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authorJérémy Zurcher <jeremy@asynk.ch>2015-07-15 16:57:49 +0200
committerJérémy Zurcher <jeremy@asynk.ch>2015-07-15 16:57:49 +0200
commit6297e7f94eeee16f008db592c4e944df3c05299e (patch)
tree8e968be3d6cd656b3076a7bd203ccd046cb88d5e /core/src/ch/asynk
parenta20b6a9d960b68e1818d6688c84b989808618b60 (diff)
downloadRustAndDust-6297e7f94eeee16f008db592c4e944df3c05299e.zip
RustAndDust-6297e7f94eeee16f008db592c4e944df3c05299e.tar.gz
GameCamera: code cleanup
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/creepingarmor/screens/GameCamera.java14
1 files changed, 9 insertions, 5 deletions
diff --git a/core/src/ch/asynk/creepingarmor/screens/GameCamera.java b/core/src/ch/asynk/creepingarmor/screens/GameCamera.java
index c97234a..339a26e 100644
--- a/core/src/ch/asynk/creepingarmor/screens/GameCamera.java
+++ b/core/src/ch/asynk/creepingarmor/screens/GameCamera.java
@@ -55,14 +55,17 @@ public class GameCamera extends OrthographicCamera
float diff = (viewportAspect - aspect);
if (diff < -ZEROF) {
+ // wider than tall
window.width = java.lang.Math.min((screenHeight * viewportAspect / zoom), screenWidth);
window.height = screenHeight;
window.x = ((screenWidth - window.width) / 2f);
window.y = 0f;
+ viewportWidth = (viewportHeight * (window.width / window.height));
hud.y = hudCorrection;
hud.x = (hud.y * viewportWidth / viewportHeight);
- viewportWidth = (viewportHeight * (window.width / window.height));
} else if (diff > ZEROF) {
+ // taller than wide
+ // FIXME fix hud vertical position
window.width = screenWidth;
window.height = java.lang.Math.min((screenWidth * viewportAspect / zoom), screenHeight);
window.x = 0f;
@@ -71,19 +74,20 @@ public class GameCamera extends OrthographicCamera
hud.x = hudCorrection;
hud.y = (hud.x / viewportWidth * viewportHeight);
}
+
hud.width = (window.width - (2 * hud.x));
hud.height = (window.height - (2 * hud.y));
- Gdx.gl.glViewport((int)window.x, (int)window.y, (int)window.width, (int)window.height);
-
- this.widthFactor = (viewportWidth / screenWidth);
- this.heightFactor = (viewportHeight / screenHeight);
+ widthFactor = (viewportWidth / screenWidth);
+ heightFactor = (viewportHeight / screenHeight);
clampPosition();
update(true);
hudMatrix.setToOrtho2D(hud.x, hud.y, hud.width, hud.height);
hudInvProjMatrix.set(hudMatrix);
Matrix4.inv(hudInvProjMatrix.val);
+
+ Gdx.gl.glViewport((int)window.x, (int)window.y, (int)window.width, (int)window.height);
}
public Matrix4 getHudMatrix()