Age | Commit message (Expand) | Author | Files | Lines |
2015-02-28 | add Config.GameMode | Jérémy Zurcher | 1 | -0/+24 |
2015-02-20 | Command: implement write(Json) | Jérémy Zurcher | 1 | -1/+84 |
2015-02-20 | Command: register unit, AP and turn info at Command creation | Jérémy Zurcher | 1 | -3/+19 |
2015-02-20 | Engagement: remove attackerArmy and defenderArmy | Jérémy Zurcher | 3 | -6/+2 |
2015-02-20 | Board: abstract animationsDone() called when animation list is emtpy | Jérémy Zurcher | 2 | -30/+14 |
2015-02-20 | Board,Map,Ctrl: move annimation count to Board | Jérémy Zurcher | 8 | -19/+11 |
2015-02-20 | Map: destroy animationClosure | Jérémy Zurcher | 2 | -14/+0 |
2015-02-19 | StatePromote: must go through DONE state to burn down 1 AP | Jérémy Zurcher | 1 | -2/+2 |
2015-02-19 | Ctrl: notify on AP burnt | Jérémy Zurcher | 1 | -0/+1 |
2015-02-19 | StateBreak: add TODO | Jérémy Zurcher | 1 | -0/+1 |
2015-02-19 | getUnit() calls stack.stack.peekFirst() | Jérémy Zurcher | 1 | -3/+1 |
2015-02-19 | Engagement: add private diceRoll() called in EngagementPool.get() | Jérémy Zurcher | 2 | -24/+19 |
2015-02-19 | PromoteAnimation: is now a bouncing sin | Jérémy Zurcher | 1 | -2/+1 |
2015-02-19 | UnitDock: do net select on hit, add Unit select(float, float) | Jérémy Zurcher | 2 | -8/+11 |
2015-02-19 | Ctrl: leave Animation state when engagement panel is closed and animations ar... | Jérémy Zurcher | 2 | -3/+12 |
2015-02-19 | StateDeployment: fix entryZone null, do nothing if rotation -> Orientation.KEEP | Jérémy Zurcher | 1 | -3/+2 |
2015-02-19 | Map: engagement is ok for solo and AI but not for network | Jérémy Zurcher | 1 | -3/+2 |
2015-02-19 | Map: update comments | Jérémy Zurcher | 1 | -2/+1 |
2015-02-19 | Map: revertMoves() calls commands.dispose(Pawn, OrderType) | Jérémy Zurcher | 1 | -1/+2 |
2015-02-19 | Order,Command: add public abstract boolean isA(OrderType) to Order, and imple... | Jérémy Zurcher | 1 | -2/+8 |
2015-02-18 | Unit: revertLastMove: updateOverlays() and this.move = null | Jérémy Zurcher | 1 | -0/+2 |
2015-02-18 | Map: revertEnter cleans up commands | Jérémy Zurcher | 1 | -2/+3 |
2015-02-18 | Map: setOnBoard first dispose of previous order | Jérémy Zurcher | 1 | -0/+1 |
2015-02-18 | Map: orderList -> commands, Command.clearPool in dispose() | Jérémy Zurcher | 1 | -7/+7 |
2015-02-18 | Command: orderPool -> commandPool | Jérémy Zurcher | 1 | -3/+8 |
2015-02-18 | Map: remove local unused Engagement instance | Jérémy Zurcher | 1 | -7/+0 |
2015-02-18 | OrderList: add dispose(), dispose(Pawn) | Jérémy Zurcher | 1 | -1/+2 |
2015-02-18 | Command: implements Comparable<Pawn> | Jérémy Zurcher | 1 | -0/+9 |
2015-02-18 | Move: isEnter(), isSet(), isRegular(), isFinal() | Jérémy Zurcher | 1 | -2/+2 |
2015-02-18 | StateDeployment: must remove unit from dock before showing it on board | Jérémy Zurcher | 1 | -0/+1 |
2015-02-18 | Map: wrap engagement into Command | Jérémy Zurcher | 1 | -27/+36 |
2015-02-18 | Unit: remove attack debug output | Jérémy Zurcher | 1 | -1/+0 |
2015-02-18 | Engagement: add addAssist(Unit) | Jérémy Zurcher | 1 | -0/+5 |
2015-02-18 | Command: support engagement | Jérémy Zurcher | 1 | -0/+12 |
2015-02-18 | Command: fix toString | Jérémy Zurcher | 1 | -1/+1 |
2015-02-18 | Map: set final to all parameters comming from States | Jérémy Zurcher | 1 | -7/+7 |
2015-02-18 | Map,Command: promoteUnit uses Command processing | Jérémy Zurcher | 3 | -16/+33 |
2015-02-18 | Map: store Command inte an OrderList till the end of turn | Jérémy Zurcher | 1 | -0/+13 |
2015-02-18 | Map: wrap move into Command before processing them | Jérémy Zurcher | 1 | -6/+32 |
2015-02-18 | add game.Command extends engine.Order | Jérémy Zurcher | 1 | -0/+88 |
2015-02-18 | StateDeployment: show Unit on board, emit the real move after rotation selection | Jérémy Zurcher | 1 | -3/+6 |
2015-02-18 | Map: add void showOnBoard(Unit, Hex, Orientation) to preview unit position on... | Jérémy Zurcher | 1 | -5/+10 |
2015-02-18 | Map,Ctrl: add Map.init(), Ctrl call it after battle.setup() | Jérémy Zurcher | 3 | -1/+10 |
2015-02-18 | Map: reorder STATE ENTRY methods | Jérémy Zurcher | 1 | -22/+28 |
2015-02-18 | Map: turnDone() throws RuntimeException if Map structures not cleared by acti... | Jérémy Zurcher | 1 | -1/+4 |
2015-02-18 | Map: correctly free used Engagement | Jérémy Zurcher | 1 | -2/+7 |
2015-02-18 | Map: clear Engagement Pool at dispose | Jérémy Zurcher | 2 | -0/+5 |
2015-02-18 | Board: clear Move and Path Pool at dispose | Jérémy Zurcher | 4 | -47/+109 |
2015-02-18 | Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attack | Jérémy Zurcher | 1 | -0/+1 |
2015-02-18 | Pawn: add int attackDistance(), and use it in Map | Jérémy Zurcher | 1 | -3/+2 |