Age | Commit message (Expand) | Author | Files | Lines |
2014-11-06 | cut out turns from map_a | Jérémy Zurcher | 1 | -1/+1 |
2014-11-06 | Battle: boolean checkVictory(Ctrl) -> Player checkVictory(Ctrl) | Jérémy Zurcher | 3 | -19/+27 |
2014-11-06 | BattleCommon: add protected TileSet objectives, use it in BattleHeadToHead | Jérémy Zurcher | 2 | -3/+6 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 9 | -17/+27 |
2014-11-05 | UnitDock: ugly fix to support different size pawns | Jérémy Zurcher | 1 | -3/+7 |
2014-11-05 | StateRotate: block useless rotation | Jérémy Zurcher | 1 | -2/+1 |
2014-11-05 | StateRotate: allow again rotation in the same direction to fix entry move | Jérémy Zurcher | 1 | -1/+2 |
2014-11-05 | StateMove,StateRotate: correctly revert entry moves | Jérémy Zurcher | 2 | -0/+9 |
2014-11-05 | Hud: show/hide/block reinforcement | Jérémy Zurcher | 1 | -0/+8 |
2014-11-05 | add game/states/StateEntry | Jérémy Zurcher | 4 | -3/+89 |
2014-11-05 | StateBreak,StateAnimation: no need to hide hud, done in StateCommon.goToNextS... | Jérémy Zurcher | 2 | -2/+0 |
2014-11-05 | Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-11-05 | Map: HQ are not allowed to command others when they enter the board | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Map: cleanup Sytem.err | Jérémy Zurcher | 1 | -3/+1 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 4 | -21/+14 |
2014-11-05 | Pawn.Attack: .reset() and .toString() | Jérémy Zurcher | 1 | -0/+1 |
2014-11-05 | StateMove: do not call possiblePaths.clear() when leaving, might be needed in... | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Battle: add TileSet getEntryPoint(Unit) Orientation getEntryOrientation(Player) | Jérémy Zurcher | 3 | -0/+22 |
2014-11-05 | Unit: indent | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | Pawn,Unit: add enter(int cost) | Jérémy Zurcher | 1 | -1/+13 |
2014-11-05 | PossiblePaths: first call init(Pawn, Tile from) then build(Tile to) | Jérémy Zurcher | 3 | -11/+9 |
2014-11-05 | StatePromote: Unit p -> Unit unit | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | game/States: remove useless import statements | Jérémy Zurcher | 8 | -10/+0 |
2014-11-05 | Tile,Hex: int costFrom(Pawn, Orientation, boolean) -> int costFrom(Pawn, Orie... | Jérémy Zurcher | 1 | -2/+2 |
2014-11-04 | Hud: no not set the button on after calling set statevim core/src/ch/asynk/ta... | Jérémy Zurcher | 1 | -5/+2 |
2014-11-04 | UnitDock: code reorder | Jérémy Zurcher | 1 | -18/+18 |
2014-11-04 | Hud: remove empty line | Jérémy Zurcher | 1 | -1/+0 |
2014-11-04 | Hurd: improve image touch scheme | Jérémy Zurcher | 1 | -12/+13 |
2014-11-04 | UnitDock: add selected pawn Image | Jérémy Zurcher | 2 | -4/+16 |
2014-11-04 | UnitDock: do not hit when not visible | Jérémy Zurcher | 1 | -1/+1 |
2014-11-04 | Ctrl: keep track of current StateType, notify Hud on change | Jérémy Zurcher | 2 | -1/+9 |
2014-11-04 | Button: add public blocked | Jérémy Zurcher | 1 | -1/+3 |
2014-11-04 | Hud: import State.StateType | Jérémy Zurcher | 1 | -4/+5 |
2014-11-04 | Hud: fix touchUp button, do not set it On before checking for hit | Jérémy Zurcher | 1 | -3/+5 |
2014-11-04 | Hud: cleanup touchDow/Up logic | Jérémy Zurcher | 1 | -47/+47 |
2014-11-04 | engine/Player: reinforcement is public -> no need of reinforcementCount() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-04 | Hud: reinforcement+reinforcementText -> TextImage reinforcement | Jérémy Zurcher | 1 | -15/+7 |
2014-11-04 | UnitDock: track the last selected Pawn in public Pawn selectedPawn; | Jérémy Zurcher | 1 | -1/+9 |
2014-11-04 | UnitDock: PADDING = 10f | Jérémy Zurcher | 1 | -1/+1 |
2014-11-04 | hud...: replace contains(float, float) with hit(float, float) | Jérémy Zurcher | 3 | -9/+9 |
2014-11-04 | add game/hud/TextButton | Jérémy Zurcher | 1 | -0/+47 |
2014-11-04 | Hud: use TextImage for turns and aps | Jérémy Zurcher | 1 | -16/+7 |
2014-11-04 | add game/hud/TextImage | Jérémy Zurcher | 1 | -0/+49 |
2014-11-04 | Button: add void draw(Batch batch) | Jérémy Zurcher | 2 | -6/+13 |
2014-11-03 | UnitDock: optimize transformation matrix computation and use scaled rectangle... | Jérémy Zurcher | 1 | -12/+28 |
2014-11-03 | UnitDock: use List<Pawn> instead of Iterator<Pawn> | Jérémy Zurcher | 1 | -14/+10 |
2014-11-03 | Hud: add unitDock | Jérémy Zurcher | 1 | -1/+12 |
2014-11-03 | add game/hud/UnitDock | Jérémy Zurcher | 1 | -0/+135 |
2014-11-03 | Hud: use turns click instead of flag click to end turn | Jérémy Zurcher | 1 | -3/+4 |
2014-11-03 | BattleHeadToHead: add entry points and associate units to them | Jérémy Zurcher | 1 | -17/+42 |