Age | Commit message (Expand) | Author | Files | Lines |
2014-11-21 | add game.ObjectiveSet implements MoveToAnimationCb | Jérémy Zurcher | 1 | -0/+90 |
2014-11-21 | add game.Objective | Jérémy Zurcher | 1 | -0/+48 |
2014-11-21 | Unit: add getArmy | Jérémy Zurcher | 1 | -0/+5 |
2014-11-21 | Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US | Jérémy Zurcher | 2 | -4/+32 |
2014-11-21 | Ctrl notify Map with actionDone() | Jérémy Zurcher | 2 | -0/+5 |
2014-11-21 | StateMove,StateRotate: fix entry move abortion | Jérémy Zurcher | 2 | -6/+7 |
2014-11-21 | Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | Army: reorder code | Jérémy Zurcher | 1 | -4/+4 |
2014-11-21 | Army: add NONE | Jérémy Zurcher | 1 | -0/+1 |
2014-11-21 | remove useless (Unit) casts | Jérémy Zurcher | 2 | -2/+2 |
2014-11-20 | game.UnitSet is dead : welcome UnitList | Jérémy Zurcher | 7 | -72/+61 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 13 | -94/+120 |
2014-11-20 | HexSet: hexAsTiles() -> asTiles() | Jérémy Zurcher | 2 | -3/+3 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 15 | -61/+89 |
2014-11-20 | Map: replace Pawn with Unit | Jérémy Zurcher | 1 | -50/+50 |
2014-11-19 | BattleNightAction: is night action | Jérémy Zurcher | 1 | -0/+3 |
2014-11-19 | Map: add defense bonus if night fight | Jérémy Zurcher | 1 | -2/+20 |
2014-11-19 | Map: add map.meteorology | Jérémy Zurcher | 1 | -0/+5 |
2014-11-19 | add battles/BattleNightAction: without night effect | Jérémy Zurcher | 2 | -0/+159 |
2014-11-19 | Battles: add comment for deployment, reinforcement and objectives | Jérémy Zurcher | 5 | -1/+19 |
2014-11-19 | Battle: implement default getReinforcement(Ctrl, Map) return false | Jérémy Zurcher | 4 | -18/+8 |
2014-11-19 | BattleStabToFlank: oops there is no WESPE here | Jérémy Zurcher | 1 | -1/+0 |
2014-11-19 | adapt Battles to fix to Player and Ctrl | Jérémy Zurcher | 7 | -116/+79 |
2014-11-19 | PlayerInfo,Statistics: adapt to new Player turn API | Jérémy Zurcher | 2 | -2/+2 |
2014-11-19 | Hud: differenciate END_TURN end ABORT_TURN | Jérémy Zurcher | 1 | -2/+7 |
2014-11-19 | Ctrl: do not simply switch players on turn end but ask for the next one | Jérémy Zurcher | 1 | -24/+15 |
2014-11-19 | Player: turn is turnDone, inc at turnEnd() if deployment done | Jérémy Zurcher | 1 | -13/+16 |
2014-11-19 | add battles/BattleStabToTheFlank | Jérémy Zurcher | 2 | -0/+173 |
2014-11-19 | Battles: cleanup | Jérémy Zurcher | 4 | -54/+48 |
2014-11-19 | PlayerInfo: use Sprite instead of Image | Jérémy Zurcher | 1 | -10/+7 |
2014-11-19 | StatePromote: use Player.promote(), set activatedPawns, unselect on leave | Jérémy Zurcher | 1 | -7/+6 |
2014-11-19 | Player: promote does all the job, returns boolean | Jérémy Zurcher | 1 | -7/+6 |
2014-11-19 | Unit: add private updateDescr() | Jérémy Zurcher | 1 | -2/+13 |
2014-11-19 | splite head into us-head and ge-head | Jérémy Zurcher | 1 | -14/+14 |
2014-11-19 | Unit: add HQ = 5 overlay | Jérémy Zurcher | 1 | -6/+14 |
2014-11-18 | Map: leaveBoard does not reset Pawn but add it to activatedPawns | Jérémy Zurcher | 1 | -1/+1 |
2014-11-18 | BattleCounterAttack: set geExit.orientation = Orientation.NORTH | Jérémy Zurcher | 1 | -1/+1 |
2014-11-18 | StateMove: goto StateEscape when possible to escape | Jérémy Zurcher | 1 | -3/+15 |
2014-11-18 | StateCommon: add checkExit(Unit, Hex) | Jérémy Zurcher | 1 | -0/+16 |
2014-11-18 | add StateEscape and Hud.askExitBoard() | Jérémy Zurcher | 4 | -0/+94 |
2014-11-18 | Hud: factorize closeDialog() | Jérémy Zurcher | 1 | -4/+4 |
2014-11-18 | BattleCounterAttack: add exitZone | Jérémy Zurcher | 1 | -23/+23 |
2014-11-18 | StateCommon: add missing @Override | Jérémy Zurcher | 1 | -0/+2 |
2014-11-18 | Battle,BattleCommon: add Zone getExitZone(Unit unit) and add param Zone exitZ... | Jérémy Zurcher | 2 | -0/+21 |
2014-11-18 | BattleCommon: add missing @Override | Jérémy Zurcher | 1 | -0/+4 |
2014-11-18 | Map,StatePromote: state does everything, TODO burn 1 AP down | Jérémy Zurcher | 2 | -8/+3 |
2014-11-18 | Unit: add promote(), degrade() | Jérémy Zurcher | 1 | -0/+28 |
2014-11-18 | engine.EntryPoint -> engine.Zone | Jérémy Zurcher | 9 | -68/+68 |
2014-11-18 | StateMove: fix abort when nothing has been done | Jérémy Zurcher | 1 | -1/+4 |
2014-11-17 | add battles/BattleCounterAttack : neede escape possibility | Jérémy Zurcher | 2 | -0/+177 |