Age | Commit message (Expand) | Author | Files | Lines |
2014-12-17 | Engagement: add updatePosition() | Jérémy Zurcher | 1 | -8/+42 |
2014-12-17 | PlayerInfo: add position and updatePosition() | Jérémy Zurcher | 1 | -0/+16 |
2014-12-17 | Statistics: add updatePosition() | Jérémy Zurcher | 1 | -0/+13 |
2014-12-17 | OkCancel: add updatePosition() | Jérémy Zurcher | 1 | -0/+11 |
2014-12-17 | Msg: uses LabelStack, add updatePosition() | Jérémy Zurcher | 1 | -59/+34 |
2014-12-17 | add /LabelStack | Jérémy Zurcher | 1 | -0/+72 |
2014-12-17 | LabelImage: add translate(), clean | Jérémy Zurcher | 1 | -9/+17 |
2014-12-17 | Label: clean, add translate() | Jérémy Zurcher | 1 | -9/+19 |
2014-12-17 | Widget: add padding, translate(), add parent and manage relative position | Jérémy Zurcher | 1 | -6/+36 |
2014-12-16 | hud: set(...) -> setPosition(...) | Jérémy Zurcher | 9 | -19/+27 |
2014-12-11 | Unit: add HAS_FIRED, HAS_MOVED overlay | Jérémy Zurcher | 1 | -0/+10 |
2014-12-11 | BattleTest: set Ace Sherman to test ace re-roll | Jérémy Zurcher | 1 | -2/+3 |
2014-12-11 | Map,Engagement: implement visual re-roll | Jérémy Zurcher | 2 | -14/+83 |
2014-12-10 | ActionButtons,PlayerInfo: fix padding value 20 -> 5 | Jérémy Zurcher | 2 | -2/+2 |
2014-12-10 | Hud: update to use latests constructors | Jérémy Zurcher | 1 | -5/+5 |
2014-12-10 | PlayerInfo: own padding | Jérémy Zurcher | 1 | -12/+12 |
2014-12-10 | ActionButtons: owns padding | Jérémy Zurcher | 1 | -8/+8 |
2014-12-10 | Engagement: use typewriter bg, own padding | Jérémy Zurcher | 1 | -22/+28 |
2014-12-10 | Statistics: use typewriter bg, own padding | Jérémy Zurcher | 1 | -15/+18 |
2014-12-10 | OkCancel: use typewriter bg, own the padding | Jérémy Zurcher | 1 | -11/+14 |
2014-12-10 | Msg: use typewriter bg, and own the padding | Jérémy Zurcher | 1 | -4/+4 |
2014-12-10 | Hud: load font black and white | Jérémy Zurcher | 1 | -9/+12 |
2014-12-10 | Engagement: owns PADDING, VSPACING, HSPACING | Jérémy Zurcher | 2 | -17/+18 |
2014-12-10 | add hud/Patch: to use NinePatch as background | Jérémy Zurcher | 1 | -0/+28 |
2014-12-10 | hud: bg texture region name is set in the widget, not in Hud | Jérémy Zurcher | 6 | -20/+16 |
2014-12-09 | GameScreen,Hud: hud draw FPS on DEBUG | Jérémy Zurcher | 1 | -0/+7 |
2014-12-09 | Hud: mark draw() and drawDebug() with @Override | Jérémy Zurcher | 1 | -0/+2 |
2014-12-09 | Hud: load font from hud.atlas not skin | Jérémy Zurcher | 1 | -2/+3 |
2014-12-05 | Map: use DestroyAnimation | Jérémy Zurcher | 1 | -8/+8 |
2014-12-04 | TankFireAnimation,InfantryFireAnimation: offset -> halfWidth | Jérémy Zurcher | 1 | -2/+3 |
2014-12-03 | add | Jérémy Zurcher | 1 | -1/+5 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 1 | -1/+3 |
2014-12-03 | add FireAnimation, static part of TankFireAnimation | Jérémy Zurcher | 1 | -3/+4 |
2014-12-03 | ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.* | Jérémy Zurcher | 1 | -8/+8 |
2014-12-03 | StateRotate: any touch out of adjacents aborts the action | Jérémy Zurcher | 1 | -6/+4 |
2014-12-03 | Engagement: use attack and defense images intsead of flags | Jérémy Zurcher | 1 | -23/+19 |
2014-12-03 | add hex.png and use selectedTile | Jérémy Zurcher | 1 | -3/+5 |
2014-12-03 | Hud,hud... implement interface Animation | Jérémy Zurcher | 5 | -14/+30 |
2014-12-01 | Engagement: fix labels | Jérémy Zurcher | 1 | -3/+3 |
2014-12-01 | Engagement: keep original flag size for winner flag | Jérémy Zurcher | 1 | -3/+6 |
2014-12-01 | Map: do compute engagement numbers whatever the die are | Jérémy Zurcher | 1 | -34/+32 |
2014-11-30 | Engagement: update it to show dice an flags | Jérémy Zurcher | 3 | -46/+94 |
2014-11-30 | add DiceAnimation | Jérémy Zurcher | 1 | -0/+3 |
2014-11-30 | Ctrl,Hud: wait for animations and dialogs to be closed before leaving animati... | Jérémy Zurcher | 2 | -11/+14 |
2014-11-30 | StateDeployment: replace deployment end dialog with OK button | Jérémy Zurcher | 2 | -3/+5 |
2014-11-30 | Ctrl: comment out player's turn notification | Jérémy Zurcher | 1 | -1/+1 |
2014-11-30 | ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold an... | Jérémy Zurcher | 3 | -11/+10 |
2014-11-30 | StateDeployment: touch out of orientation complete rotation too, do not show ... | Jérémy Zurcher | 1 | -16/+13 |
2014-11-29 | StateSelect: clear selected unit if touch out of possibilities | Jérémy Zurcher | 1 | -2/+4 |
2014-11-29 | UnitDock: fix to and rect.x computation, units orientation | Jérémy Zurcher | 1 | -8/+14 |