Age | Commit message (Expand) | Author | Files | Lines |
2014-10-14 | Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY | Jérémy Zurcher | 2 | -1/+10 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 3 | -4/+5 |
2014-10-14 | Ctrl: use Player[2], randomize first player, add currentPlayer() and otherPla... | Jérémy Zurcher | 4 | -18/+29 |
2014-10-14 | unify error msgs | Jérémy Zurcher | 2 | -2/+2 |
2014-10-13 | setup simple scenario start | Jérémy Zurcher | 1 | -14/+16 |
2014-10-13 | move most of StateCommon helpers to Map | Jérémy Zurcher | 6 | -65/+59 |
2014-10-13 | add StateAttack | Jérémy Zurcher | 1 | -0/+93 |
2014-10-13 | Factory: fix HQ units | Jérémy Zurcher | 1 | -3/+4 |
2014-10-13 | Unit: fix isHq() -> add UnitType.HARD_TARGET_HQ | Jérémy Zurcher | 1 | -4/+2 |
2014-10-13 | typo in debug string | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | Map: support flank attack | Jérémy Zurcher | 2 | -5/+11 |
2014-10-13 | Player: add casualty(Pawn) | Jérémy Zurcher | 1 | -3/+10 |
2014-10-13 | Pawn: add isFlankAttack() | Jérémy Zurcher | 1 | -11/+8 |
2014-10-13 | Pawn,Unit: add int getFlankSides() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-13 | Map: fix attackPawn: must mark attacks done whatever the dic roll | Jérémy Zurcher | 1 | -5/+9 |
2014-10-13 | Map: boolean attackPawn(Pawn, GridPoint2, GridPoint2, int) | Jérémy Zurcher | 1 | -0/+22 |
2014-10-13 | Hex: add defense debug | Jérémy Zurcher | 1 | -0/+1 |
2014-10-13 | Map: add boolean toggleAttackAssist(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-10-13 | Map: buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) -> feed activatedPa... | Jérémy Zurcher | 1 | -0/+3 |
2014-10-13 | Map: showAttackAssists(boolean) -> clear Hex.TARGET too | Jérémy Zurcher | 1 | -1/+3 |
2014-10-13 | Map: add int attackAssistsCount() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Tile,Hex: add int defenseFor(Pawn, List<Pawn>) | Jérémy Zurcher | 1 | -0/+33 |
2014-10-13 | Factory: now use Unit.UnitType | Jérémy Zurcher | 1 | -15/+20 |
2014-10-13 | Unit: set UnitType, fix getAttackRangeFrom(Tile) | Jérémy Zurcher | 1 | -9/+17 |
2014-10-13 | GameState: plugin StateType.ATTACK -> StateAttack() + quick fire, wait for th... | Jérémy Zurcher | 4 | -7/+21 |
2014-10-13 | Ctrl: currentPlayer.turnStart() | Jérémy Zurcher | 1 | -0/+2 |
2014-10-13 | StateCommon: add showTarget() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add showAttackAssists(), isInPossibleAttackAssists() | Jérémy Zurcher | 1 | -0/+11 |
2014-10-13 | Player: add int d6(), fix setActionPoints() | Jérémy Zurcher | 1 | -2/+12 |
2014-10-13 | clean debug System.err | Jérémy Zurcher | 4 | -9/+10 |
2014-10-13 | Map: add clearPossibleTargets() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-13 | Map: add buildAttackAssists(Pawn, GridPoint2, Iterator<Pawn>) | Jérémy Zurcher | 1 | -0/+9 |
2014-10-13 | Player: remove unused import | Jérémy Zurcher | 1 | -3/+0 |
2014-10-13 | Player: add Iterator<Pawn> unitIterator() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-12 | StateAnimation: hide hud | Jérémy Zurcher | 1 | -0/+1 |
2014-10-12 | extract Ctrl.Config -> Config | Jérémy Zurcher | 2 | -21/+21 |
2014-10-12 | add chosen direction overlay when must check | Jérémy Zurcher | 3 | -1/+9 |
2014-10-12 | GameState* -> State | Jérémy Zurcher | 8 | -55/+56 |
2014-10-12 | rename GameFactory -> Factory | Jérémy Zurcher | 5 | -8/+8 |
2014-10-12 | rename GameCtrl -> Ctrl | Jérémy Zurcher | 8 | -14/+14 |
2014-10-12 | add a few debug System.err | Jérémy Zurcher | 4 | -1/+6 |
2014-10-12 | GameState: fixes cleanup rewrite | Jérémy Zurcher | 8 | -74/+94 |
2014-10-12 | GameFactoy,GameCtrl,Hud: plugin in Player | Jérémy Zurcher | 3 | -32/+62 |
2014-10-12 | add game/Player | Jérémy Zurcher | 1 | -0/+112 |
2014-10-12 | Unit: add isEnemy(Army) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-12 | Unit: reorder constructors | Jérémy Zurcher | 1 | -28/+30 |
2014-10-12 | Button: do not hit if ON | Jérémy Zurcher | 1 | -1/+1 |
2014-10-11 | Map: revertMoves() call activatedPawns.clear() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-11 | Map: clearPossibleTargetsMovesAssists() -> clearAll() and does it | Jérémy Zurcher | 1 | -7/+7 |
2014-10-11 | GameState: hex,pawn -> selectedHex,selectedPawn | Jérémy Zurcher | 4 | -30/+31 |