Age | Commit message (Expand) | Author | Files | Lines |
2014-12-01 | Engagement: fix labels | Jérémy Zurcher | 1 | -3/+3 |
2014-12-01 | Engagement: keep original flag size for winner flag | Jérémy Zurcher | 1 | -3/+6 |
2014-12-01 | Map: do compute engagement numbers whatever the die are | Jérémy Zurcher | 1 | -34/+32 |
2014-11-30 | Engagement: update it to show dice an flags | Jérémy Zurcher | 3 | -46/+94 |
2014-11-30 | add DiceAnimation | Jérémy Zurcher | 1 | -0/+3 |
2014-11-30 | Ctrl,Hud: wait for animations and dialogs to be closed before leaving animati... | Jérémy Zurcher | 2 | -11/+14 |
2014-11-30 | StateDeployment: replace deployment end dialog with OK button | Jérémy Zurcher | 2 | -3/+5 |
2014-11-30 | Ctrl: comment out player's turn notification | Jérémy Zurcher | 1 | -1/+1 |
2014-11-30 | ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold an... | Jérémy Zurcher | 3 | -11/+10 |
2014-11-30 | StateDeployment: touch out of orientation complete rotation too, do not show ... | Jérémy Zurcher | 1 | -16/+13 |
2014-11-29 | StateSelect: clear selected unit if touch out of possibilities | Jérémy Zurcher | 1 | -2/+4 |
2014-11-29 | UnitDock: fix to and rect.x computation, units orientation | Jérémy Zurcher | 1 | -8/+14 |
2014-11-29 | UnitDock: done -> mvtDone | Jérémy Zurcher | 1 | -9/+9 |
2014-11-29 | StateEngage: add DONE button only if must validate | Jérémy Zurcher | 1 | -1/+1 |
2014-11-29 | StateRotate: do not show ABORT button if only 1 unit is moveable | Jérémy Zurcher | 1 | -1/+1 |
2014-11-29 | StatePromote,Map: set promote animation | Jérémy Zurcher | 2 | -7/+31 |
2014-11-28 | StateSelect: allow quit rotate or HQ activation if unit.canMove() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-28 | StateMove: changeUnit() do not set MOVE overlay if has moved | Jérémy Zurcher | 1 | -1/+2 |
2014-11-28 | BattleTest: add HQ as casualty | Jérémy Zurcher | 1 | -0/+1 |
2014-11-28 | StateMove: show DONE only when activatedUnits > 0 | Jérémy Zurcher | 1 | -2/+3 |
2014-11-28 | StateMove,StateSelect: fix notifications | Jérémy Zurcher | 2 | -1/+3 |
2014-11-28 | StateRotate: self select -> ABORT | Jérémy Zurcher | 1 | -0/+5 |
2014-11-28 | StateMove: self select -> ROTATE | Jérémy Zurcher | 1 | -0/+5 |
2014-11-28 | StateSelect: quick rotation -> move if hq | Jérémy Zurcher | 1 | -3/+8 |
2014-11-28 | remove order.png | Jérémy Zurcher | 1 | -7/+3 |
2014-11-28 | StateSelect: implement quick rotate | Jérémy Zurcher | 2 | -27/+41 |
2014-11-28 | Ctrl: add comment | Jérémy Zurcher | 1 | -0/+2 |
2014-11-28 | ActionButtons: use Bg instead of buttons, less buttons | Jérémy Zurcher | 6 | -57/+25 |
2014-11-28 | StateMove/Common: do not show MOVE overlay on selected Unit | Jérémy Zurcher | 2 | -3/+8 |
2014-11-28 | StateCommom: pawn var -> unit | Jérémy Zurcher | 1 | -4/+4 |
2014-11-27 | Map: add Map.Engagement, use it in hud.Engagement | Jérémy Zurcher | 3 | -12/+44 |
2014-11-27 | Hud,Ctrl,OkCancel: Hud stacks dialogs | Jérémy Zurcher | 4 | -72/+75 |
2014-11-27 | Hud: simplify touchUp() code | Jérémy Zurcher | 1 | -18/+17 |
2014-11-27 | ShotAnimation: use explosion sounds | Jérémy Zurcher | 1 | -1/+3 |
2014-11-27 | Ctrl,Hud: only hit dialogs when in action | Jérémy Zurcher | 2 | -0/+9 |
2014-11-27 | fix run | Jérémy Zurcher | 2 | -5/+2 |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-26 | Ctrl,Map: Map.animationsDone() returns the count of new animations to run, th... | Jérémy Zurcher | 2 | -7/+13 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -1/+3 |
2014-11-26 | BattleTest: add an HQ | Jérémy Zurcher | 1 | -1/+2 |
2014-11-26 | Hud: add boolean dialogOn() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-26 | Engagement: die -> 2d6 | Jérémy Zurcher | 1 | -1/+1 |
2014-11-26 | Hud: get ready to fix dialogAction bug | Jérémy Zurcher | 1 | -6/+15 |
2014-11-26 | add BattleTest | Jérémy Zurcher | 2 | -0/+73 |
2014-11-26 | Map: use ShotAnimation | Jérémy Zurcher | 3 | -29/+37 |
2014-11-23 | Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unit | Jérémy Zurcher | 1 | -2/+5 |
2014-11-23 | Hud: block everything else if a dialog is visible | Jérémy Zurcher | 1 | -3/+6 |
2014-11-23 | HUd: regroup dialogs into a Widget[] | Jérémy Zurcher | 1 | -14/+13 |
2014-11-23 | Statistics: set attributes private | Jérémy Zurcher | 1 | -5/+5 |
2014-11-23 | add hudEngagement dialog | Jérémy Zurcher | 3 | -10/+139 |