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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-10-10
Pawn: cleanup
Jérémy Zurcher
1
-8
/
+8
2014-10-10
Pawn: add abstract move(int), rotate(Orientation), attack(Pawn), reset(), ↵
Jérémy Zurcher
1
-2
/
+11
revertLastMove()
2014-10-10
HeadedPawn: setRotation() must set z coordinate of position
Jérémy Zurcher
1
-0
/
+1
2014-10-09
GameState,GameCtrl: add nextState var => void enter(boolean reset)
Jérémy Zurcher
8
-11
/
+36
2014-10-09
GameConfig: add and use canCancel, mustValidate
Jérémy Zurcher
3
-2
/
+6
2014-10-09
coding style
Jérémy Zurcher
1
-0
/
+1
2014-10-09
Map: use getPathCost(Pawn, int), pawn.move(int) ,pawn.rotate()
Jérémy Zurcher
1
-0
/
+3
2014-10-09
SearchBoard,Board: implement pathCost(Pawn, List<Node>)
Jérémy Zurcher
2
-0
/
+30
2014-10-09
GameState: use canAttack, canRotate, canMove and simplify
Jérémy Zurcher
2
-9
/
+16
2014-10-09
Paw,Unit: set fire() rotate() move(in), reset()
Jérémy Zurcher
2
-4
/
+43
2014-10-09
Board: cleanup API, force tests update
Jérémy Zurcher
2
-40
/
+34
2014-10-09
SearchBoard: clean up
Jérémy Zurcher
1
-5
/
+9
2014-10-08
Map: change enableXyz into showXyz
Jérémy Zurcher
5
-48
/
+48
2014-10-08
Board: close API
Jérémy Zurcher
1
-19
/
+22
2014-10-08
GameState*: add leave() called before switching, cleanup all
Jérémy Zurcher
8
-90
/
+76
2014-10-08
Hud: buttons ard on/off/down, control buttons with show(boolean ...)
Jérémy Zurcher
1
-69
/
+101
2014-10-08
Pawn,Unit: add canMove() and canAttack()
Jérémy Zurcher
2
-0
/
+16
2014-10-08
Hud.Button: clean up
Jérémy Zurcher
1
-14
/
+22
2014-10-08
GameState*: update
Jérémy Zurcher
2
-21
/
+12
2014-10-08
GameStateCommon: add showPossibleTargetsMovesAssists(boolean)
Jérémy Zurcher
1
-0
/
+7
2014-10-08
Map: improve possible API
Jérémy Zurcher
1
-40
/
+40
2014-10-08
Hex: clarify constants
Jérémy Zurcher
3
-19
/
+19
2014-10-08
typos
Jérémy Zurcher
2
-4
/
+4
2014-10-08
GameStateDirection, GameStateSelect: use GameCtrl.Config
Jérémy Zurcher
2
-7
/
+7
2014-10-08
add GameCtrl.Config
Jérémy Zurcher
1
-0
/
+18
2014-10-08
GameStase*: update according to Map .possible .assits API
Jérémy Zurcher
3
-11
/
+31
2014-10-08
Map: update according to new possible and assists Board API
Jérémy Zurcher
1
-42
/
+12
2014-10-08
Board: add buildMoveAssists(), ↵
Jérémy Zurcher
1
-2
/
+17
possibleMovesFrom()->buildPossibleMovesFrom(), possibleTargetsFrom()->buildPossibleTargetsFrom()
2014-10-08
Board: add neighbours[] and void buildNeighboursFor(GridPoint2 coords)
Jérémy Zurcher
1
-10
/
+14
2014-10-08
missid 2 reselect(hex) -> reselectHex()
Jérémy Zurcher
2
-2
/
+2
2014-10-08
GameStateView -> GameStateSelect
Jérémy Zurcher
2
-9
/
+9
2014-10-08
GameStateRotate: clean up select() unselect() reselect()
Jérémy Zurcher
6
-24
/
+14
2014-10-08
SearchBoard: possibleMovesFrom fix road march
Jérémy Zurcher
1
-4
/
+5
- do not update remaing when pushing onto raodMarch stack - another copy of might still be in the regular stack and then pop out with a bigger movement than it should
2014-10-07
GameStateView: show move assist
Jérémy Zurcher
1
-0
/
+2
2014-10-07
Map: only hq can order moves
Jérémy Zurcher
1
-7
/
+9
2014-10-07
Pawn,Unit: add isHq()
Jérémy Zurcher
2
-0
/
+7
2014-10-07
Hud: add checkBtn and enableCheck()
Jérémy Zurcher
1
-1
/
+13
2014-10-07
Hud: no not accept cancelBtn hit when disabled
Jérémy Zurcher
1
-2
/
+2
2014-10-07
Hud: rename xxxAct -> xxxBtn
Jérémy Zurcher
1
-41
/
+41
2014-10-07
Hud: add ON OFF DISABLED constants
Jérémy Zurcher
1
-13
/
+22
2014-10-07
GameStateMove: show assist moves, clear correctly
Jérémy Zurcher
1
-5
/
+7
2014-10-07
GameStateDirection: clear all
Jérémy Zurcher
1
-1
/
+6
2014-10-07
GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2)
Jérémy Zurcher
1
-0
/
+8
2014-10-07
Hud: do not call ctrl.abort() twice
Jérémy Zurcher
1
-1
/
+0
2014-10-07
Map: add neighbours[], moveAssist and associated methods
Jérémy Zurcher
1
-0
/
+42
2014-10-07
add assist pawn overhead
Jérémy Zurcher
1
-0
/
+1
2014-10-07
Board: API consistency, rename parameters
Jérémy Zurcher
1
-15
/
+15
2014-10-07
Board: add Tile getTileSafe(GridPoint2)
Jérémy Zurcher
1
-0
/
+5
2014-10-07
Orientation: typo
Jérémy Zurcher
1
-1
/
+1
2014-10-07
Board: add GridPoint2 setNeighbour(GridPoint2, Orientation, GridPoint2);
Jérémy Zurcher
1
-0
/
+13
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