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Tactical ground combat simulation for android
Jérémy Zurcher
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2014-11-30
StateDeployment: touch out of orientation complete rotation too, do not show ↵
Jérémy Zurcher
1
-16
/
+13
DONE button
2014-11-29
StateSelect: clear selected unit if touch out of possibilities
Jérémy Zurcher
2
-2
/
+5
2014-11-29
UnitDock: fix to and rect.x computation, units orientation
Jérémy Zurcher
1
-8
/
+14
2014-11-29
UnitDock: done -> mvtDone
Jérémy Zurcher
1
-9
/
+9
2014-11-29
StateEngage: add DONE button only if must validate
Jérémy Zurcher
1
-1
/
+1
2014-11-29
StateRotate: do not show ABORT button if only 1 unit is moveable
Jérémy Zurcher
1
-1
/
+1
2014-11-29
StatePromote,Map: set promote animation
Jérémy Zurcher
2
-7
/
+31
2014-11-29
add PromoteAnimation
Jérémy Zurcher
1
-0
/
+97
2014-11-29
add promote.png and promote.mp3
Jérémy Zurcher
1
-0
/
+2
2014-11-28
StateSelect: allow quit rotate or HQ activation if unit.canMove()
Jérémy Zurcher
1
-1
/
+1
2014-11-28
StateMove: changeUnit() do not set MOVE overlay if has moved
Jérémy Zurcher
1
-1
/
+2
2014-11-28
BattleTest: add HQ as casualty
Jérémy Zurcher
1
-0
/
+1
2014-11-28
StateMove: show DONE only when activatedUnits > 0
Jérémy Zurcher
1
-2
/
+3
2014-11-28
StateMove,StateSelect: fix notifications
Jérémy Zurcher
2
-1
/
+3
2014-11-28
StateRotate: self select -> ABORT
Jérémy Zurcher
1
-0
/
+5
2014-11-28
StateMove: self select -> ROTATE
Jérémy Zurcher
1
-0
/
+5
2014-11-28
StateSelect: quick rotation -> move if hq
Jérémy Zurcher
1
-3
/
+8
2014-11-28
remove order.png
Jérémy Zurcher
1
-7
/
+3
2014-11-28
StateSelect: implement quick rotate
Jérémy Zurcher
2
-27
/
+41
2014-11-28
Ctrl: add comment
Jérémy Zurcher
1
-0
/
+2
2014-11-28
ActionButtons: use Bg instead of buttons, less buttons
Jérémy Zurcher
6
-57
/
+25
2014-11-28
StateMove/Common: do not show MOVE overlay on selected Unit
Jérémy Zurcher
2
-3
/
+8
2014-11-28
StateCommom: pawn var -> unit
Jérémy Zurcher
1
-4
/
+4
2014-11-27
Map: add Map.Engagement, use it in hud.Engagement
Jérémy Zurcher
3
-12
/
+44
2014-11-27
Hud,Ctrl,OkCancel: Hud stacks dialogs
Jérémy Zurcher
4
-72
/
+75
2014-11-27
Hud: simplify touchUp() code
Jérémy Zurcher
1
-18
/
+17
2014-11-27
ShotAnimation: use explosion sounds
Jérémy Zurcher
2
-16
/
+29
2014-11-27
add explosion.mp3 and explosion_short.mp3
Jérémy Zurcher
1
-0
/
+4
2014-11-27
Ctrl,Hud: only hit dialogs when in action
Jérémy Zurcher
2
-0
/
+9
2014-11-27
fix run
Jérémy Zurcher
3
-15
/
+8
2014-11-27
ShotAnimation,Map: resetAll() -> resetSound() called just before building ↵
Jérémy Zurcher
2
-2
/
+2
animations
2014-11-27
ShotAnimation: reuse shortShot sound for hit
Jérémy Zurcher
1
-0
/
+1
2014-11-26
Ctrl,Map: Map.animationsDone() returns the count of new animations to run, ↵
Jérémy Zurcher
2
-7
/
+13
thus Ctrl might stay in ANIMATION
2014-11-26
ShotAnimation: play only 1 long sound, reset in Map.animationsDone()
Jérémy Zurcher
2
-9
/
+21
2014-11-26
add short_shot.mp3
Jérémy Zurcher
1
-0
/
+2
2014-11-26
BattleTest: add an HQ
Jérémy Zurcher
1
-1
/
+2
2014-11-26
Hud: add boolean dialogOn()
Jérémy Zurcher
1
-0
/
+5
2014-11-26
Engagement: die -> 2d6
Jérémy Zurcher
1
-1
/
+1
2014-11-26
Hud: get ready to fix dialogAction bug
Jérémy Zurcher
1
-6
/
+15
2014-11-26
add BattleTest
Jérémy Zurcher
2
-0
/
+73
2014-11-26
Map: use ShotAnimation
Jérémy Zurcher
4
-31
/
+37
2014-11-26
add shot.mp3 and shots.png
Jérémy Zurcher
1
-0
/
+4
2014-11-26
add animations/ShotAnimation
Jérémy Zurcher
1
-0
/
+248
2014-11-23
GameScreen: add FPS on DEBUG
Jérémy Zurcher
1
-0
/
+2
2014-11-23
Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unit
Jérémy Zurcher
1
-2
/
+5
2014-11-23
Board: removePawn does nothing is pawn is not on a tile
Jérémy Zurcher
1
-0
/
+2
2014-11-23
Hud: block everything else if a dialog is visible
Jérémy Zurcher
1
-3
/
+6
2014-11-23
HUd: regroup dialogs into a Widget[]
Jérémy Zurcher
1
-14
/
+13
2014-11-23
Statistics: set attributes private
Jérémy Zurcher
1
-5
/
+5
2014-11-23
add hudEngagement dialog
Jérémy Zurcher
3
-10
/
+139
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