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path: root/core/src/ch/asynk/tankontank/game
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2015-02-18Map: clear Engagement Pool at disposeJérémy Zurcher2-0/+5
2015-02-18Board: clear Move and Path Pool at disposeJérémy Zurcher4-47/+109
2015-02-18Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attackJérémy Zurcher1-0/+1
2015-02-18Pawn: add int attackDistance(), and use it in MapJérémy Zurcher1-3/+2
2015-02-18Map: engagement code refactoringJérémy Zurcher1-13/+11
2015-02-18Map: die -> diceJérémy Zurcher1-8/+8
2015-02-18Map: code reorderJérémy Zurcher1-17/+17
2015-02-18Attack: cleanup Pawn.engagement->Pawn.attackJérémy Zurcher1-1/+1
2015-02-10Engagement -> EngagementPanelJérémy Zurcher2-7/+7
2015-02-10Statistics -> StatisticsPanelJérémy Zurcher2-5/+5
2015-02-09Config: add attribute int i to Graphics enum then replace switch code with St...Jérémy Zurcher2-23/+11
2015-02-08Screens: add hud size correction depending on screen densityJérémy Zurcher1-2/+2
2015-02-08Support 2 sets of pawns depending of Config.graphicsJérémy Zurcher1-9/+13
2015-02-08Config,OptionsMenu: replace regularPawn with graphicsJérémy Zurcher1-2/+25
2015-02-05Unit: add private void updateOverlays()Jérémy Zurcher1-2/+7
2015-02-05Unit: canRotate() returns canMove()Jérémy Zurcher1-2/+1
2015-02-02BattleTest: show off all unitsJérémy Zurcher1-1/+6
2015-02-02Map: clear activetedUnits on AT single attack after stating animationJérémy Zurcher1-3/+3
2015-02-02hud/Engagement: fix widget resizing on rerollJérémy Zurcher1-1/+1
2015-01-21StateWithdraw: fix rotation move detectionJérémy Zurcher1-1/+2
2015-01-21StateWithdraw: escape -> withdrawJérémy Zurcher1-2/+2
2015-01-21StateMove: coding styleJérémy Zurcher2-8/+3
2015-01-21BattleTest: add exit Zone to reinforcementJérémy Zurcher1-2/+5
2015-01-21StateExit -> StateWithdrawJérémy Zurcher4-10/+10
2015-01-21Player: escaped -> withdrawed, add it to statsJérémy Zurcher5-13/+13
2015-01-21StateMove: when unit just entered, do not propose to exit alreadyJérémy Zurcher1-0/+2
2015-01-21cleanup debug messagesJérémy Zurcher2-2/+2
2015-01-21Map: code intentationJérémy Zurcher1-2/+2
2015-01-21Map: oops, REGULAR move does not remove unit from playerJérémy Zurcher1-1/+5
2015-01-21Objective[Set]: move from game to engine packageJérémy Zurcher3-146/+63
2015-01-21BattleTest: do not add unit twiceJérémy Zurcher1-1/+0
2015-01-20PossiblePaths -> PathBuilderJérémy Zurcher5-39/+39
2015-01-20StateEscape -> StateExitJérémy Zurcher2-7/+5
2015-01-20StateEscape: take care of null to when exit without movingJérémy Zurcher1-1/+2
2015-01-20StateEngagement: click on attack leader to abortJérémy Zurcher1-2/+4
2015-01-20Ctrl: fix 38573f8 logic errorJérémy Zurcher1-1/+1
2015-01-20BattleTest: add 2 objectives, call map.turnDone()Jérémy Zurcher1-0/+3
2015-01-20Map: add turnDone(), call turnDone() and actionDone() from CtrlJérémy Zurcher2-0/+7
2015-01-20Ctrl: block EndOfTurn except in SELECT stateJérémy Zurcher2-2/+1
2015-01-20StateDeployment: fix undoJérémy Zurcher1-2/+5
2015-01-20ActionButtons: fix position updateJérémy Zurcher2-2/+7
2015-01-19BattleCommon: show exitZoneJérémy Zurcher1-0/+2
2015-01-19Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex)Jérémy Zurcher2-0/+3
2015-01-19BattleTest: fix setUnit(), ctrl.player must be setJérémy Zurcher1-0/+2
2015-01-19Revert "Ctrl: set player before calling battle.setup()"Jérémy Zurcher1-1/+1
2015-01-19Map: move player.blah calls from States -> MapJérémy Zurcher4-5/+4
2015-01-19StateEscape: if exit from unit hex, build stay path, add runtime exitHex vali...Jérémy Zurcher1-5/+10
2015-01-19StateMove: can exit from exit zone hexJérémy Zurcher1-2/+2
2015-01-19Hex: Orientation.KEEP move -> stay -> cost 0Jérémy Zurcher1-0/+1
2015-01-19PossiblePaths: add boolean canExit(Orientation o)Jérémy Zurcher1-5/+1