>(size); this.reinforcement = new ArrayList<Pawn>(size); + this.status = new Msg(font, atlas.findRegion("disabled")); } public String toString() @@ -69,6 +74,7 @@ public class Player implements Drawable, Disposable public void burnDownOneAp() { actionPoints -= 1; + updateInfo(); System.err.println("1 AP burned " + toString()); if (actionPoints < 0) System.err.println("ERROR: AP < 0, damn that's very wrong, please report"); } @@ -83,6 +89,7 @@ public class Player implements Drawable, Disposable for (Pawn pawn : units) pawn.reset(); computeActionPoints(); + updateInfo(); System.err.println("TurnStart " + toString()); } @@ -101,6 +108,11 @@ public class Player implements Drawable, Disposable } } + private void updateInfo() + { + status.write("AP: " + actionPoints, flag.getX(), (flag.getY() - 40), 0, 10); + } + public boolean isEnemy(Pawn pawn) { return ((Unit) pawn).isEnemy(army); @@ -133,29 +145,9 @@ public class Player implements Drawable, Disposable return flag.contains(x, y); } - public void setPosition(float x, float y) - { - flag.setPosition(x, y); - } - - public float getX() - { - return flag.getX(); - } - - public float getY() - { - return flag.getY(); - } - - public float getWidth() - { - return flag.getWidth(); - } - - public float getHeight() + public void setTopLeft(float height, float offset) { - return flag.getHeight(); + flag.setPosition(offset, (height - flag.getHeight() - offset)); } public Iterator<Pawn> unitIterator() @@ -167,6 +159,7 @@ public class Player implements Drawable, Disposable public void draw(Batch batch) { flag.draw(batch); + status.draw(batch); } @Override |