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authorJérémy Zurcher <jeremy@asynk.ch>2016-02-21 22:21:16 +0100
committerJérémy Zurcher <jeremy@asynk.ch>2016-02-21 22:21:16 +0100
commit41260eeabca45c96eb2dcc5450d8ce1366889be6 (patch)
tree2c8e0f325a54aa3642a1bfb1890662242ac81fa7 /core/src/ch/asynk
parent301bfbb899e1e77a031256affac5027a069a91f4 (diff)
downloadRustAndDust-41260eeabca45c96eb2dcc5450d8ce1366889be6.zip
RustAndDust-41260eeabca45c96eb2dcc5450d8ce1366889be6.tar.gz
OptionsPanel: use String aware Label constructor
Diffstat (limited to 'core/src/ch/asynk')
-rw-r--r--core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java16
1 files changed, 5 insertions, 11 deletions
diff --git a/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java b/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java
index 5e004e6..bb7f231 100644
--- a/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java
+++ b/core/src/ch/asynk/rustanddust/game/hud/OptionsPanel.java
@@ -40,22 +40,17 @@ public class OptionsPanel extends Patch
super(game.bgPatch);
this.game = game;
this.font = game.font;
- this.title = new Label(game.font, LABEL_PADDING);
- this.title.write("- Options");
- this.fxVolume = new Label(game.font, LABEL_PADDING);
- this.fxVolume.write("Fx Volume");
+ this.title = new Label("- Options", game.font, LABEL_PADDING);
+ this.fxVolume = new Label("Fx Volume", game.font, LABEL_PADDING);
this.fxVolumeValue = new Label(game.font, LABEL_PADDING);
- this.objectives = new Label(game.font, LABEL_PADDING);
- this.objectives.write("Battle Objectives");
+ this.objectives = new Label("Battle Objectives", game.font, LABEL_PADDING);
this.objectivesPanel = new ObjectivesPanel(game);
- this.quit = new Label(game.font, LABEL_PADDING);
- this.quit.write("Quit battle");
+ this.quit = new Label("Quit Battle", game.font, LABEL_PADDING);
this.visible = false;
this.checkValues = new boolean[checkStrings.length];
this.checkLabels = new Label[checkStrings.length];
for (int i = 0; i < checkLabels.length; i++) {
- Label l = new Label(game.font, LABEL_PADDING);
- l.write(checkStrings[i]);
+ Label l = new Label(checkStrings[i], game.font, LABEL_PADDING);
this.checkLabels[i] = l;
}
GlyphLayout layout = new GlyphLayout();
@@ -79,7 +74,6 @@ public class OptionsPanel extends Patch
public void show(Position position)
{
-
fxVolumeValue.write(game.config.fxStrings[0]);
float h = (title.getHeight() + TITLE_PADDING + fxVolumeValue.getHeight());
for (int i = 0; i < checkLabels.length; i++)