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2015-12-21Map0Hex: isObjective(Tile) -> isObjectiveFor(Tile,Pawn) : says no if already ...Jérémy Zurcher3-4/+8
2015-12-21PathBuilder: fitness takes objectives into accountJérémy Zurcher3-0/+8
2015-12-21Board: sprinkle with some finalJérémy Zurcher1-9/+12
2015-12-20Hud: use ArrayDeque instead of StackJérémy Zurcher1-2/+2
2015-12-19Hud: replace touchUp + touchDown with hit(int, int)Jérémy Zurcher4-108/+24
2015-12-18clean up import statementsJérémy Zurcher2-2/+0
2015-12-18Hud: plug OptionsPanel inJérémy Zurcher1-7/+44
2015-12-18add game/hud/OptionsPanelJérémy Zurcher1-0/+146
2015-12-18Hud: dialogs is a StackJérémy Zurcher1-9/+9
2015-12-18State: remove useless OPTIONS stateJérémy Zurcher1-2/+1
2015-12-18Hud: code reorderJérémy Zurcher1-8/+8
2015-12-18OptionsMenu: get rid of useless OkCancelJérémy Zurcher1-11/+0
2015-12-18cleanup tree using fix_javaJérémy Zurcher31-61/+0
2015-12-18StatistictsPanel: remove unused import statmentsJérémy Zurcher1-2/+0
2015-12-18Hud: add options button, not implemented yetJérémy Zurcher3-1/+18
2015-12-18Game: Factory knows about regions and provide themJérémy Zurcher13-86/+128
2015-12-18UI: merge menu and ui assets, AtlasRegion are known and provided by RustAndDustJérémy Zurcher10-71/+75
2015-12-17RustAndDust: use constants for assets namesJérémy Zurcher1-49/+73
2015-12-16Factory: get ready for other units graphicsJérémy Zurcher1-12/+32
2015-12-16Config: default graphics is CHITSJérémy Zurcher1-1/+1
2015-12-16Factory: pawn -> unitJérémy Zurcher1-22/+22
2015-12-16Config: MINE/ORIGINAL -> CHITS/TANKSJérémy Zurcher1-10/+10
2015-12-16HeadedPawn: draw overlays over the headJérémy Zurcher2-6/+10
2015-12-16HeadedPawn: draw the head over the bodyJérémy Zurcher1-2/+2
2015-12-16StatisticsPanel: fix NullPointerJérémy Zurcher1-1/+2
2015-12-15BattleTest: set something like a real battleJérémy Zurcher1-52/+61
2015-12-15Player,StatisticsPanel: add Objectives countJérémy Zurcher3-8/+10
2015-12-15StatisticsPanel: use flagJérémy Zurcher2-8/+20
2015-12-15Map0Hex: add int objectivesCount(Army)Jérémy Zurcher1-0/+5
2015-12-15BattleCommon: add abTurnDone()Jérémy Zurcher1-0/+5
2015-12-15Factory: fix US_PERSHING valuesJérémy Zurcher1-1/+1
2015-12-15BattleCommon: swallow setUnit(...) from BattleTestJérémy Zurcher2-20/+21
2015-12-15Unit: 'add boolean hq' attribute, get rid of setAce()Jérémy Zurcher4-93/+42
2015-12-15StateDeployment: no need to revert beforec calling setOnBoard() the latest do...Jérémy Zurcher1-1/+0
2015-12-15StateDeployment: code cleanupJérémy Zurcher1-16/+17
2015-12-14StateDeployment: fix missing or extra SET ordersJérémy Zurcher1-4/+4
2015-12-14Pawn: support EXIT movesJérémy Zurcher1-0/+4
2015-12-14add hud ok.png and cancel.pngJérémy Zurcher1-2/+2
2015-12-14Unit: show/hideMoveable -> show/hideActiveable, change png tooJérémy Zurcher5-15/+13
2015-12-11Ctl: showEntryZone() does work for StateType.REINFORCEMENT tooJérémy Zurcher1-1/+1
2015-12-10Revert "StateDeployment: call Map.setOnBoard() remove Map.showOnBoard()"Jérémy Zurcher2-1/+6
2015-12-10Ctrl: fix action burn down, end of turnJérémy Zurcher1-6/+6
2015-12-10Hud: by default notify at MIDDLE_CENTERJérémy Zurcher5-6/+8
2015-12-10BattleCommon: set Random seedJérémy Zurcher1-1/+1
2015-12-10Player: add AP debugJérémy Zurcher1-1/+1
2015-12-10StateBreak: notify break through MIDDLE_CENTERJérémy Zurcher1-1/+2
2015-12-10Hud: add notify(String, Position)Jérémy Zurcher1-0/+5
2015-12-10Hud: add delay before closing engagement dialog after animations doneJérémy Zurcher1-0/+17
2015-12-09SelectState: no HQ activation step when not neededJérémy Zurcher1-1/+1
2015-12-09Ctrl: no more AP -> only notify userJérémy Zurcher2-5/+10