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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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2014-11-10
use ActionButtons
Jérémy Zurcher
10
-165
/
+60
2014-11-10
add game/hud/ActionButtons
Jérémy Zurcher
1
-0
/
+199
2014-11-10
State: add DONE and ABORT State
Jérémy Zurcher
1
-1
/
+3
2014-11-09
OkCancel: use Bg instead of Image
Jérémy Zurcher
1
-6
/
+4
2014-11-09
Image: remove blocked and visible as it is no more used in Hud
Jérémy Zurcher
1
-9
/
+0
2014-11-09
GameScreen: enable Hud debug on DEBUG
Jérémy Zurcher
1
-0
/
+9
2014-11-09
Hud: update to follow new widgets
Jérémy Zurcher
1
-29
/
+75
2014-11-09
Dialog -> OkCancel
Jérémy Zurcher
1
-14
/
+22
2014-11-09
UnitDock: uses Sprite instead of Image, inherited visible, and padding form ↵
Jérémy Zurcher
1
-16
/
+26
constructor
2014-11-09
Msg: extends Label, has a Bg
Jérémy Zurcher
1
-55
/
+24
2014-11-09
remove LabelButton
Jérémy Zurcher
1
-47
/
+0
2014-11-09
LabelImage, extends Bg, use Position to set Label position
Jérémy Zurcher
1
-11
/
+25
2014-11-09
Label: extends Widget, has a padding
Jérémy Zurcher
1
-42
/
+19
2014-11-09
Button: extends Widget, works with TextureRegion not Image
Jérémy Zurcher
1
-45
/
+16
2014-11-09
Bg: extends Widget
Jérémy Zurcher
1
-27
/
+3
2014-11-09
Position: can now compute a position relative to another widget
Jérémy Zurcher
2
-7
/
+59
2014-11-09
add game/hud/Widget
Jérémy Zurcher
1
-0
/
+55
2014-11-08
Hud: update end of turn Dialog msg
Jérémy Zurcher
1
-1
/
+1
2014-11-08
Label: support \n
Jérémy Zurcher
1
-6
/
+6
2014-11-08
game/hud: Text*.java -> Label*.java
Jérémy Zurcher
5
-41
/
+43
2014-11-08
Button: 3 states are UP/DOWN/ON
Jérémy Zurcher
1
-19
/
+19
2014-11-07
Hud: add dialog end turn ??
Jérémy Zurcher
1
-1
/
+24
2014-11-07
Text: add missing TextBounds getBounds()
Jérémy Zurcher
1
-0
/
+5
2014-11-07
Ctrl: add public boolean blockMap
Jérémy Zurcher
1
-2
/
+4
2014-11-07
add game/hud/Dialog
Jérémy Zurcher
1
-0
/
+78
2014-11-06
cut out turns from map_a
Jérémy Zurcher
1
-1
/
+1
2014-11-06
Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl)
Jérémy Zurcher
3
-19
/
+27
2014-11-06
BattleCommon: add protected TileSet objectives, use it in BattleHeadToHead
Jérémy Zurcher
2
-3
/
+6
2014-11-06
add TankOnTank.debug(...)
Jérémy Zurcher
14
-46
/
+65
2014-11-05
UnitDock: ugly fix to support different size pawns
Jérémy Zurcher
1
-3
/
+7
2014-11-05
Pawn: add centerOn(flaot, float)
Jérémy Zurcher
1
-0
/
+5
2014-11-05
StateRotate: block useless rotation
Jérémy Zurcher
1
-2
/
+1
2014-11-05
StateRotate: allow again rotation in the same direction to fix entry move
Jérémy Zurcher
1
-1
/
+2
2014-11-05
StateMove,StateRotate: correctly revert entry moves
Jérémy Zurcher
2
-0
/
+9
2014-11-05
Hud: show/hide/block reinforcement
Jérémy Zurcher
1
-0
/
+8
2014-11-05
add game/states/StateEntry
Jérémy Zurcher
4
-3
/
+89
2014-11-05
StateBreak,StateAnimation: no need to hide hud, done in ↵
Jérémy Zurcher
2
-2
/
+0
StateCommon.goToNextState()
2014-11-05
Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn)
Jérémy Zurcher
1
-0
/
+13
2014-11-05
Pawn: add enterBoard(Tile, Orientation)
Jérémy Zurcher
1
-0
/
+10
2014-11-05
Player: add unitEntry(Pawn) and revertUnitEntry(Pawn)
Jérémy Zurcher
1
-0
/
+12
2014-11-05
Map: HQ are not allowed to command others when they enter the board
Jérémy Zurcher
1
-1
/
+1
2014-11-05
Map: cleanup Sytem.err
Jérémy Zurcher
1
-3
/
+1
2014-11-05
Pawn: add getPreviousTile()
Jérémy Zurcher
1
-0
/
+5
2014-11-05
Pawn: enter/rotate/move/attack -> move() and attack()
Jérémy Zurcher
6
-27
/
+18
2014-11-05
Board: simply getSetPawnOntoAnimation(...) thanks to Pawn.Move
Jérémy Zurcher
1
-4
/
+4
2014-11-05
Board: call pawn.move.setRotation(...) in rotatePawn(...)
Jérémy Zurcher
1
-0
/
+1
2014-11-05
PossiblePaths: implements applyToPawn that feed Pawn.Move and is called from ↵
Jérémy Zurcher
2
-0
/
+13
Board.movePawn(...)
2014-11-05
add Pawn.Move
Jérémy Zurcher
1
-0
/
+41
2014-11-05
Pawn.Attack: .reset() and .toString()
Jérémy Zurcher
2
-2
/
+20
2014-11-05
PosisblePaths: fix cost computation
Jérémy Zurcher
1
-6
/
+6
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