Age | Commit message (Expand) | Author | Files | Lines |
2015-02-18 | Map: setOnBoard first dispose of previous order | Jérémy Zurcher | 1 | -0/+1 |
2015-02-18 | Map: orderList -> commands, Command.clearPool in dispose() | Jérémy Zurcher | 1 | -7/+7 |
2015-02-18 | Command: orderPool -> commandPool | Jérémy Zurcher | 1 | -3/+8 |
2015-02-18 | Map: remove local unused Engagement instance | Jérémy Zurcher | 1 | -7/+0 |
2015-02-18 | OrderList: add dispose(), dispose(Pawn) | Jérémy Zurcher | 1 | -1/+2 |
2015-02-18 | Command: implements Comparable<Pawn> | Jérémy Zurcher | 1 | -0/+9 |
2015-02-18 | Move: isEnter(), isSet(), isRegular(), isFinal() | Jérémy Zurcher | 1 | -2/+2 |
2015-02-18 | StateDeployment: must remove unit from dock before showing it on board | Jérémy Zurcher | 1 | -0/+1 |
2015-02-18 | Map: wrap engagement into Command | Jérémy Zurcher | 1 | -27/+36 |
2015-02-18 | Unit: remove attack debug output | Jérémy Zurcher | 1 | -1/+0 |
2015-02-18 | Engagement: add addAssist(Unit) | Jérémy Zurcher | 1 | -0/+5 |
2015-02-18 | Command: support engagement | Jérémy Zurcher | 1 | -0/+12 |
2015-02-18 | Command: fix toString | Jérémy Zurcher | 1 | -1/+1 |
2015-02-18 | Map: set final to all parameters comming from States | Jérémy Zurcher | 1 | -7/+7 |
2015-02-18 | Map,Command: promoteUnit uses Command processing | Jérémy Zurcher | 3 | -16/+33 |
2015-02-18 | Map: store Command inte an OrderList till the end of turn | Jérémy Zurcher | 1 | -0/+13 |
2015-02-18 | Map: wrap move into Command before processing them | Jérémy Zurcher | 1 | -6/+32 |
2015-02-18 | add game.Command extends engine.Order | Jérémy Zurcher | 1 | -0/+88 |
2015-02-18 | StateDeployment: show Unit on board, emit the real move after rotation selection | Jérémy Zurcher | 1 | -3/+6 |
2015-02-18 | Map: add void showOnBoard(Unit, Hex, Orientation) to preview unit position on... | Jérémy Zurcher | 1 | -5/+10 |
2015-02-18 | Map,Ctrl: add Map.init(), Ctrl call it after battle.setup() | Jérémy Zurcher | 3 | -1/+10 |
2015-02-18 | Map: reorder STATE ENTRY methods | Jérémy Zurcher | 1 | -22/+28 |
2015-02-18 | Map: turnDone() throws RuntimeException if Map structures not cleared by acti... | Jérémy Zurcher | 1 | -1/+4 |
2015-02-18 | Map: correctly free used Engagement | Jérémy Zurcher | 1 | -2/+7 |
2015-02-18 | Map: clear Engagement Pool at dispose | Jérémy Zurcher | 2 | -0/+5 |
2015-02-18 | Board: clear Move and Path Pool at dispose | Jérémy Zurcher | 4 | -47/+109 |
2015-02-18 | Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attack | Jérémy Zurcher | 1 | -0/+1 |
2015-02-18 | Pawn: add int attackDistance(), and use it in Map | Jérémy Zurcher | 1 | -3/+2 |
2015-02-18 | Map: engagement code refactoring | Jérémy Zurcher | 1 | -13/+11 |
2015-02-18 | Map: die -> dice | Jérémy Zurcher | 1 | -8/+8 |
2015-02-18 | Map: code reorder | Jérémy Zurcher | 1 | -17/+17 |
2015-02-18 | Attack: cleanup Pawn.engagement->Pawn.attack | Jérémy Zurcher | 1 | -1/+1 |
2015-02-10 | Engagement -> EngagementPanel | Jérémy Zurcher | 2 | -7/+7 |
2015-02-10 | Statistics -> StatisticsPanel | Jérémy Zurcher | 2 | -5/+5 |
2015-02-09 | Config: add attribute int i to Graphics enum then replace switch code with St... | Jérémy Zurcher | 2 | -23/+11 |
2015-02-08 | Screens: add hud size correction depending on screen density | Jérémy Zurcher | 1 | -2/+2 |
2015-02-08 | Support 2 sets of pawns depending of Config.graphics | Jérémy Zurcher | 1 | -9/+13 |
2015-02-08 | Config,OptionsMenu: replace regularPawn with graphics | Jérémy Zurcher | 1 | -2/+25 |
2015-02-05 | Unit: add private void updateOverlays() | Jérémy Zurcher | 1 | -2/+7 |
2015-02-05 | Unit: canRotate() returns canMove() | Jérémy Zurcher | 1 | -2/+1 |
2015-02-02 | BattleTest: show off all units | Jérémy Zurcher | 1 | -1/+6 |
2015-02-02 | Map: clear activetedUnits on AT single attack after stating animation | Jérémy Zurcher | 1 | -3/+3 |
2015-02-02 | hud/Engagement: fix widget resizing on reroll | Jérémy Zurcher | 1 | -1/+1 |
2015-01-21 | StateWithdraw: fix rotation move detection | Jérémy Zurcher | 1 | -1/+2 |
2015-01-21 | StateWithdraw: escape -> withdraw | Jérémy Zurcher | 1 | -2/+2 |
2015-01-21 | StateMove: coding style | Jérémy Zurcher | 2 | -8/+3 |
2015-01-21 | BattleTest: add exit Zone to reinforcement | Jérémy Zurcher | 1 | -2/+5 |
2015-01-21 | StateExit -> StateWithdraw | Jérémy Zurcher | 4 | -10/+10 |
2015-01-21 | Player: escaped -> withdrawed, add it to stats | Jérémy Zurcher | 5 | -13/+13 |
2015-01-21 | StateMove: when unit just entered, do not propose to exit already | Jérémy Zurcher | 1 | -0/+2 |