Age | Commit message (Expand) | Author | Files | Lines |
2014-11-22 | hud/Position: replace up() down() with horizontal/verticalMirror() | Jérémy Zurcher | 2 | -17/+23 |
2014-11-22 | PlayerInfo: use String.format instead of ugly ""+ | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map,SoundAnimation: use config.fxVolume | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Config,OptionsScreen: add fxVolume | Jérémy Zurcher | 1 | -0/+2 |
2014-11-22 | comment out many notifications | Jérémy Zurcher | 5 | -9/+10 |
2014-11-22 | Hud: notificytion time is 2 seconds by default | Jérémy Zurcher | 1 | -3/+4 |
2014-11-22 | Map: when destroyed call objectives.unclaim(Hex) | Jérémy Zurcher | 1 | -1/+4 |
2014-11-22 | rename pawn tile atlases to unit hex | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | StateEngage: hit target to launch attack | Jérémy Zurcher | 1 | -2/+4 |
2014-11-22 | Map: fix setFightAnimation(...) remove target on success | Jérémy Zurcher | 1 | -5/+3 |
2014-11-22 | Map: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-11-22 | Map: add setFightAnimation(Unit, boolean) | Jérémy Zurcher | 1 | -20/+22 |
2014-11-22 | Map: resolve -> resolveFight | Jérémy Zurcher | 1 | -3/+3 |
2014-11-22 | Map: fix terrainBonus | Jérémy Zurcher | 1 | -1/+1 |
2014-11-21 | BattleStabToTheFlank: fix unit entry orientation | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | add TODO | Jérémy Zurcher | 1 | -0/+1 |
2014-11-21 | Map,Board,Pawn: plug in objectives management | Jérémy Zurcher | 1 | -2/+7 |
2014-11-21 | BattleCommon,Map: the former passes the objectives management to the second | Jérémy Zurcher | 6 | -57/+33 |
2014-11-21 | add game.ObjectiveSet implements MoveToAnimationCb | Jérémy Zurcher | 1 | -0/+90 |
2014-11-21 | add game.Objective | Jérémy Zurcher | 1 | -0/+48 |
2014-11-21 | Unit: add getArmy | Jérémy Zurcher | 1 | -0/+5 |
2014-11-21 | Hex.OBJECTIVE_GE and Hex.OBJECTIVE_US | Jérémy Zurcher | 2 | -4/+32 |
2014-11-21 | Ctrl notify Map with actionDone() | Jérémy Zurcher | 2 | -0/+5 |
2014-11-21 | StateMove,StateRotate: fix entry move abortion | Jérémy Zurcher | 2 | -6/+7 |
2014-11-21 | Pawn: Vector2 getCenter() -> float getCenterX() and float getCenterY() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-21 | Army: reorder code | Jérémy Zurcher | 1 | -4/+4 |
2014-11-21 | Army: add NONE | Jérémy Zurcher | 1 | -0/+1 |
2014-11-21 | remove useless (Unit) casts | Jérémy Zurcher | 2 | -2/+2 |
2014-11-20 | game.UnitSet is dead : welcome UnitList | Jérémy Zurcher | 7 | -72/+61 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 13 | -94/+120 |
2014-11-20 | HexSet: hexAsTiles() -> asTiles() | Jérémy Zurcher | 2 | -3/+3 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 15 | -61/+89 |
2014-11-20 | Map: replace Pawn with Unit | Jérémy Zurcher | 1 | -50/+50 |
2014-11-19 | BattleNightAction: is night action | Jérémy Zurcher | 1 | -0/+3 |
2014-11-19 | Map: add defense bonus if night fight | Jérémy Zurcher | 1 | -2/+20 |
2014-11-19 | Map: add map.meteorology | Jérémy Zurcher | 1 | -0/+5 |
2014-11-19 | add battles/BattleNightAction: without night effect | Jérémy Zurcher | 2 | -0/+159 |
2014-11-19 | Battles: add comment for deployment, reinforcement and objectives | Jérémy Zurcher | 5 | -1/+19 |
2014-11-19 | Battle: implement default getReinforcement(Ctrl, Map) return false | Jérémy Zurcher | 4 | -18/+8 |
2014-11-19 | BattleStabToFlank: oops there is no WESPE here | Jérémy Zurcher | 1 | -1/+0 |
2014-11-19 | adapt Battles to fix to Player and Ctrl | Jérémy Zurcher | 7 | -116/+79 |
2014-11-19 | PlayerInfo,Statistics: adapt to new Player turn API | Jérémy Zurcher | 2 | -2/+2 |
2014-11-19 | Hud: differenciate END_TURN end ABORT_TURN | Jérémy Zurcher | 1 | -2/+7 |
2014-11-19 | Ctrl: do not simply switch players on turn end but ask for the next one | Jérémy Zurcher | 1 | -24/+15 |
2014-11-19 | Player: turn is turnDone, inc at turnEnd() if deployment done | Jérémy Zurcher | 1 | -13/+16 |
2014-11-19 | add battles/BattleStabToTheFlank | Jérémy Zurcher | 2 | -0/+173 |
2014-11-19 | Battles: cleanup | Jérémy Zurcher | 4 | -54/+48 |
2014-11-19 | PlayerInfo: use Sprite instead of Image | Jérémy Zurcher | 1 | -10/+7 |
2014-11-19 | StatePromote: use Player.promote(), set activatedPawns, unselect on leave | Jérémy Zurcher | 1 | -7/+6 |
2014-11-19 | Player: promote does all the job, returns boolean | Jérémy Zurcher | 1 | -7/+6 |