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Tactical ground combat simulation for android
Jérémy Zurcher
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rustanddust
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2016-01-11
tests: add stuff for IterableArray
Jérémy Zurcher
1
-0
/
+74
2016-01-11
tests: use engine.util.Collection
Jérémy Zurcher
2
-88
/
+87
2016-01-11
IterableArray does not extends ArrayList but has it's own implementation
Jérémy Zurcher
1
-16
/
+15
2016-01-09
Tile: add constructor param int capacity (of the stack)
Jérémy Zurcher
1
-2
/
+2
2015-12-31
PathBuilder: search for paths even if distance < 2
Jérémy Zurcher
1
-1
/
+1
2015-12-30
tests: fix toggle ctrl path points tests
Jérémy Zurcher
2
-7
/
+36
2015-12-30
tests: fix engine API calls
Jérémy Zurcher
1
-4
/
+2
2015-12-24
Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile)
Jérémy Zurcher
1
-1
/
+1
2015-12-24
tests: remove useless imports
Jérémy Zurcher
3
-9
/
+0
2015-12-24
Revert "BoardUtils: fix assertion"
Jérémy Zurcher
1
-1
/
+1
2015-12-24
BoardUtils: fix assertion
Jérémy Zurcher
1
-1
/
+1
2015-12-24
tests: FakeBoard implement isObjectiveFor()
Jérémy Zurcher
1
-0
/
+2
2015-11-21
tests: implement missing abstract methods
Jérémy Zurcher
1
-0
/
+4
2015-10-30
tests: add isFlankAttack() checks
Jérémy Zurcher
1
-0
/
+28
2015-10-30
tests: check LOS is ok when dst is blocked
Jérémy Zurcher
1
-0
/
+16
2015-10-30
tests : add Attacks
Jérémy Zurcher
1
-0
/
+114
2015-10-29
tests: FakeTile inherits from HeadedPawn
Jérémy Zurcher
1
-5
/
+11
2015-10-29
SearchBoard : add buildLineOfSight(...) needed for tests
Jérémy Zurcher
1
-1
/
+1
2015-10-29
Tests: Pawn.mvt is statically set to 3
Jérémy Zurcher
3
-10
/
+6
2015-10-29
tests : check lineOfSight blocking
Jérémy Zurcher
2
-5
/
+109
2015-10-28
tests : fix add missing animationsOver() to FakeBoard
Jérémy Zurcher
1
-0
/
+2
2015-08-08
rename tankontank directories into rustanddust
Jérémy Zurcher
3
-0
/
+1762