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RustAndDust
PvP
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server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2015-12-18
Game: Factory knows about regions and provide them
Jérémy Zurcher
13
-86
/
+128
2015-12-18
UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDust
Jérémy Zurcher
10
-71
/
+75
2015-12-17
RustAndDust: use constants for assets names
Jérémy Zurcher
1
-49
/
+73
2015-12-16
Factory: get ready for other units graphics
Jérémy Zurcher
1
-12
/
+32
2015-12-16
Config: default graphics is CHITS
Jérémy Zurcher
1
-1
/
+1
2015-12-16
Factory: pawn -> unit
Jérémy Zurcher
1
-22
/
+22
2015-12-16
Config: MINE/ORIGINAL -> CHITS/TANKS
Jérémy Zurcher
1
-10
/
+10
2015-12-16
HeadedPawn: draw overlays over the head
Jérémy Zurcher
2
-6
/
+10
2015-12-16
HeadedPawn: draw the head over the body
Jérémy Zurcher
1
-2
/
+2
2015-12-16
StatisticsPanel: fix NullPointer
Jérémy Zurcher
1
-1
/
+2
2015-12-15
BattleTest: set something like a real battle
Jérémy Zurcher
1
-52
/
+61
2015-12-15
Player,StatisticsPanel: add Objectives count
Jérémy Zurcher
3
-8
/
+10
2015-12-15
StatisticsPanel: use flag
Jérémy Zurcher
2
-8
/
+20
2015-12-15
Map0Hex: add int objectivesCount(Army)
Jérémy Zurcher
1
-0
/
+5
2015-12-15
BattleCommon: add abTurnDone()
Jérémy Zurcher
1
-0
/
+5
2015-12-15
Factory: fix US_PERSHING values
Jérémy Zurcher
1
-1
/
+1
2015-12-15
BattleCommon: swallow setUnit(...) from BattleTest
Jérémy Zurcher
2
-20
/
+21
2015-12-15
Unit: 'add boolean hq' attribute, get rid of setAce()
Jérémy Zurcher
4
-93
/
+42
2015-12-15
StateDeployment: no need to revert beforec calling setOnBoard() the latest ↵
Jérémy Zurcher
1
-1
/
+0
does the cleaning
2015-12-15
StateDeployment: code cleanup
Jérémy Zurcher
1
-16
/
+17
2015-12-14
StateDeployment: fix missing or extra SET orders
Jérémy Zurcher
1
-4
/
+4
2015-12-14
Pawn: support EXIT moves
Jérémy Zurcher
1
-0
/
+4
2015-12-14
add hud ok.png and cancel.png
Jérémy Zurcher
1
-2
/
+2
2015-12-14
Unit: show/hideMoveable -> show/hideActiveable, change png too
Jérémy Zurcher
5
-15
/
+13
2015-12-11
Ctl: showEntryZone() does work for StateType.REINFORCEMENT too
Jérémy Zurcher
1
-1
/
+1
2015-12-10
Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()"
Jérémy Zurcher
2
-1
/
+6
This reverts commit 5b93add487fc94a1019189b6d406fa7c6317da0a. we need this to only emit 1 Command on deployment
2015-12-10
Ctrl: fix action burn down, end of turn
Jérémy Zurcher
1
-6
/
+6
2015-12-10
Hud: by default notify at MIDDLE_CENTER
Jérémy Zurcher
5
-6
/
+8
2015-12-10
BattleCommon: set Random seed
Jérémy Zurcher
1
-1
/
+1
2015-12-10
Player: add AP debug
Jérémy Zurcher
1
-1
/
+1
2015-12-10
StateBreak: notify break through MIDDLE_CENTER
Jérémy Zurcher
1
-1
/
+2
2015-12-10
Hud: add notify(String, Position)
Jérémy Zurcher
1
-0
/
+5
2015-12-10
Hud: add delay before closing engagement dialog after animations done
Jérémy Zurcher
1
-0
/
+17
2015-12-09
SelectState: no HQ activation step when not needed
Jérémy Zurcher
1
-1
/
+1
2015-12-09
Ctrl: no more AP -> only notify user
Jérémy Zurcher
2
-5
/
+10
2015-12-09
Ctrl: improve code readability
Jérémy Zurcher
1
-39
/
+48
2015-12-09
Ctrl: remove useless if case
Jérémy Zurcher
1
-3
/
+1
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-38
/
+40
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-8
/
+8
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-5
/
+5
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-5
/
+5
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-28
/
+28
2015-12-09
Ctrl: code reorder
Jérémy Zurcher
1
-19
/
+25
2015-12-09
Ctrl: stateTouchUp() -> showEntryZone()
Jérémy Zurcher
2
-5
/
+7
2015-12-09
Ctrl: reorder code
Jérémy Zurcher
1
-34
/
+36
2015-12-09
Ctrl: an isInAnimation param to hid.touchDown(...)
Jérémy Zurcher
2
-13
/
+5
2015-12-09
Ctrl: reduce exchanges between Hud and Ctrl during engagement
Jérémy Zurcher
2
-16
/
+5
2015-12-09
Player,BattleCommon: AP computation goes into Battle
Jérémy Zurcher
2
-22
/
+21
2015-12-09
Battle: use getWinner() and getNextPlayer()
Jérémy Zurcher
3
-5
/
+10
2015-12-09
Player: addUnit and removeUnit are private and used
Jérémy Zurcher
1
-9
/
+14
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