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path: root/core/src/ch/asynk/tankontank/screens
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2015-01-05GameCamera: imporve debugJérémy Zurcher1-2/+3
2015-01-05GameCamera: updateViewport() calls clampPosition onlyJérémy Zurcher1-2/+1
2015-01-05GameCamera: zoom modification triggers a updateViewport();Jérémy Zurcher1-1/+1
2015-01-05GameCamera: remembers about screen width and heightJérémy Zurcher1-4/+14
2015-01-05GameCamera: screen -> windowJérémy Zurcher1-20/+20
2015-01-05MenuCamera: replace uiCamera with uiMatrix, and uiInvProjMatrixJérémy Zurcher1-6/+20
2015-01-05MenuCamera: uiUnproject(Vector3) -> uiUnproject(float, float, Vector3)Jérémy Zurcher2-4/+3
2015-01-05MenuCamera: screen -> windowJérémy Zurcher1-8/+8
2015-01-05MenuBgCamera -> MenuCamera manage ui tooJérémy Zurcher2-14/+35
2015-01-05MenuScreen: reset battle in constructorJérémy Zurcher1-0/+2
2015-01-02MenuScreen: do not dispose of assets loaded through AssetManagerJérémy Zurcher1-1/+0
2014-12-31GameScreen: use only one SpriteBatch instanceJérémy Zurcher1-14/+11
2014-12-30replace screens/ LoadScreen,OptionsScreen with MenuScreen,MenuBgCameraJérémy Zurcher4-359/+314
2014-12-30TankOnTank: does the screen switchingJérémy Zurcher2-3/+2
2014-12-28GameCamera: fix aspect computationJérémy Zurcher1-2/+3
2014-12-19OptionsScreen: support Config.regularPawnsJérémy Zurcher1-0/+7
2014-12-17GameScreen: reorder constructorJérémy Zurcher1-8/+7
2014-12-17GameScreen: use GameCamera, notify Hud on resize()Jérémy Zurcher1-80/+22
2014-12-17add GameCamera: support map and hudJérémy Zurcher1-0/+152
2014-12-10center loading screenJérémy Zurcher1-2/+6
2014-12-10LoadScreen: clean upJérémy Zurcher1-15/+31
2014-12-09GameScreen,Hud: hud draw FPS on DEBUGJérémy Zurcher1-3/+1
2014-12-09OptionsScreen: load Skin for itselfJérémy Zurcher1-14/+16
2014-12-09LoadScreen: rewriteJérémy Zurcher1-82/+54
2014-11-30GameScreen: use INPUT_DELAY after zoom gestureJérémy Zurcher1-15/+12
2014-11-29StateSelect: clear selected unit if touch out of possibilitiesJérémy Zurcher1-0/+1
2014-11-27fix runJérémy Zurcher1-10/+6
2014-11-23GameScreen: add FPS on DEBUGJérémy Zurcher1-0/+2
2014-11-22Config,OptionsScreen: add fxVolumeJérémy Zurcher1-0/+24
2014-11-13OptionsScreen: fix ListJérémy Zurcher1-7/+16
2014-11-13Config: add and use Battle battleJérémy Zurcher2-6/+21
2014-11-12Config: add debug optionJérémy Zurcher2-1/+10
2014-11-12GameScreen,Ctrl: send hud and map coordinates to Ctrl.touchUp/DownJérémy Zurcher1-11/+8
2014-11-09GameScreen: enable Hud debug on DEBUGJérémy Zurcher1-0/+9
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher3-19/+19
2014-11-02BattleFake -> BattleHeadToHeadJérémy Zurcher1-2/+2
2014-11-02GameScreen: ZOOM_IN_MAX = 0.3f;Jérémy Zurcher1-1/+1
2014-10-29OptionsScreen: do not load assets a second timeJérémy Zurcher1-2/+0
2014-10-18add Battle battles/BattleCommon battles/BattleFakeJérémy Zurcher1-1/+2
2014-10-17GameScreen: disable blocked and input delay for nowJérémy Zurcher1-15/+15
2014-10-17GameScreen: be sure that touchUp will never be triggered if touchDown is blockedJérémy Zurcher1-2/+8
2014-10-16GameScreen: INPUT_DELAY 0.) -> 0.3Jérémy Zurcher1-1/+1
2014-10-16add OptionsScreenJérémy Zurcher3-3/+153
2014-10-16TankOnTank,GameScreen: clean up dispose callsJérémy Zurcher1-2/+1
2014-10-16GameScreen: must now create the ConfigJérémy Zurcher1-1/+2
2014-10-16TankOnTank has a factoryJérémy Zurcher1-0/+1
2014-10-16GameScreen: add inputDelay after touchUp, drag, scroll, zoomJérémy Zurcher1-1/+10
2014-10-12rename GameCtrl -> CtrlJérémy Zurcher1-3/+3
2014-10-06GameCtrl: replace inAnimation() with mayProcessTouch()Jérémy Zurcher1-8/+12
2014-10-05GameScreen: remove hud, map, factory, use GameCtrl onlyJérémy Zurcher1-29/+41