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authorJérémy Zurcher <jeremy@asynk.ch>2016-01-27 14:14:03 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-01-27 22:26:28 +0100
commit5a248619bde4c431a82fd8d52715ba532d8cd86c (patch)
tree3de48a1fcc86673a2ded8853cd5be566d3433217 /core/src/ch/asynk
parent1cc56859dd26e17966372fbf95e4b0f4f8578b52 (diff)
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UnitDock: add a FIXME about using HdpiUtils
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/UnitDock.java1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
index d63b66c..c5d7df2 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/UnitDock.java
@@ -234,6 +234,7 @@ public class UnitDock extends Bg implements Animation
batch.setTransformMatrix(transform);
// batch.flush();
+ // FIXME please use HdpiUtils instead release 1.8 https://libgdx.badlogicgames.com/news.html
Gdx.gl.glEnable(GL20.GL_SCISSOR_TEST);
Gdx.gl.glScissor((int)scissors.x, (int)scissors.y, (int)scissors.width, (int)scissors.height);