Age | Commit message (Expand) | Author | Files | Lines |
2014-11-27 | ShotAnimation,Map: resetAll() -> resetSound() called just before building ani... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-26 | Ctrl,Map: Map.animationsDone() returns the count of new animations to run, th... | Jérémy Zurcher | 2 | -7/+13 |
2014-11-26 | ShotAnimation: play only 1 long sound, reset in Map.animationsDone() | Jérémy Zurcher | 1 | -1/+3 |
2014-11-26 | BattleTest: add an HQ | Jérémy Zurcher | 1 | -1/+2 |
2014-11-26 | Hud: add boolean dialogOn() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-26 | Engagement: die -> 2d6 | Jérémy Zurcher | 1 | -1/+1 |
2014-11-26 | Hud: get ready to fix dialogAction bug | Jérémy Zurcher | 1 | -6/+15 |
2014-11-26 | add BattleTest | Jérémy Zurcher | 2 | -0/+73 |
2014-11-26 | Map: use ShotAnimation | Jérémy Zurcher | 3 | -29/+37 |
2014-11-23 | Map: leaveBoard: removePawn and if entryMove: revert objectives, and reset unit | Jérémy Zurcher | 1 | -2/+5 |
2014-11-23 | Hud: block everything else if a dialog is visible | Jérémy Zurcher | 1 | -3/+6 |
2014-11-23 | HUd: regroup dialogs into a Widget[] | Jérémy Zurcher | 1 | -14/+13 |
2014-11-23 | Statistics: set attributes private | Jérémy Zurcher | 1 | -5/+5 |
2014-11-23 | add hudEngagement dialog | Jérémy Zurcher | 3 | -10/+139 |
2014-11-22 | Hud,Map: set ugly engagementSummary panel | Jérémy Zurcher | 3 | -17/+29 |
2014-11-22 | hud/Position: replace up() down() with horizontal/verticalMirror() | Jérémy Zurcher | 2 | -17/+23 |
2014-11-22 | PlayerInfo: use String.format instead of ugly ""+ | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Config,OptionsScreen: add fxVolume | Jérémy Zurcher | 1 | -0/+2 |
2014-11-22 | comment out many notifications | Jérémy Zurcher | 5 | -9/+10 |
2014-11-22 | Hud: notificytion time is 2 seconds by default | Jérémy Zurcher | 1 | -3/+4 |
2014-11-22 | Map: when destroyed call objectives.unclaim(Hex) | Jérémy Zurcher | 1 | -1/+4 |
2014-11-22 | rename pawn tile atlases to unit hex | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | StateEngage: hit target to launch attack | Jérémy Zurcher | 1 | -2/+4 |
2014-11-22 | Map: fix setFightAnimation(...) remove target on success | Jérémy Zurcher | 1 | -5/+3 |
2014-11-22 | Map: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-11-22 | Map: add setFightAnimation(Unit, boolean) | Jérémy Zurcher | 1 | -20/+22 |
2014-11-22 | Map: resolve -> resolveFight | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map: fix terrainBonus | Jérémy Zurcher | 1 | -1/+1 |
2014-11-21 | BattleStabToTheFlank: fix unit entry orientation | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | add TODO | Jérémy Zurcher | 1 | -0/+1 |
2014-11-21 | Map,Board,Pawn: plug in objectives management | Jérémy Zurcher | 1 | -2/+7 |
2014-11-21 | BattleCommon,Map: the former passes the objectives management to the second | Jérémy Zurcher | 6 | -57/+33 |
2014-11-21 | add game.ObjectiveSet implements MoveToAnimationCb | Jérémy Zurcher | 1 | -0/+90 |
2014-11-21 | add game.Objective | Jérémy Zurcher | 1 | -0/+48 |
2014-11-21 | Unit: add getArmy | Jérémy Zurcher | 1 | -0/+5 |
2014-11-21 | Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US | Jérémy Zurcher | 2 | -4/+32 |
2014-11-21 | Ctrl notify Map with actionDone() | Jérémy Zurcher | 2 | -0/+5 |
2014-11-21 | StateMove,StateRotate: fix entry move abortion | Jérémy Zurcher | 2 | -6/+7 |
2014-11-21 | Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | Army: reorder code | Jérémy Zurcher | 1 | -4/+4 |
2014-11-21 | Army: add NONE | Jérémy Zurcher | 1 | -0/+1 |
2014-11-21 | remove useless (Unit) casts | Jérémy Zurcher | 2 | -2/+2 |
2014-11-20 | game.UnitSet is dead : welcome UnitList | Jérémy Zurcher | 7 | -72/+61 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 13 | -94/+120 |
2014-11-20 | HexSet: hexAsTiles() -> asTiles() | Jérémy Zurcher | 2 | -3/+3 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 15 | -61/+89 |
2014-11-20 | Map: replace Pawn with Unit | Jérémy Zurcher | 1 | -50/+50 |
2014-11-19 | BattleNightAction: is night action | Jérémy Zurcher | 1 | -0/+3 |
2014-11-19 | Map: add defense bonus if night fight | Jérémy Zurcher | 1 | -2/+20 |