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path: root/core/src/ch/asynk/tankontank/game
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2014-12-10ActionButtons,PlayerInfo: fix padding value 20 -> 5Jérémy Zurcher2-2/+2
2014-12-10Hud: update to use latests constructorsJérémy Zurcher1-5/+5
2014-12-10PlayerInfo: own paddingJérémy Zurcher1-12/+12
2014-12-10ActionButtons: owns paddingJérémy Zurcher1-8/+8
2014-12-10Engagement: use typewriter bg, own paddingJérémy Zurcher1-22/+28
2014-12-10Statistics: use typewriter bg, own paddingJérémy Zurcher1-15/+18
2014-12-10OkCancel: use typewriter bg, own the paddingJérémy Zurcher1-11/+14
2014-12-10Msg: use typewriter bg, and own the paddingJérémy Zurcher1-4/+4
2014-12-10Hud: load font black and whiteJérémy Zurcher1-9/+12
2014-12-10Engagement: owns PADDING, VSPACING, HSPACINGJérémy Zurcher2-17/+18
2014-12-10add hud/Patch: to use NinePatch as backgroundJérémy Zurcher1-0/+28
2014-12-10hud: bg texture region name is set in the widget, not in HudJérémy Zurcher6-20/+16
2014-12-09GameScreen,Hud: hud draw FPS on DEBUGJérémy Zurcher1-0/+7
2014-12-09Hud: mark draw() and drawDebug() with @OverrideJérémy Zurcher1-0/+2
2014-12-09Hud: load font from hud.atlas not skinJérémy Zurcher1-2/+3
2014-12-05Map: use DestroyAnimationJérémy Zurcher1-8/+8
2014-12-04TankFireAnimation,InfantryFireAnimation: offset -> halfWidthJérémy Zurcher1-2/+3
2014-12-03addJérémy Zurcher1-1/+5
2014-12-03add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimationJérémy Zurcher1-1/+3
2014-12-03add FireAnimation, static part of TankFireAnimationJérémy Zurcher1-3/+4
2014-12-03ShotAnimation -> TankFireAnimation, shot.*. -> tank_fire*.*Jérémy Zurcher1-8/+8
2014-12-03StateRotate: any touch out of adjacents aborts the actionJérémy Zurcher1-6/+4
2014-12-03Engagement: use attack and defense images intsead of flagsJérémy Zurcher1-23/+19
2014-12-03add hex.png and use selectedTileJérémy Zurcher1-3/+5
2014-12-03Hud,hud... implement interface AnimationJérémy Zurcher5-14/+30
2014-12-01Engagement: fix labelsJérémy Zurcher1-3/+3
2014-12-01Engagement: keep original flag size for winner flagJérémy Zurcher1-3/+6
2014-12-01Map: do compute engagement numbers whatever the die areJérémy Zurcher1-34/+32
2014-11-30Engagement: update it to show dice an flagsJérémy Zurcher3-46/+94
2014-11-30add DiceAnimationJérémy Zurcher1-0/+3
2014-11-30Ctrl,Hud: wait for animations and dialogs to be closed before leaving animati...Jérémy Zurcher2-11/+14
2014-11-30StateDeployment: replace deployment end dialog with OK buttonJérémy Zurcher2-3/+5
2014-11-30Ctrl: comment out player's turn notificationJérémy Zurcher1-1/+1
2014-11-30ObjectiveSet,Map,Hex: visualy differenciate objectives that has to be hold an...Jérémy Zurcher3-11/+10
2014-11-30StateDeployment: touch out of orientation complete rotation too, do not show ...Jérémy Zurcher1-16/+13
2014-11-29StateSelect: clear selected unit if touch out of possibilitiesJérémy Zurcher1-2/+4
2014-11-29UnitDock: fix to and rect.x computation, units orientationJérémy Zurcher1-8/+14
2014-11-29UnitDock: done -> mvtDoneJérémy Zurcher1-9/+9
2014-11-29StateEngage: add DONE button only if must validateJérémy Zurcher1-1/+1
2014-11-29StateRotate: do not show ABORT button if only 1 unit is moveableJérémy Zurcher1-1/+1
2014-11-29StatePromote,Map: set promote animationJérémy Zurcher2-7/+31
2014-11-28StateSelect: allow quit rotate or HQ activation if unit.canMove()Jérémy Zurcher1-1/+1
2014-11-28StateMove: changeUnit() do not set MOVE overlay if has movedJérémy Zurcher1-1/+2
2014-11-28BattleTest: add HQ as casualtyJérémy Zurcher1-0/+1
2014-11-28StateMove: show DONE only when activatedUnits > 0Jérémy Zurcher1-2/+3
2014-11-28StateMove,StateSelect: fix notificationsJérémy Zurcher2-1/+3
2014-11-28StateRotate: self select -> ABORTJérémy Zurcher1-0/+5
2014-11-28StateMove: self select -> ROTATEJérémy Zurcher1-0/+5
2014-11-28StateSelect: quick rotation -> move if hqJérémy Zurcher1-3/+8
2014-11-28remove order.pngJérémy Zurcher1-7/+3