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2015-10-29Attack : fix typoJérémy Zurcher1-1/+1
2015-10-29SearchBoard: validatePathAngle -> validateFireAngle + fix, works like ↵Jérémy Zurcher1-18/+15
isFlankAttack
2015-10-29SearchBoard: fix isFlankAttack()Jérémy Zurcher1-4/+6
2015-10-29Pawn: add isClearAttack()Jérémy Zurcher1-1/+6
2015-10-29HeadedPawn: add protected constructor without parametersJérémy Zurcher1-0/+6
2015-10-29SearchBoard: pawn -> shooterJérémy Zurcher1-15/+14
2015-10-29SearchBoard: simplify clearVisibility logicJérémy Zurcher1-6/+6
2015-10-28SearchBoard: isFlankAttack takes care of border case where los goes between ↵Jérémy Zurcher1-1/+8
2 hexes
2015-07-19welcome RustAndDustJérémy Zurcher97-483/+483
2015-07-16GameScreen: draw hud rectangle on debugJérémy Zurcher1-0/+1
2015-07-16GameCamera: support fixed hudJérémy Zurcher2-8/+30
2015-07-16GameCamera: normalize computationsJérémy Zurcher1-1/+1
2015-07-16GameCamera: remove unused variablesJérémy Zurcher1-2/+0
2015-07-15GameCamera: code cleanupJérémy Zurcher1-5/+9
2015-07-15GameCamera: add Rectangle hudJérémy Zurcher1-9/+13
2015-07-15Camera: remove useless call to matrix.set(combined)Jérémy Zurcher2-2/+0
2015-06-30remove box cover and lnl logoJérémy Zurcher1-6/+0
2015-06-30TankOnTank -> CreepingArmorJérémy Zurcher97-483/+483
2015-05-01update libgdx 1.4.1 -> 1.5.6Jérémy Zurcher3-7/+15
2015-02-28OptionsMenu: use Config.gameModeImplemented() or notify via OkCancel dialogJérémy Zurcher1-3/+21
2015-02-28Config: add boolean gameModeImplemented()Jérémy Zurcher1-0/+5
2015-02-28Hud: add enum OkCancelActionJérémy Zurcher1-6/+20
2015-02-28ui/OkCancel: get rid of specific enum ActionJérémy Zurcher1-14/+3
2015-02-28OptionsMenu: add cycling game mode optionJérémy Zurcher1-0/+25
2015-02-28add Config.GameModeJérémy Zurcher1-0/+24
2015-02-27MainMenu: use ui.MenuJérémy Zurcher2-83/+36
2015-02-27add ui.MenuJérémy Zurcher1-0/+93
2015-02-20Command: implement write(Json)Jérémy Zurcher1-1/+84
2015-02-20OrderList: implements Json.Serializable, add String toJson()Jérémy Zurcher1-1/+27
2015-02-20Command: register unit, AP and turn info at Command creationJérémy Zurcher1-3/+19
2015-02-20Engagement: remove attackerArmy and defenderArmyJérémy Zurcher3-6/+2
2015-02-20Board: abstract animationsDone() called when animation list is emtpyJérémy Zurcher3-52/+32
2015-02-20Board,Map,Ctrl: move annimation count to BoardJérémy Zurcher9-23/+27
2015-02-20Map: destroy animationClosureJérémy Zurcher2-14/+0
2015-02-19StatePromote: must go through DONE state to burn down 1 APJérémy Zurcher1-2/+2
2015-02-19Ctrl: notify on AP burntJérémy Zurcher1-0/+1
2015-02-19StateBreak: add TODOJérémy Zurcher1-0/+1
2015-02-19getUnit() calls stack.stack.peekFirst()Jérémy Zurcher1-3/+1
2015-02-19Tile: stack is protectedJérémy Zurcher1-1/+1
2015-02-19Engagement: add private diceRoll() called in EngagementPool.get()Jérémy Zurcher2-24/+19
2015-02-19PromoteAnimation: is now a bouncing sinJérémy Zurcher2-22/+19
2015-02-19UnitDock: do net select on hit, add Unit select(float, float)Jérémy Zurcher2-8/+11
2015-02-19OkCancel,ScenariosMenu: set cancelBtn on the leftJérémy Zurcher2-7/+7
2015-02-19Ctrl: leave Animation state when engagement panel is closed and animations ↵Jérémy Zurcher2-3/+12
are done
2015-02-19StateDeployment: fix entryZone null, do nothing if rotation -> Orientation.KEEPJérémy Zurcher1-3/+2
2015-02-19ScenariosMenu: add cancel buttonJérémy Zurcher2-3/+15
2015-02-19Map: engagement is ok for solo and AI but not for networkJérémy Zurcher1-3/+2
2015-02-19Map: update commentsJérémy Zurcher1-2/+1
2015-02-19OkCancel: if cancelBtn is hidden, click everywhere is OKJérémy Zurcher1-0/+4
2015-02-19Map: revertMoves() calls commands.dispose(Pawn, OrderType)Jérémy Zurcher1-1/+2