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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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2016-02-16
add util/GameRecord
Jérémy Zurcher
1
-0
/
+92
2016-02-16
ui/List: remove useless import statements
Jérémy Zurcher
1
-3
/
+0
2016-02-16
Config: add GameMode.from
Jérémy Zurcher
1
-0
/
+9
2016-02-16
add ui/Scrollable
Jérémy Zurcher
1
-0
/
+87
2016-02-16
Widget: add update, does nothing, to be overriden if needed
Jérémy Zurcher
1
-0
/
+2
2016-02-16
add ui/List
Jérémy Zurcher
1
-0
/
+90
2016-02-16
DB: debug SQL
Jérémy Zurcher
2
-15
/
+31
2016-02-16
DB: storeState update games table _p1, _p2, ts
Jérémy Zurcher
1
-1
/
+3
2016-02-16
DB: replace firstname,lastname with name in playres table, fix player store/load
Jérémy Zurcher
1
-15
/
+19
2016-02-15
assets: add UI_SELECT
Jérémy Zurcher
1
-0
/
+1
2016-02-15
Widget: add getTop()
Jérémy Zurcher
1
-0
/
+1
2016-02-13
DB: add debug messages
Jérémy Zurcher
1
-0
/
+2
2016-02-13
clean up debug messages
Jérémy Zurcher
2
-10
/
+10
2016-02-13
Screens: call resize(int, int) after resuming from pause
Jérémy Zurcher
2
-0
/
+2
2016-02-12
Widget: simple rewrite
Jérémy Zurcher
1
-6
/
+6
2016-02-12
Widget: all positioning calls go through setPosition(int, int, int, int)
Jérémy Zurcher
1
-6
/
+5
2016-02-10
BattleCommon: init is one turn, only call map.turnDone() when all is done
Jérémy Zurcher
1
-4
/
+1
2016-02-10
Map5Marshal: unload/load Unit entryZone and exitZone
Jérémy Zurcher
1
-4
/
+10
2016-02-10
Collection,IterableArray: add indexOf(E)
Jérémy Zurcher
2
-0
/
+12
2016-02-10
Map5Marshal: load/unload entryZones and exitZones
Jérémy Zurcher
1
-0
/
+53
2016-02-10
Battle,State: use entry and exit Zones from Unit and Map
Jérémy Zurcher
6
-44
/
+15
2016-02-10
Map0Hex: add protected IterableArray<Zone> entryZones and exitZones
Jérémy Zurcher
1
-2
/
+14
2016-02-10
Unit: add public Zone entryZone and exitZone
Jérémy Zurcher
1
-0
/
+4
2016-02-09
Config: remove debug System.err.println
Jérémy Zurcher
1
-1
/
+0
2016-02-09
Config: protect load(String) against null payload
Jérémy Zurcher
1
-0
/
+1
2016-02-09
MainMenu: rely on Menu.hit()
Jérémy Zurcher
1
-15
/
+5
2016-02-09
load config at startup, unload it at options modifications
Jérémy Zurcher
2
-0
/
+2
2016-02-09
Config: add String unload(), void load(String payload)
Jérémy Zurcher
1
-0
/
+46
2016-02-09
DB: add boolean storeConfig(String config), String loadConfig()
Jérémy Zurcher
1
-0
/
+26
2016-02-09
MainMenu: is invisible by default like others
Jérémy Zurcher
1
-1
/
+1
2016-02-09
MenuScreen: add currentMenu -> simplify code
Jérémy Zurcher
1
-25
/
+34
2016-02-09
add ui/frame.9.png -> game.framePatch
Jérémy Zurcher
1
-0
/
+3
2016-02-09
ui/typewriter.9.png -> assets/ui/bg.9.png
Jérémy Zurcher
12
-17
/
+17
2016-02-08
remove useless import statements
Jérémy Zurcher
4
-7
/
+0
2016-02-08
use HdpiUtils as advertised in 1.8 release note
Jérémy Zurcher
3
-5
/
+7
2016-02-08
ui/Menu: implement boolean hit(int, int)
Jérémy Zurcher
1
-0
/
+12
2016-02-08
ui/Menu: improve enum API, so that it can write Labels itself
Jérémy Zurcher
2
-13
/
+22
2016-02-03
Battle: add void init(Ctrl ctrl, String payload)
Jérémy Zurcher
2
-0
/
+11
2016-02-03
BattleCommon: turnDone() calls map.turnDone() after processing
Jérémy Zurcher
1
-3
/
+4
2016-02-03
Map5Marshal: call setFired(), and setMoved() on loading
Jérémy Zurcher
1
-2
/
+2
2016-02-03
Unit: add setFired()
Jérémy Zurcher
1
-2
/
+7
2016-02-03
Map5Marshal: load/unload more about engagement
Jérémy Zurcher
1
-2
/
+12
2016-02-03
Map5Marshal: knows how to load a state
Jérémy Zurcher
1
-1
/
+170
2016-02-03
Map5Marshall: simplify generated Json
Jérémy Zurcher
1
-14
/
+24
2016-02-03
Map5Marshal: use a static StringWriter
Jérémy Zurcher
1
-4
/
+6
2016-02-03
Map5Marshal: update Json generation
Jérémy Zurcher
1
-8
/
+10
2016-02-03
Unit: add int Unit.id
Jérémy Zurcher
1
-1
/
+5
2016-02-03
PawnId/UnitID -> PawnCode/UnitCode
Jérémy Zurcher
8
-82
/
+82
2016-02-03
Player: add setTurn(turn, ap, apSent)
Jérémy Zurcher
1
-0
/
+7
2016-02-03
Map0Hex: private void showObjective(Hex, Army) -> protected
Jérémy Zurcher
1
-1
/
+1
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