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author | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-28 21:55:19 +0100 |
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committer | Jérémy Zurcher <jeremy@asynk.ch> | 2015-02-28 21:55:19 +0100 |
commit | 413e3d9147d430c2c5423c31251cfcee2622b297 (patch) | |
tree | 55b204c7d11821dd51771cac284188a8228c3016 /core/src/ch | |
parent | 2ced9399f24ab27a60143e357f5c7f6a16dc9d96 (diff) | |
download | RustAndDust-413e3d9147d430c2c5423c31251cfcee2622b297.zip RustAndDust-413e3d9147d430c2c5423c31251cfcee2622b297.tar.gz |
Hud: add enum OkCancelAction
Diffstat (limited to 'core/src/ch')
-rw-r--r-- | core/src/ch/asynk/tankontank/game/Hud.java | 26 |
1 files changed, 20 insertions, 6 deletions
diff --git a/core/src/ch/asynk/tankontank/game/Hud.java b/core/src/ch/asynk/tankontank/game/Hud.java index b1d2dd6..204dcb5 100644 --- a/core/src/ch/asynk/tankontank/game/Hud.java +++ b/core/src/ch/asynk/tankontank/game/Hud.java @@ -43,6 +43,15 @@ public class Hud implements Disposable, Animation private OkCancel okCancel; private LinkedList<Widget> dialogs = new LinkedList<Widget>(); + public enum OkCancelAction + { + EXIT_BOARD, + ABORT_TURN, + END_TURN, + END_DEPLOYMENT, + } + private OkCancelAction okCancelAction; + public Hud(final Ctrl ctrl, final TankOnTank game) { this.game = game; @@ -215,7 +224,7 @@ public class Hud implements Disposable, Animation { boolean ok = okCancel.ok; - switch(okCancel.action) { + switch(okCancelAction) { case EXIT_BOARD: ctrl.exitBoard(ok); break; @@ -249,33 +258,38 @@ public class Hud implements Disposable, Animation public void notifyDeploymentDone() { - okCancel.show("Deployment Phase completed.", OkCancel.Action.END_TURN); + this.okCancelAction = OkCancelAction.END_TURN; + okCancel.show("Deployment Phase completed."); okCancel.noCancel(); pushDialog(okCancel); } public void notifyNoMoreAP() { - okCancel.show("No more Action Point left.", OkCancel.Action.END_TURN); + this.okCancelAction = OkCancelAction.END_TURN; + okCancel.show("No more Action Point left."); okCancel.noCancel(); pushDialog(okCancel); } public void askExitBoard() { - okCancel.show("Do you want this unit to escape the battle field ?", OkCancel.Action.EXIT_BOARD); + this.okCancelAction = OkCancelAction.EXIT_BOARD; + okCancel.show("Do you want this unit to escape the battle field ?"); pushDialog(okCancel); } public void askEndOfTurn() { - okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?", OkCancel.Action.ABORT_TURN); + this.okCancelAction = OkCancelAction.ABORT_TURN; + okCancel.show("You still have Action Points left.\nEnd your Turn anyway ?"); pushDialog(okCancel); } public void askEndDeployment() { - okCancel.show("Deployment unit count reached.\nEnd Deployment phase ?", OkCancel.Action.END_DEPLOYMENT); + this.okCancelAction = OkCancelAction.END_DEPLOYMENT; + okCancel.show("Deployment unit count reached.\nEnd Deployment phase ?"); pushDialog(okCancel); } |