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path: root/core/src/ch/asynk
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2016-01-31Player,Battle: player id is private and needed at construction, Battle knows ↵Jérémy Zurcher7-89/+101
player a and b
2016-01-31Battle: code reorderJérémy Zurcher2-30/+26
2016-01-28Ctrl: code reorderJérémy Zurcher2-4/+6
2016-01-28BattleCommon: Factory is finalJérémy Zurcher1-1/+2
2016-01-27Map4Orders: add toJson()Jérémy Zurcher1-0/+5
2016-01-27Battle: ... ok Battle.init() -> Battle.init(Ctrl) and sets the mapJérémy Zurcher3-7/+6
2016-01-27Battle: add setPlayerIdsJérémy Zurcher2-0/+8
2016-01-27Player: add publit int _idJérémy Zurcher1-0/+1
2016-01-27UnitDock: add a FIXME about using HdpiUtilsJérémy Zurcher1-0/+1
2016-01-27BattleCommon: getNextPlayer is protectedJérémy Zurcher1-1/+1
2016-01-27Battle,Ctrl: clean up initialisation phaseJérémy Zurcher3-8/+7
2016-01-27Player: getTurnDone() + getCurrentTurn() -> getTurn(), turn is increased at ↵Jérémy Zurcher6-16/+9
turn start
2016-01-27add Backend, DesktopBackend, AndroidBackendJérémy Zurcher2-0/+11
2016-01-25add ctrl/PvPJérémy Zurcher3-1/+30
2016-01-25Ctrl: add abstract init() and processTurn()Jérémy Zurcher4-3/+12
2016-01-24remove useless import statementsJérémy Zurcher3-3/+0
2016-01-24Order,OrderList: this.player goes from Order to OrderListJérémy Zurcher3-17/+17
2016-01-24engine.Order, engine.OrderList, game.Command -> game.Order, game.OrderListJérémy Zurcher5-87/+65
2016-01-24Battle: setup return StateType, calls hud.update() when players are setJérémy Zurcher3-15/+19
2016-01-24Battle: merge start() into setup()Jérémy Zurcher5-36/+47
2016-01-24Battles: use add(int, int) instead of add(map.getHex(int, int))Jérémy Zurcher2-25/+25
2016-01-24Zone: add method add(int, int)Jérémy Zurcher2-1/+6
2016-01-24Command: add hq attribute in toJsonJérémy Zurcher1-0/+1
2016-01-24BattleCommon: add getWinner(int)Jérémy Zurcher3-40/+27
2016-01-23increase code versionv21Jérémy Zurcher1-1/+1
2016-01-22increase code versionv20Jérémy Zurcher1-1/+1
2016-01-22Battles: add _id and descriptionJérémy Zurcher2-0/+9
2016-01-22Battle: add public int getId()Jérémy Zurcher2-0/+9
2016-01-22PlayMenu: add Battle ObjectivesJérémy Zurcher1-0/+20
2016-01-22OptionsPanel: add Battle ObjectivesJérémy Zurcher1-1/+26
2016-01-22ObjectivesPanel: no need to keep a ref to RustAndDustJérémy Zurcher1-2/+0
2016-01-22add game/hud/ObjectivesPanelJérémy Zurcher1-0/+106
2016-01-22OptionsPanel: add missing title.dispose()Jérémy Zurcher1-0/+1
2016-01-19MenuScreen: pause render and riseze onPause()Jérémy Zurcher1-2/+8
2016-01-19Ctrl: add getCtrl(GameMode)Jérémy Zurcher2-2/+13
2016-01-18TutorialsMenu: ask to visit rustanddust.chJérémy Zurcher1-1/+1
2016-01-14add game.ctrl.solo: first step into multimode gameJérémy Zurcher3-2/+16
2016-01-14increase code versionv19Jérémy Zurcher1-1/+1
2016-01-14InfantryFireAnimation: add missing var init in Shot.set(...)Jérémy Zurcher1-0/+3
2016-01-13fix typoJérémy Zurcher1-1/+1
2016-01-11IterableArray does not extends ArrayList but has it's own implementationJérémy Zurcher6-38/+129
2016-01-11coding styleJérémy Zurcher1-1/+1
2016-01-11add engine.util.Collection and use itJérémy Zurcher6-10/+26
2016-01-11use IterableStack, IterableSet and IterableQueueJérémy Zurcher5-37/+33
2016-01-11extract IterableStack, IterableSet and IterableQueue out of IterableArrayJérémy Zurcher4-27/+62
2016-01-11ArrayListIt -> IterableArrayJérémy Zurcher12-43/+43
2016-01-11PathBuilder: tiles and paths use ArrayListItJérémy Zurcher2-13/+10
2016-01-11Board: tilesToDraw init capacity is 20Jérémy Zurcher1-1/+1
2016-01-11Board: tilesToDraw is an ArrayListItJérémy Zurcher1-16/+11
2016-01-11ArrayListIt: add addUniqueJérémy Zurcher1-0/+7