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path: root/core/src/ch/asynk/tankontank/screens/GameScreen.java
AgeCommit message (Expand)AuthorFilesLines
2014-11-12Config: add debug optionJérémy Zurcher1-1/+3
2014-11-12GameScreen,Ctrl: send hud and map coordinates to Ctrl.touchUp/DownJérémy Zurcher1-11/+8
2014-11-09GameScreen: enable Hud debug on DEBUGJérémy Zurcher1-0/+9
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher1-6/+6
2014-11-02BattleFake -> BattleHeadToHeadJérémy Zurcher1-2/+2
2014-11-02GameScreen: ZOOM_IN_MAX = 0.3f;Jérémy Zurcher1-1/+1
2014-10-18add Battle battles/BattleCommon battles/BattleFakeJérémy Zurcher1-1/+2
2014-10-17GameScreen: disable blocked and input delay for nowJérémy Zurcher1-15/+15
2014-10-17GameScreen: be sure that touchUp will never be triggered if touchDown is blockedJérémy Zurcher1-2/+8
2014-10-16GameScreen: INPUT_DELAY 0.) -> 0.3Jérémy Zurcher1-1/+1
2014-10-16add OptionsScreenJérémy Zurcher1-2/+1
2014-10-16TankOnTank,GameScreen: clean up dispose callsJérémy Zurcher1-2/+1
2014-10-16GameScreen: must now create the ConfigJérémy Zurcher1-1/+2
2014-10-16GameScreen: add inputDelay after touchUp, drag, scroll, zoomJérémy Zurcher1-1/+10
2014-10-12rename GameCtrl -> CtrlJérémy Zurcher1-3/+3
2014-10-06GameCtrl: replace inAnimation() with mayProcessTouch()Jérémy Zurcher1-8/+12
2014-10-05GameScreen: remove hud, map, factory, use GameCtrl onlyJérémy Zurcher1-29/+41
2014-10-05GameScreen: clean upJérémy Zurcher1-12/+11
2014-10-04pawn setup goes from GameScreen to GameFactory.fakeSetup(Map)Jérémy Zurcher1-33/+1
2014-10-03GameState: remove drag(float dx, float dy) and clean upJérémy Zurcher1-4/+2
2014-10-03Board: API goes GridPoint2Jérémy Zurcher1-1/+2
2014-10-03Board.Orientation -> OrientationJérémy Zurcher1-4/+5
2014-10-02GameScreen: use GameCtrlJérémy Zurcher1-6/+11
2014-09-30add game/HudJérémy Zurcher1-16/+4
2014-09-30GameScreen: screenToViewport -> screenToWorldJérémy Zurcher1-4/+4
2014-09-30GameScreen: nothing reallyJérémy Zurcher1-1/+3
2014-09-30GameScreen: fix cam.unproject() after resizeJérémy Zurcher1-3/+9
2014-09-30GameScreen: add virtualWidth, virtualHeightJérémy Zurcher1-4/+8
2014-09-30GameScreen: reorder varsJérémy Zurcher1-4/+5
2014-09-30GameScreen: ZOOM_MAX - >ZOOM_IN_MAXJérémy Zurcher1-4/+4
2014-09-30Map/GameScreen: clean upJérémy Zurcher1-7/+1
2014-09-29fix GameScreenJérémy Zurcher1-2/+3
2014-09-29add lineOfSight testing codeJérémy Zurcher1-0/+3
2014-09-27update terrains and units positionsJérémy Zurcher1-14/+14
2014-09-26set GameScreen.DEBUGJérémy Zurcher1-1/+3
2014-09-24RIGHT click to show reachableJérémy Zurcher1-1/+3
2014-09-23update GameScreenJérémy Zurcher1-5/+6
2014-09-22comment debug messagesJérémy Zurcher1-6/+6
2014-09-22remove left most column(turn counter) from the mapJérémy Zurhcer1-15/+15
2014-09-22Pawn.Orientation + Tile.Side -> Board.OrientationJérémy Zurcher1-3/+4
2014-09-21GameScreen: dispose ShapeRenderer and SpriteBatchJérémy Zurcher1-4/+8
2014-09-21update Map,Hex,Unit extends Board,Tile,Pawn fix GameScreenJérémy Zurcher1-3/+1
2014-09-21update GameScreen to match latest changesJérémy Zurcher1-61/+55
2014-09-18Tile.Orientation -> Pawn.OrientationJérémy Zurcher1-3/+3
2014-09-17split into '.engine.*' and '.game.*'Jérémy Zurcher1-9/+8
2014-09-17get rid of AbstractScreenJérémy Zurcher1-2/+5
2014-09-17renameJérémy Zurcher1-9/+13
2014-09-17merge HexMapFactory and UnitFactory => GameFactoryJérémy Zurcher1-7/+7
2014-09-16HexOrientation -> Hex.OrientationJérémy Zurcher1-4/+4
2014-09-16add Pawn#setPawnAtJérémy Zurcher1-1/+1