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path: root/core/src/ch/asynk/tankontank/game
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2015-02-19Order,Command: add public abstract boolean isA(OrderType) to Order, and imple...Jérémy Zurcher1-2/+8
2015-02-18Unit: revertLastMove: updateOverlays() and this.move = nullJérémy Zurcher1-0/+2
2015-02-18Map: revertEnter cleans up commandsJérémy Zurcher1-2/+3
2015-02-18Map: setOnBoard first dispose of previous orderJérémy Zurcher1-0/+1
2015-02-18Map: orderList -> commands, Command.clearPool in dispose()Jérémy Zurcher1-7/+7
2015-02-18Command: orderPool -> commandPoolJérémy Zurcher1-3/+8
2015-02-18Map: remove local unused Engagement instanceJérémy Zurcher1-7/+0
2015-02-18OrderList: add dispose(), dispose(Pawn)Jérémy Zurcher1-1/+2
2015-02-18Command: implements Comparable<Pawn>Jérémy Zurcher1-0/+9
2015-02-18Move: isEnter(), isSet(), isRegular(), isFinal()Jérémy Zurcher1-2/+2
2015-02-18StateDeployment: must remove unit from dock before showing it on boardJérémy Zurcher1-0/+1
2015-02-18Map: wrap engagement into CommandJérémy Zurcher1-27/+36
2015-02-18Unit: remove attack debug outputJérémy Zurcher1-1/+0
2015-02-18Engagement: add addAssist(Unit)Jérémy Zurcher1-0/+5
2015-02-18Command: support engagementJérémy Zurcher1-0/+12
2015-02-18Command: fix toStringJérémy Zurcher1-1/+1
2015-02-18Map: set final to all parameters comming from StatesJérémy Zurcher1-7/+7
2015-02-18Map,Command: promoteUnit uses Command processingJérémy Zurcher3-16/+33
2015-02-18Map: store Command inte an OrderList till the end of turnJérémy Zurcher1-0/+13
2015-02-18Map: wrap move into Command before processing themJérémy Zurcher1-6/+32
2015-02-18add game.Command extends engine.OrderJérémy Zurcher1-0/+88
2015-02-18StateDeployment: show Unit on board, emit the real move after rotation selectionJérémy Zurcher1-3/+6
2015-02-18Map: add void showOnBoard(Unit, Hex, Orientation) to preview unit position on...Jérémy Zurcher1-5/+10
2015-02-18Map,Ctrl: add Map.init(), Ctrl call it after battle.setup()Jérémy Zurcher3-1/+10
2015-02-18Map: reorder STATE ENTRY methodsJérémy Zurcher1-22/+28
2015-02-18Map: turnDone() throws RuntimeException if Map structures not cleared by acti...Jérémy Zurcher1-1/+4
2015-02-18Map: correctly free used EngagementJérémy Zurcher1-2/+7
2015-02-18Map: clear Engagement Pool at disposeJérémy Zurcher2-0/+5
2015-02-18Board: clear Move and Path Pool at disposeJérémy Zurcher4-47/+109
2015-02-18Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attackJérémy Zurcher1-0/+1
2015-02-18Pawn: add int attackDistance(), and use it in MapJérémy Zurcher1-3/+2
2015-02-18Map: engagement code refactoringJérémy Zurcher1-13/+11
2015-02-18Map: die -> diceJérémy Zurcher1-8/+8
2015-02-18Map: code reorderJérémy Zurcher1-17/+17
2015-02-18Attack: cleanup Pawn.engagement->Pawn.attackJérémy Zurcher1-1/+1
2015-02-10Engagement -> EngagementPanelJérémy Zurcher2-7/+7
2015-02-10Statistics -> StatisticsPanelJérémy Zurcher2-5/+5
2015-02-09Config: add attribute int i to Graphics enum then replace switch code with St...Jérémy Zurcher2-23/+11
2015-02-08Screens: add hud size correction depending on screen densityJérémy Zurcher1-2/+2
2015-02-08Support 2 sets of pawns depending of Config.graphicsJérémy Zurcher1-9/+13
2015-02-08Config,OptionsMenu: replace regularPawn with graphicsJérémy Zurcher1-2/+25
2015-02-05Unit: add private void updateOverlays()Jérémy Zurcher1-2/+7
2015-02-05Unit: canRotate() returns canMove()Jérémy Zurcher1-2/+1
2015-02-02BattleTest: show off all unitsJérémy Zurcher1-1/+6
2015-02-02Map: clear activetedUnits on AT single attack after stating animationJérémy Zurcher1-3/+3
2015-02-02hud/Engagement: fix widget resizing on rerollJérémy Zurcher1-1/+1
2015-01-21StateWithdraw: fix rotation move detectionJérémy Zurcher1-1/+2
2015-01-21StateWithdraw: escape -> withdrawJérémy Zurcher1-2/+2
2015-01-21StateMove: coding styleJérémy Zurcher2-8/+3
2015-01-21BattleTest: add exit Zone to reinforcementJérémy Zurcher1-2/+5