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RustAndDust
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Tactical ground combat simulation for android
Jérémy Zurcher
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core
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test
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ch
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asynk
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rustanddust
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Helpers.java
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2016-05-02
Pawn,Hex: road(Orientation) -> roadFrom(Orientation)
Jérémy Zurcher
1
-1
/
+1
2016-04-27
TEST: update according to Pawn and Board changes
Jérémy Zurcher
1
-2
/
+2
2016-01-09
Tile: add constructor param int capacity (of the stack)
Jérémy Zurcher
1
-2
/
+2
2015-12-30
tests: fix toggle ctrl path points tests
Jérémy Zurcher
1
-2
/
+2
2015-12-30
tests: fix engine API calls
Jérémy Zurcher
1
-4
/
+2
2015-12-24
Hex: blockLineOfSightFrom(Tile) -> blockLineOfSight(Tile, Tile)
Jérémy Zurcher
1
-1
/
+1
2015-12-24
tests: remove useless imports
Jérémy Zurcher
1
-4
/
+0
2015-12-24
tests: FakeBoard implement isObjectiveFor()
Jérémy Zurcher
1
-0
/
+2
2015-11-21
tests: implement missing abstract methods
Jérémy Zurcher
1
-0
/
+4
2015-10-29
tests: FakeTile inherits from HeadedPawn
Jérémy Zurcher
1
-5
/
+11
2015-10-29
Tests: Pawn.mvt is statically set to 3
Jérémy Zurcher
1
-8
/
+4
2015-10-29
tests : check lineOfSight blocking
Jérémy Zurcher
1
-1
/
+7
2015-10-28
tests : fix add missing animationsOver() to FakeBoard
Jérémy Zurcher
1
-0
/
+2
2015-08-08
rename tankontank directories into rustanddust
Jérémy Zurcher
1
-0
/
+144