Age | Commit message (Expand) | Author | Files | Lines |
2014-10-13 | move most of StateCommon helpers to Map | Jérémy Zurcher | 6 | -65/+59 |
2014-10-13 | add StateAttack | Jérémy Zurcher | 1 | -0/+93 |
2014-10-13 | Factory: fix HQ units | Jérémy Zurcher | 1 | -3/+4 |
2014-10-13 | Unit: fix isHq() -> add UnitType.HARD_TARGET_HQ | Jérémy Zurcher | 1 | -4/+2 |
2014-10-13 | typo in debug string | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | Map: support flank attack | Jérémy Zurcher | 2 | -5/+11 |
2014-10-13 | Player: add casualty(Pawn) | Jérémy Zurcher | 1 | -3/+10 |
2014-10-13 | Pawn: add isFlankAttack() | Jérémy Zurcher | 3 | -13/+15 |
2014-10-13 | Board: buildAttackAssists(...) -> buildAttack() returns the count of possible... | Jérémy Zurcher | 1 | -5/+9 |
2014-10-13 | Board: buildxxx(...) retrun count of collected elements | Jérémy Zurcher | 1 | -3/+6 |
2014-10-13 | SearchBoard: clean up buildAttack(...)' -> canAttack(...) uses Pawn.Attack in... | Jérémy Zurcher | 1 | -11/+33 |
2014-10-13 | Pawn: forgot to init attack inner class | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | add Pawn.Attack public inner class | Jérémy Zurcher | 1 | -0/+9 |
2014-10-13 | Pawn,Unit: add int getFlankSides() | Jérémy Zurcher | 2 | -0/+7 |
2014-10-13 | Map: fix attackPawn: must mark attacks done whatever the dic roll | Jérémy Zurcher | 1 | -5/+9 |
2014-10-13 | Board: int removePawnFrom(Pawn, GridPoint2) is now public | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | Map: boolean attackPawn(Pawn, GridPoint2, GridPoint2, int) | Jérémy Zurcher | 1 | -0/+22 |
2014-10-13 | Hex: add defense debug | Jérémy Zurcher | 1 | -0/+1 |
2014-10-13 | Map: add boolean toggleAttackAssist(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-10-13 | Map: buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) -> feed activatedPa... | Jérémy Zurcher | 1 | -0/+3 |
2014-10-13 | Map: showAttackAssists(boolean) -> clear Hex.TARGET too | Jérémy Zurcher | 1 | -1/+3 |
2014-10-13 | Map: add int attackAssistsCount() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Tile,Hex: add int defenseFor(Pawn, List<Pawn>) | Jérémy Zurcher | 2 | -2/+38 |
2014-10-13 | Factory: now use Unit.UnitType | Jérémy Zurcher | 1 | -15/+20 |
2014-10-13 | Unit: set UnitType, fix getAttackRangeFrom(Tile) | Jérémy Zurcher | 1 | -9/+17 |
2014-10-13 | GameState: plugin StateType.ATTACK -> StateAttack() + quick fire, wait for th... | Jérémy Zurcher | 4 | -7/+21 |
2014-10-13 | Ctrl: currentPlayer.turnStart() | Jérémy Zurcher | 1 | -0/+2 |
2014-10-13 | StateCommon: add showTarget() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add showAttackAssists(), isInPossibleAttackAssists() | Jérémy Zurcher | 1 | -0/+11 |
2014-10-13 | Player: add int d6(), fix setActionPoints() | Jérémy Zurcher | 1 | -2/+12 |
2014-10-13 | clean debug System.err | Jérémy Zurcher | 4 | -9/+10 |
2014-10-13 | SearchBoard: add validatePathAngle(...) check angle of attack of successful LOS | Jérémy Zurcher | 1 | -5/+23 |
2014-10-13 | Board: getHexAt(Vector ... ) -> getHexUnder(Pawn ...) | Jérémy Zurcher | 1 | -19/+10 |
2014-10-13 | Board: fix buildAttackAssists(), use Pawn.getCenter() instead of pawn.getPosi... | Jérémy Zurcher | 1 | -1/+7 |
2014-10-13 | Map: add clearPossibleTargets() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) | Jérémy Zurcher | 1 | -0/+9 |
2014-10-13 | Player: remove unused import | Jérémy Zurcher | 1 | -3/+0 |
2014-10-13 | Player: add Iterator<Pawn> unitIterator() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-13 | Board: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>, ArrayList<Gri... | Jérémy Zurcher | 1 | -0/+20 |
2014-10-13 | Board: add GridPoint2 getHexAt(Vector3, GridPoint2) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-13 | SearchBoard: add canAttack(Pawn, int, int, int, int) | Jérémy Zurcher | 1 | -0/+10 |
2014-10-12 | StateAnimation: hide hud | Jérémy Zurcher | 1 | -0/+1 |
2014-10-12 | extract Ctrl.Config -> Config | Jérémy Zurcher | 2 | -21/+21 |
2014-10-12 | add chosen direction overlay when must check | Jérémy Zurcher | 3 | -1/+9 |
2014-10-12 | StackedImage,Tile,Map: enable rotation on a specific overlay | Jérémy Zurcher | 3 | -0/+22 |
2014-10-12 | GameState* -> State | Jérémy Zurcher | 8 | -55/+56 |
2014-10-12 | rename GameFactory -> Factory | Jérémy Zurcher | 5 | -8/+8 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 9 | -17/+17 |
2014-10-12 | add a few debug System.err | Jérémy Zurcher | 4 | -1/+6 |
2014-10-12 | GameState: fixes cleanup rewrite | Jérémy Zurcher | 8 | -74/+94 |