Age | Commit message (Expand) | Author | Files | Lines |
2016-05-11 | Ctrl: call storeInitialState() on new game only | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | Ctrl: this.mode -> mode | Jérémy Zurcher | 1 | -4/+4 |
2016-05-11 | increase code versionv29 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | NewGameMenu: do not BEGIN if mode is not implemented yet | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | Unit: Unit.clear() sets unitId to 1 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-11 | Map5Marshal,Ctrl: use Unit.IterableSet<Unit>, call Unit.clear() at exit | Jérémy Zurcher | 3 | -18/+4 |
2016-05-11 | Unit: add IterableSet<Unit> that keeps ref to the instances | Jérémy Zurcher | 1 | -0/+14 |
2016-05-10 | increase code versionv28 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-10 | TankFireAnimation: fix bad region init on animation second usage | Jérémy Zurcher | 1 | -5/+1 |
2016-05-10 | Ctrl: clear orders before storing Initial State, do not replay map deployment | Jérémy Zurcher | 1 | -1/+3 |
2016-05-10 | StateSelect: call clear() on postTurnDone() | Jérémy Zurcher | 1 | -0/+1 |
2016-05-10 | increase code versionv27 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-10 | Ctrl: avoid bad stacked msgs position | Jérémy Zurcher | 1 | -3/+1 |
2016-05-10 | Ctrl: factorise code | Jérémy Zurcher | 1 | -11/+4 |
2016-05-10 | DestroyAnimation: shorten DURATION 1.5->1.0 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-10 | MenuCtrl,PlayMenu: use ResumeMenu | Jérémy Zurcher | 2 | -25/+14 |
2016-05-10 | add menu/ResumeMenu | Jérémy Zurcher | 1 | -0/+140 |
2016-05-10 | Ctrl: implement REPLAY_BATTLE mode | Jérémy Zurcher | 1 | -2/+23 |
2016-05-10 | Ctrl: cleanup according to latest db changes | Jérémy Zurcher | 1 | -13/+16 |
2016-05-10 | Battle: clean up map.clear() usage | Jérémy Zurcher | 4 | -19/+10 |
2016-05-10 | Solo: clean up loadState(), get ready for REPLAY_BATTLE | Jérémy Zurcher | 1 | -16/+24 |
2016-05-10 | DB,Ctrl: clean up store/load validate methods | Jérémy Zurcher | 2 | -18/+95 |
2016-05-10 | InfantryFireAnimation: reduce START_DELAY to 0.3f | Jérémy Zurcher | 1 | -1/+1 |
2016-05-10 | Map4Orders: prepareReplayCurrentTurn() -> prepareReplayLastTurn() | Jérémy Zurcher | 2 | -2/+2 |
2016-05-10 | Marshal: add Mode.PLAYER to load currentPlayer AP | Jérémy Zurcher | 3 | -1/+10 |
2016-05-10 | Map5Marshal: block unitId while loading players | Jérémy Zurcher | 1 | -0/+2 |
2016-05-10 | BattleTest: use map.getExitZone(int) otherwise usExit is null | Jérémy Zurcher | 1 | -4/+2 |
2016-05-10 | Map0Hex: add getEntryZone(int) and getExitZone(int) | Jérémy Zurcher | 1 | -0/+10 |
2016-05-10 | Unit: add static boolean blockId | Jérémy Zurcher | 1 | -2/+5 |
2016-05-07 | Ctrl: ask for deployment end only in PLAY mode | Jérémy Zurcher | 1 | -1/+1 |
2016-05-07 | Map4Orders: fix unit orientation on replay ENTER order | Jérémy Zurcher | 1 | -2/+5 |
2016-05-07 | Map5Marshal: fix error msg | Jérémy Zurcher | 1 | -1/+1 |
2016-05-07 | DB: format sql before calling loadGame(...) | Jérémy Zurcher | 1 | -3/+3 |
2016-05-04 | Config: REPLAY_LAST / REPLAY_BATTLE | Jérémy Zurcher | 4 | -9/+9 |
2016-05-04 | StateSelect: clear() on reinforcement dock togggle | Jérémy Zurcher | 2 | -1/+6 |
2016-05-04 | Ctrl: ooops, that should be in e89cb4f | Jérémy Zurcher | 1 | -1/+1 |
2016-05-04 | StateEngage: doBreakMove() uses buildShortest(Tile) | Jérémy Zurcher | 2 | -3/+2 |
2016-05-04 | PathBuilder: add buildShortest(Tile) | Jérémy Zurcher | 1 | -0/+13 |
2016-05-04 | Map: break move only for 1 hex | Jérémy Zurcher | 1 | -1/+1 |
2016-05-04 | Battle: remove Ctrl from BattleCommon fields | Jérémy Zurcher | 5 | -36/+36 |
2016-05-04 | PathBuilder: add beSmart() : look for a single objective, ... | Jérémy Zurcher | 1 | -11/+26 |
2016-05-04 | PathBuilder: best() priority : fitness > cost > roadMarch > size | Jérémy Zurcher | 1 | -5/+11 |
2016-05-04 | StateEngage: doRotation(Orientation) -> doBreakMove(Orientation) | Jérémy Zurcher | 1 | -2/+2 |
2016-05-04 | ok, I fucked up, path optimisation is not ready yetv26 | Jérémy Zurcher | 2 | -3/+3 |
2016-05-03 | increase code versionv25 | Jérémy Zurcher | 1 | -1/+1 |
2016-05-03 | PathBuilder: automaticaly filter paths with objectives | Jérémy Zurcher | 1 | -2/+11 |
2016-05-03 | PathBuilder: quick -> shortest | Jérémy Zurcher | 1 | -4/+4 |
2016-05-03 | OMG: add event queue, messages, replay, bounce animation, complete states rew... | Jérémy Zurcher | 41 | -1442/+1405 |
2016-05-03 | BounceAnimation: draw Moveable | Jérémy Zurcher | 1 | -0/+1 |
2016-05-03 | Map0Hex: coding style | Jérémy Zurcher | 1 | -1/+2 |