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2015-11-05Hex: add DEPRESSION TerrainTypeJérémy Zurcher2-1/+7
2015-11-05Map: add comment for special AT_GUN -> no AP spent caseJérémy Zurcher1-0/+1
2015-11-05add and use Pawn.canBreak()Jérémy Zurcher3-1/+8
2015-11-05add and use Pawn.preventDefenseOn(Tile)Jérémy Zurcher3-1/+11
2015-11-05Unit: regroup fctsJérémy Zurcher1-6/+6
2015-11-05MenuScreen: do not nullify config.battle, PlayMenu handles itJérémy Zurcher1-2/+0
2015-11-05TutorialsMenu: remove unused const VSPACINGJérémy Zurcher1-1/+0
2015-11-05OptionsMenu: add const OPT_PADDINGJérémy Zurcher1-2/+3
2015-11-05OptionsMenu: remove game mode optionJérémy Zurcher1-31/+0
2015-11-05menu/screens : use PlayMenuJérémy Zurcher2-20/+20
2015-11-05add PlayMenuJérémy Zurcher1-0/+195
2015-10-30SearchBoard: remove unnecessary check on last NodeJérémy Zurcher1-3/+0
2015-10-30SearchBoard: add fixLineOfSight, unset losBlocked and return true if dst reachedJérémy Zurcher1-3/+16
2015-10-29SearchBoard: fix possibleTargetsFrom()Jérémy Zurcher1-20/+14
2015-10-29Tile: constructor without params set empty stackJérémy Zurcher1-0/+1
2015-10-29SearchBoard : add buildLineOfSight(...) needed for testsJérémy Zurcher1-0/+6
2015-10-29SearchBoard : use private attribute losBlocked, do not recompute to set ↵Jérémy Zurcher1-35/+26
attack.isClear
2015-10-29Attack : fix typoJérémy Zurcher1-1/+1
2015-10-29SearchBoard: validatePathAngle -> validateFireAngle + fix, works like ↵Jérémy Zurcher1-18/+15
isFlankAttack
2015-10-29SearchBoard: fix isFlankAttack()Jérémy Zurcher1-4/+6
2015-10-29Pawn: add isClearAttack()Jérémy Zurcher1-1/+6
2015-10-29HeadedPawn: add protected constructor without parametersJérémy Zurcher1-0/+6
2015-10-29SearchBoard: pawn -> shooterJérémy Zurcher1-15/+14
2015-10-29SearchBoard: simplify clearVisibility logicJérémy Zurcher1-6/+6
2015-10-28SearchBoard: isFlankAttack takes care of border case where los goes between ↵Jérémy Zurcher1-1/+8
2 hexes
2015-07-19welcome RustAndDustJérémy Zurcher97-483/+483
2015-07-16GameScreen: draw hud rectangle on debugJérémy Zurcher1-0/+1
2015-07-16GameCamera: support fixed hudJérémy Zurcher2-8/+30
2015-07-16GameCamera: normalize computationsJérémy Zurcher1-1/+1
2015-07-16GameCamera: remove unused variablesJérémy Zurcher1-2/+0
2015-07-15GameCamera: code cleanupJérémy Zurcher1-5/+9
2015-07-15GameCamera: add Rectangle hudJérémy Zurcher1-9/+13
2015-07-15Camera: remove useless call to matrix.set(combined)Jérémy Zurcher2-2/+0
2015-06-30remove box cover and lnl logoJérémy Zurcher1-6/+0
2015-06-30TankOnTank -> CreepingArmorJérémy Zurcher97-483/+483
2015-05-01update libgdx 1.4.1 -> 1.5.6Jérémy Zurcher3-7/+15
2015-02-28OptionsMenu: use Config.gameModeImplemented() or notify via OkCancel dialogJérémy Zurcher1-3/+21
2015-02-28Config: add boolean gameModeImplemented()Jérémy Zurcher1-0/+5
2015-02-28Hud: add enum OkCancelActionJérémy Zurcher1-6/+20
2015-02-28ui/OkCancel: get rid of specific enum ActionJérémy Zurcher1-14/+3
2015-02-28OptionsMenu: add cycling game mode optionJérémy Zurcher1-0/+25
2015-02-28add Config.GameModeJérémy Zurcher1-0/+24
2015-02-27MainMenu: use ui.MenuJérémy Zurcher2-83/+36
2015-02-27add ui.MenuJérémy Zurcher1-0/+93
2015-02-20Command: implement write(Json)Jérémy Zurcher1-1/+84
2015-02-20OrderList: implements Json.Serializable, add String toJson()Jérémy Zurcher1-1/+27
2015-02-20Command: register unit, AP and turn info at Command creationJérémy Zurcher1-3/+19
2015-02-20Engagement: remove attackerArmy and defenderArmyJérémy Zurcher3-6/+2
2015-02-20Board: abstract animationsDone() called when animation list is emtpyJérémy Zurcher3-52/+32
2015-02-20Board,Map,Ctrl: move annimation count to BoardJérémy Zurcher9-23/+27