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2016-01-11tests: add stuff for IterableArrayJérémy Zurcher1-0/+74
2016-01-11tests: use engine.util.CollectionJérémy Zurcher2-88/+87
2016-01-11IterableArray does not extends ArrayList but has it's own implementationJérémy Zurcher1-16/+15
2016-01-09Tile: add constructor param int capacity (of the stack)Jérémy Zurcher1-2/+2
2015-12-31PathBuilder: search for paths even if distance < 2Jérémy Zurcher1-1/+1
2015-12-30tests: fix toggle ctrl path points testsJérémy Zurcher2-7/+36
2015-12-30tests: fix engine API callsJérémy Zurcher1-4/+2
2015-12-24Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile)Jérémy Zurcher1-1/+1
2015-12-24tests: remove useless importsJérémy Zurcher3-9/+0
2015-12-24Revert "BoardUtils: fix assertion"Jérémy Zurcher1-1/+1
2015-12-24BoardUtils: fix assertionJérémy Zurcher1-1/+1
2015-12-24tests: FakeBoard implement isObjectiveFor()Jérémy Zurcher1-0/+2
2015-11-21tests: implement missing abstract methodsJérémy Zurcher1-0/+4
2015-10-30tests: add isFlankAttack() checksJérémy Zurcher1-0/+28
2015-10-30tests: check LOS is ok when dst is blockedJérémy Zurcher1-0/+16
2015-10-30tests : add AttacksJérémy Zurcher1-0/+114
2015-10-29tests: FakeTile inherits from HeadedPawnJérémy Zurcher1-5/+11
2015-10-29SearchBoard : add buildLineOfSight(...) needed for testsJérémy Zurcher1-1/+1
2015-10-29Tests: Pawn.mvt is statically set to 3Jérémy Zurcher3-10/+6
2015-10-29tests : check lineOfSight blockingJérémy Zurcher2-5/+109
2015-10-28tests : fix add missing animationsOver() to FakeBoardJérémy Zurcher1-0/+2
2015-08-08rename tankontank directories into rustanddustJérémy Zurcher3-0/+0
2015-07-19welcome RustAndDustJérémy Zurcher3-13/+13
2015-06-30TankOnTank -> CreepingArmorJérémy Zurcher3-13/+13
2015-01-21fix testsJérémy Zurcher1-0/+1
2015-01-20PossiblePaths -> PathBuilderJérémy Zurcher2-13/+13
2015-01-16fix testsJérémy Zurcher1-2/+2
2015-01-15update testsJérémy Zurcher1-8/+11
2015-01-08fix unit testsJérémy Zurcher3-116/+125
2014-10-14Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn)Jérémy Zurcher1-0/+1
2014-10-14Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERYJérémy Zurcher1-0/+1
2014-10-13add getFlankSides() to tests HelpersJérémy Zurcher1-0/+1
2014-10-13update testsJérémy Zurcher1-3/+5
2014-10-10update tests according to the latest Pawn abstarcts declarationJérémy Zurcher1-2/+11
2014-10-09Paw,Unit: set fire() rotate() move(in), reset()Jérémy Zurcher1-0/+1
2014-10-09tests updateJérémy Zurcher3-31/+40
2014-10-08Pawn,Unit: add canMove() and canAttack()Jérémy Zurcher1-0/+2
2014-10-08fix testsJérémy Zurcher1-0/+1
2014-10-07Board: possiblePaths(p, from, to, points) remove 'from' and 'to' from point S...Jérémy Zurcher1-3/+3
2014-10-06fix testsJérémy Zurcher2-31/+43
2014-10-06use ArrayList instead of VectorJérémy Zurcher1-3/+3
2014-10-03Board: API goes GridPoint2Jérémy Zurcher1-2/+4
2014-10-03fix testsJérémy Zurcher2-5/+9
2014-10-01 add tests for Board.possiblePathsFilterAdd(int, int, Set<GridPoint2>)Jérémy Zurcher1-1/+10
2014-10-01add tests for Board.possiblePaths(...)Jérémy Zurcher1-2/+16
2014-10-01Helpers: FakeBoard has a searchBoardJérémy Zurcher1-2/+4
2014-10-01update findAllPaths(...) testsJérémy Zurcher1-15/+19
2014-10-01add possiblePaths(...) testsJérémy Zurcher1-1/+76
2014-10-01remove unused importJérémy Zurcher1-3/+0
2014-10-01test/.../Helpers: add FakePawnJérémy Zurcher1-4/+20