Age | Commit message (Expand) | Author | Files | Lines |
2014-11-04 | Hud: use TextImage for turns and aps | Jérémy Zurcher | 1 | -16/+7 |
2014-11-04 | add game/hud/TextImage | Jérémy Zurcher | 1 | -0/+49 |
2014-11-04 | Button: add void draw(Batch batch) | Jérémy Zurcher | 2 | -6/+13 |
2014-11-03 | UnitDock: optimize transformation matrix computation and use scaled rectangle... | Jérémy Zurcher | 1 | -12/+28 |
2014-11-03 | UnitDock: use List<Pawn> instead of Iterator<Pawn> | Jérémy Zurcher | 1 | -14/+10 |
2014-11-03 | Hud: add unitDock | Jérémy Zurcher | 1 | -1/+12 |
2014-11-03 | add game/hud/UnitDock | Jérémy Zurcher | 1 | -0/+135 |
2014-11-03 | Hud: use turns click instead of flag click to end turn | Jérémy Zurcher | 1 | -3/+4 |
2014-11-03 | BattleHeadToHead: add entry points and associate units to them | Jérémy Zurcher | 1 | -17/+42 |
2014-11-03 | BattleCommon: add entryPoints=ArrayList<TileSet>, and pawnEntry=HashMap<Unit,... | Jérémy Zurcher | 1 | -0/+20 |
2014-11-02 | BattleFake -> BattleHeadToHead | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | BattleFake: don't set Units on map, but as reinforcement | Jérémy Zurcher | 1 | -17/+17 |
2014-11-02 | Hud: add reinforcementText | Jérémy Zurcher | 1 | -2/+17 |
2014-11-02 | Hud: add turns and turnsText | Jérémy Zurcher | 1 | -1/+13 |
2014-11-02 | Text: add getWidth() getHeight() | Jérémy Zurcher | 1 | -0/+12 |
2014-11-02 | Hud: replace Msg status with Image aps and Text apsText | Jérémy Zurcher | 1 | -6/+12 |
2014-11-02 | add game/hud/Text | Jérémy Zurcher | 1 | -0/+66 |
2014-11-02 | PLayer: String getStatus() -> int getAp() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | Msg: font.dispose() | Jérémy Zurcher | 1 | -8/+15 |
2014-11-02 | Ctrl: fix battle.checkVictory() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | Player,Hud: move all graphics from Player to Hud | Jérémy Zurcher | 5 | -70/+70 |
2014-11-01 | Msg: add getX() getX() setPosition(float, float, int) write(String, float) | Jérémy Zurcher | 1 | -0/+27 |
2014-11-01 | Battle: add public boolean checkVictory(Ctrl ctrl); and implement it | Jérémy Zurcher | 3 | -1/+34 |
2014-11-01 | Player: add int getTurn() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-01 | Ctrl: keep a final ref to the Battle | Jérémy Zurcher | 1 | -0/+2 |
2014-11-01 | Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex) | Jérémy Zurcher | 2 | -0/+3 |
2014-11-01 | Hup,StateAttack: support and use Msg.pushWrite(...) | Jérémy Zurcher | 2 | -4/+12 |
2014-11-01 | Msg: add pushWrite(...) wait for the previous messages to be disblayed | Jérémy Zurcher | 1 | -2/+35 |
2014-11-01 | remove unnecessary comments | Jérémy Zurcher | 2 | -2/+0 |
2014-11-01 | StateBreak: use show/hideMove instead of un/selectHex | Jérémy Zurcher | 1 | -4/+4 |
2014-11-01 | clean up Pawn overlays | Jérémy Zurcher | 2 | -10/+10 |
2014-11-01 | BattleFake: coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-11-01 | set new Tile overlays and cleanup usage | Jérémy Zurcher | 4 | -26/+15 |
2014-11-01 | add notifications | Jérémy Zurcher | 4 | -5/+13 |
2014-11-01 | Map: toggleAttackAssist: return boolean | Jérémy Zurcher | 1 | -1/+3 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 3 | -6/+11 |
2014-11-01 | StateAttack: opponent gets the casualties not player | Jérémy Zurcher | 1 | -1/+1 |
2014-11-01 | Msg: use Position | Jérémy Zurcher | 2 | -3/+11 |
2014-11-01 | add game/hud/Position | Jérémy Zurcher | 1 | -0/+69 |
2014-10-31 | StateCommon: accept touch on OFFMAP Hex, but do not highlight them | Jérémy Zurcher | 1 | -5/+3 |
2014-10-31 | Factory: forgot to update getNewTile(...) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-31 | Unit: artillery is an hard target too | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | StateMove: must call map.possiblePaths.clear() on enter | Jérémy Zurcher | 1 | -0/+1 |
2014-10-31 | Map,States: implement infantry move after successfull attack | Jérémy Zurcher | 4 | -3/+23 |
2014-10-31 | add game/states/StateBreak | Jérémy Zurcher | 1 | -0/+88 |
2014-10-31 | update TODO file and TODO/FIXME comments | Jérémy Zurcher | 2 | -2/+2 |
2014-10-31 | PossiblePaths: Pawn, Tile, Orientation are public | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | use new PossiblePaths class | Jérémy Zurcher | 2 | -14/+14 |
2014-10-30 | BattleFake: remove useless GridPoint2 | Jérémy Zurcher | 1 | -1/+0 |