Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2014-10-02 | Pawn,HeadedPaw: use StackedImage.centerOn(float, float) not setPosition(...) | Jérémy Zurcher | 2 | -5/+10 | |
2014-10-02 | StackedImages: is no longer a Moveable but a Drawable | Jérémy Zurcher | 1 | -58/+8 | |
it only implements - setRotation(float r) - translate(float dx, float dy) - centerOn(float cx, float cy) | |||||
2014-10-02 | GameScreen: use GameCtrl | Jérémy Zurcher | 1 | -6/+11 | |
2014-10-02 | add GameState* and GameCtrl | Jérémy Zurcher | 6 | -0/+328 | |
2014-10-02 | Map: clean up to be used by game controller | Jérémy Zurcher | 1 | -114/+63 | |
2014-10-02 | Board: clean up API | Jérémy Zurcher | 1 | -11/+35 | |
2014-10-02 | SearchBoard: fix possiblePaths road march | Jérémy Zurcher | 1 | -5/+4 | |
2014-10-01 | Map: use toggleDotOverlay() instead of enableOverlayOn() for Hex.DOT | Jérémy Zurcher | 1 | -2/+8 | |
2014-10-01 | Board/SearchBoard: possiblePathsFilterAdd -> possiblePathsFilterToggle | Jérémy Zurcher | 2 | -6/+11 | |
2014-10-01 | Board -> Tile -> StackedImages: isEnabled(int i) overlays | Jérémy Zurcher | 3 | -0/+15 | |
2014-10-01 | start implementing moves, should use state pattern | Jérémy Zurcher | 1 | -37/+105 | |
2014-10-01 | add hex overlays MOVE and ROSE | Jérémy Zurcher | 1 | -0/+2 | |
2014-10-01 | rework hex overheads images | Jérémy Zurcher | 1 | -3/+4 | |
2014-10-01 | Board/SearchBoard: add possiblePathsFilterAdd(int, int, Set<GridPoint2>) | Jérémy Zurcher | 2 | -4/+46 | |
2014-10-01 | Board: add possiblePaths(Pawn, int, int, int, int, Set<GridPoint2>) | Jérémy Zurcher | 1 | -2/+22 | |
2014-10-01 | Board: searchBoard is protected | Jérémy Zurcher | 1 | -1/+1 | |
2014-10-01 | findAllPaths: support roadMarch, do not touch nodes state, returns ↵ | Jérémy Zurcher | 1 | -28/+25 | |
List<Vector<node>> | |||||
2014-10-01 | SearchBoard: add possiblePaths(...) TODO roadMarch support | Jérémy Zurcher | 1 | -0/+53 | |
2014-10-01 | Pawn, Image: add protected default constructor | Jérémy Zurcher | 2 | -0/+9 | |
2014-10-01 | SearchBoard: adjacents is now local to function | Jérémy Zurcher | 1 | -26/+28 | |
2014-10-01 | SearchBoard: add distance(Node, Node) | Jérémy Zurcher | 1 | -0/+5 | |
2014-10-01 | SearchBoard: add boolean inMap() | Jérémy Zurcher | 1 | -0/+12 | |
2014-10-01 | Board.distance() -> SearchBoard.distance() | Jérémy Zurcher | 2 | -21/+19 | |
2014-09-30 | add game/Hud | Jérémy Zurcher | 2 | -16/+37 | |
2014-09-30 | Map: fix touchUp | Jérémy Zurcher | 1 | -8/+12 | |
2014-09-30 | Tile: occupied() -> isEmpty() && hasUnits() | Jérémy Zurcher | 2 | -11/+23 | |
2014-09-30 | Pawn/Unit: add boolean isUnit() | Jérémy Zurcher | 2 | -0/+7 | |
2014-09-30 | GameScreen: screenToViewport -> screenToWorld | Jérémy Zurcher | 1 | -4/+4 | |
2014-09-30 | GameScreen: nothing really | Jérémy Zurcher | 1 | -1/+3 | |
2014-09-30 | GameScreen: fix cam.unproject() after resize | Jérémy Zurcher | 1 | -3/+9 | |
2014-09-30 | GameScreen: add virtualWidth, virtualHeight | Jérémy Zurcher | 1 | -4/+8 | |
2014-09-30 | GameScreen: reorder vars | Jérémy Zurcher | 1 | -4/+5 | |
2014-09-30 | GameScreen: ZOOM_MAX - >ZOOM_IN_MAX | Jérémy Zurcher | 1 | -4/+4 | |
2014-09-30 | Map/GameScreen: clean up | Jérémy Zurcher | 2 | -83/+34 | |
2014-09-30 | Board/SearchBoard: clean up | Jérémy Zurcher | 2 | -109/+116 | |
2014-09-30 | SearchBoard: qick implementation of hasClearLineOfSight(...) | Jérémy Zurcher | 1 | -4/+29 | |
2014-09-30 | SearchBoard: remove useless check param for lineOfSight() | Jérémy Zurcher | 1 | -9/+4 | |
2014-09-30 | SearchBoard: add diagonalLineOfSight(...) | Jérémy Zurcher | 1 | -1/+33 | |
2014-09-30 | Tile/Hex: add blockLineOfSightFrom(Tile) | Jérémy Zurcher | 2 | -0/+13 | |
2014-09-30 | SearchBoard: cleanup | Jérémy Zurcher | 1 | -14/+11 | |
2014-09-29 | Board/Tile: add protected default constructor needed for test unit | Jérémy Zurcher | 2 | -0/+8 | |
2014-09-29 | fix GameScreen | Jérémy Zurcher | 1 | -2/+3 | |
2014-09-29 | add lineOfSight testing code | Jérémy Zurcher | 3 | -0/+52 | |
2014-09-29 | SearchBoard: add List<Node> lineOfSight() | Jérémy Zurcher | 1 | -1/+105 | |
2014-09-29 | Tile/Hex: add boolean isOffMap() | Jérémy Zurcher | 2 | -0/+7 | |
2014-09-29 | SearchBoard: coding style | Jérémy Zurcher | 1 | -2/+2 | |
2014-09-29 | Board is not an Image anymore, but has an Image | Jérémy Zurcher | 1 | -7/+21 | |
2014-09-27 | add MapA | Jérémy Zurcher | 3 | -3/+77 | |
2014-09-27 | update terrains and units positions | Jérémy Zurcher | 3 | -54/+55 | |
2014-09-27 | go from orthogonal coordinates to skew coordinates | Jérémy Zurcher | 2 | -74/+60 | |
- X axis follows the north, tiles in the same row have the same Y - Y axis follows the south-west, tiles in that column have the same X this complicates the transormation from tiles coordinates into array offset, but eases movement computation and should be more than usefull for line of sight computaion |