Age | Commit message (Expand) | Author | Files | Lines |
2017-02-23 | HeadedPawn: add select(), and selectable attribute | Jérémy Zurcher | 3 | -10/+21 |
2017-02-23 | HeadedPawn: add private boolean canAim | Jérémy Zurcher | 1 | -7/+9 |
2017-02-23 | delete loading/LoadingBar.java | Jérémy Zurcher | 1 | -32/+0 |
2016-06-29 | Backend: param RustAndDust game is final | Jérémy Zurcher | 1 | -1/+1 |
2016-06-29 | PlayerRecord: add toString() | Jérémy Zurcher | 1 | -0/+6 |
2016-06-02 | Map5Marshal: do not write player id, this is not network transparent | Jérémy Zurcher | 1 | -2/+0 |
2016-05-23 | add PlayerRecord | Jérémy Zurcher | 1 | -0/+85 |
2016-05-20 | increase code versionv31 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-20 | Ctrl: block 0.2 -> 0.3 after each order | Jérémy Zurcher | 1 | -1/+1 |
2016-05-20 | InfantryFireAnimation: fix fireRegion init | Jérémy Zurcher | 1 | -0/+1 |
2016-05-20 | Ctrl: checkPlayer first check if deployment is done | Jérémy Zurcher | 1 | -2/+5 |
2016-05-20 | OkCancel: hit returns false if not visible | Jérémy Zurcher | 1 | -0/+2 |
2016-05-20 | PlayMenu: dispose of GameRecord after deletion | Jérémy Zurcher | 1 | -3/+3 |
2016-05-19 | NewGameMenu: fix width calculation | Jérémy Zurcher | 1 | -1/+1 |
2016-05-19 | PlayMeny: fix width calculation | Jérémy Zurcher | 1 | -1/+1 |
2016-05-19 | Hud: fix stack.get(0) -> stack.getTop()PvP | Jérémy Zurcher | 1 | -5/+5 |
2016-05-19 | NewGame: disable game mode selection, fix width, fix Resume existing battle | Jérémy Zurcher | 1 | -62/+22 |
2016-05-19 | PlayMenu: add game mode selection | Jérémy Zurcher | 1 | -14/+64 |
2016-05-19 | Config: add GameMode getLongest() | Jérémy Zurcher | 1 | -0/+1 |
2016-05-19 | Config: reorder GameMode | Jérémy Zurcher | 1 | -4/+4 |
2016-05-19 | Widget: if position is ABSOLUTE do not update() | Jérémy Zurcher | 1 | -0/+1 |
2016-05-19 | Position: add ABSOLUTE | Jérémy Zurcher | 1 | -0/+1 |
2016-05-19 | DB: loadGames() add int param gameMode | Jérémy Zurcher | 2 | -6/+8 |
2016-05-19 | GameRecord: canPlay() check if mode is SOLO | Jérémy Zurcher | 1 | -2/+2 |
2016-05-19 | ui/List: add getSelected() | Jérémy Zurcher | 1 | -0/+1 |
2016-05-18 | increase code versionv30 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-18 | Hud: uses IterableStack | Jérémy Zurcher | 1 | -8/+7 |
2016-05-18 | LabelStack: uses IterableQueue | Jérémy Zurcher | 1 | -7/+6 |
2016-05-18 | LabelStack,Msg: update Msg if LabelStack pops a message | Jérémy Zurcher | 2 | -2/+5 |
2016-05-18 | Ctrl: fix notification position, and push/write | Jérémy Zurcher | 1 | -10/+10 |
2016-05-18 | Hud: add pushNotify(String, Position) | Jérémy Zurcher | 1 | -0/+5 |
2016-05-18 | fix Ctrl: must Unit.clear() before loading, or this won't be on android | Jérémy Zurcher | 1 | -0/+1 |
2016-05-17 | LabelImage: overriding of translate is not needed since setPosition() overriding | Jérémy Zurcher | 1 | -7/+0 |
2016-05-17 | PlayerInfo: remove useless calls to setLabelPosition(...) | Jérémy Zurcher | 1 | -6/+3 |
2016-05-17 | LabelImage: override setPosition(...) to call label.update(), for this to wor... | Jérémy Zurcher | 2 | -1/+8 |
2016-05-17 | LabelImage: del setPosition(), add update() called by translate(float, float) | Jérémy Zurcher | 1 | -4/+5 |
2016-05-17 | LabelImaget: set this as parent of label | Jérémy Zurcher | 1 | -0/+1 |
2016-05-17 | Widget: add update() called by setParent(Widget) | Jérémy Zurcher | 1 | -1/+6 |
2016-05-17 | Widget: setPosition(Rectangle) calls setPosition(float, float, float, float) | Jérémy Zurcher | 1 | -1/+1 |
2016-05-13 | Board,Hud: add Board.getStats(), add tiles,animations count on debug msg | Jérémy Zurcher | 2 | -1/+6 |
2016-05-13 | StackedImages: drawDebug() do not draw rect if no overlay is active | Jérémy Zurcher | 1 | -4/+9 |
2016-05-12 | MenuScreen: improve versionLabel position | Jérémy Zurcher | 2 | -2/+4 |
2016-05-12 | RustAndDust: dispose of generator | Jérémy Zurcher | 1 | -0/+1 |
2016-05-11 | Ctrl: call storeInitialState() on new game only | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | Ctrl: this.mode -> mode | Jérémy Zurcher | 1 | -4/+4 |
2016-05-11 | increase code versionv29 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | NewGameMenu: do not BEGIN if mode is not implemented yet | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | Unit: Unit.clear() sets unitId to 1 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | Map5Marshal,Ctrl: use Unit.IterableSet<Unit>, call Unit.clear() at exit | Jérémy Zurcher | 3 | -18/+4 |
2016-05-11 | Unit: add IterableSet<Unit> that keeps ref to the instances | Jérémy Zurcher | 1 | -0/+14 |