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RustAndDust
PvP
keep
master
server
units1
Tactical ground combat simulation for android
Jérémy Zurcher
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core
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asynk
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Author
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2016-02-22
Sound type/enter: nicer, better
Jérémy Zurcher
10
-39
/
+54
2016-02-22
Solo: supports battle reloading
Jérémy Zurcher
1
-3
/
+25
2016-02-22
DB: use single command per exec statement
Jérémy Zurcher
1
-4
/
+17
2016-02-22
RustAndDust: fix db file path
Jérémy Zurcher
1
-2
/
+11
2016-02-22
MenuScreen: add boolean touchDragged(int, int, int)
Jérémy Zurcher
1
-0
/
+14
2016-02-22
Menu: add boolean drag(float, float, int, int)
Jérémy Zurcher
6
-6
/
+27
2016-02-22
PlayMenu: set config.gameId to NO_RECORDS early in prepare()
Jérémy Zurcher
1
-1
/
+2
2016-02-22
set PlayMenu and NewGameMenu
Jérémy Zurcher
3
-132
/
+308
2016-02-22
GameRecord: add static GameRecord get(int)
Jérémy Zurcher
1
-0
/
+5
2016-02-22
Config: add gameId
Jérémy Zurcher
1
-0
/
+1
2016-02-22
use type and enter sounds
Jérémy Zurcher
8
-7
/
+41
2016-02-22
add type.mp3 and enter.mp3
Jérémy Zurcher
1
-0
/
+10
2016-02-22
List: add unselect()
Jérémy Zurcher
1
-1
/
+2
2016-02-22
DB: add deleteGame(GameRecord)
Jérémy Zurcher
1
-0
/
+14
2016-02-22
GameRecord: add remove(int)
Jérémy Zurcher
1
-0
/
+5
2016-02-22
MenuCtrl: support OkCancel from menus
Jérémy Zurcher
5
-16
/
+57
2016-02-22
List: correctly select, add Integer getIdx()
Jérémy Zurcher
1
-2
/
+7
2016-02-21
List: unselect on setItems()
Jérémy Zurcher
1
-0
/
+1
2016-02-21
Menu: prepare can jump to another menu
Jérémy Zurcher
5
-6
/
+8
2016-02-21
Menu rewrite
Jérémy Zurcher
7
-284
/
+200
2016-02-21
Widget: remove update(), fix setPosition(float, float)
Jérémy Zurcher
1
-3
/
+1
2016-02-21
OptionsPanel: use String aware Label constructor
Jérémy Zurcher
1
-11
/
+5
2016-02-21
Label: add String text to constructors
Jérémy Zurcher
1
-0
/
+12
2016-02-20
add ui/Button
Jérémy Zurcher
1
-0
/
+49
2016-02-20
MenuScreen: use MenuCtrl
Jérémy Zurcher
1
-71
/
+10
2016-02-20
add menu/MenuCtrl
Jérémy Zurcher
1
-0
/
+83
2016-02-19
Widget: add setTop/BottomRight/Left()
Jérémy Zurcher
8
-20
/
+30
2016-02-18
StateDeployment,Ctrl: clean up deployment completness procedure
Jérémy Zurcher
2
-11
/
+5
2016-02-17
StateDeployment,Ctrl: call unitDeployed() { battle.actionDone(); } after ↵
Jérémy Zurcher
2
-0
/
+7
each unit deployed
2016-02-16
DB: add loadGames
Jérémy Zurcher
1
-0
/
+32
2016-02-16
add util/GameRecord
Jérémy Zurcher
1
-0
/
+92
2016-02-16
ui/List: remove useless import statements
Jérémy Zurcher
1
-3
/
+0
2016-02-16
Config: add GameMode.from
Jérémy Zurcher
1
-0
/
+9
2016-02-16
add ui/Scrollable
Jérémy Zurcher
1
-0
/
+87
2016-02-16
Widget: add update, does nothing, to be overriden if needed
Jérémy Zurcher
1
-0
/
+2
2016-02-16
add ui/List
Jérémy Zurcher
1
-0
/
+90
2016-02-16
DB: debug SQL
Jérémy Zurcher
2
-15
/
+31
2016-02-16
DB: storeState update games table _p1, _p2, ts
Jérémy Zurcher
1
-1
/
+3
2016-02-16
DB: replace firstname,lastname with name in playres table, fix player store/load
Jérémy Zurcher
1
-15
/
+19
2016-02-15
assets: add UI_SELECT
Jérémy Zurcher
1
-0
/
+1
2016-02-15
Widget: add getTop()
Jérémy Zurcher
1
-0
/
+1
2016-02-13
DB: add debug messages
Jérémy Zurcher
1
-0
/
+2
2016-02-13
clean up debug messages
Jérémy Zurcher
2
-10
/
+10
2016-02-13
Screens: call resize(int, int) after resuming from pause
Jérémy Zurcher
2
-0
/
+2
2016-02-12
Widget: simple rewrite
Jérémy Zurcher
1
-6
/
+6
2016-02-12
Widget: all positioning calls go through setPosition(int, int, int, int)
Jérémy Zurcher
1
-6
/
+5
2016-02-10
BattleCommon: init is one turn, only call map.turnDone() when all is done
Jérémy Zurcher
1
-4
/
+1
2016-02-10
Map5Marshal: unload/load Unit entryZone and exitZone
Jérémy Zurcher
1
-4
/
+10
2016-02-10
Collection,IterableArray: add indexOf(E)
Jérémy Zurcher
2
-0
/
+12
2016-02-10
Map5Marshal: load/unload entryZones and exitZones
Jérémy Zurcher
1
-0
/
+53
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