Age | Commit message (Expand) | Author | Files | Lines |
2014-10-10 | rework GameState | Jérémy Zurcher | 5 | -55/+180 |
2014-10-10 | get rid of GameStateDirection | Jérémy Zurcher | 1 | -46/+0 |
2014-10-09 | GameState,GameCtrl: add nextState var => void enter(boolean reset) | Jérémy Zurcher | 6 | -6/+20 |
2014-10-09 | GameConfig: add and use canCancel, mustValidate | Jérémy Zurcher | 2 | -2/+2 |
2014-10-09 | GameState: use canAttack, canRotate, canMove and simplify | Jérémy Zurcher | 2 | -9/+16 |
2014-10-08 | Map: change enableXyz into showXyz | Jérémy Zurcher | 4 | -19/+19 |
2014-10-08 | GameState*: add leave() called before switching, cleanup all | Jérémy Zurcher | 6 | -88/+72 |
2014-10-08 | GameState*: update | Jérémy Zurcher | 2 | -21/+12 |
2014-10-08 | GameStateCommon: add showPossibleTargetsMovesAssists(boolean) | Jérémy Zurcher | 1 | -0/+7 |
2014-10-08 | Hex: clarify constants | Jérémy Zurcher | 1 | -2/+2 |
2014-10-08 | typos | Jérémy Zurcher | 1 | -1/+1 |
2014-10-08 | GameStateDirection, GameStateSelect: use GameCtrl.Config | Jérémy Zurcher | 2 | -7/+7 |
2014-10-08 | GameStase*: update according to Map .possible .assits API | Jérémy Zurcher | 3 | -11/+31 |
2014-10-08 | missid 2 reselect(hex) -> reselectHex() | Jérémy Zurcher | 2 | -2/+2 |
2014-10-08 | GameStateView -> GameStateSelect | Jérémy Zurcher | 1 | -3/+3 |
2014-10-08 | GameStateRotate: clean up select() unselect() reselect() | Jérémy Zurcher | 6 | -24/+14 |
2014-10-07 | GameStateView: show move assist | Jérémy Zurcher | 1 | -0/+2 |
2014-10-07 | GameStateMove: show assist moves, clear correctly | Jérémy Zurcher | 1 | -5/+7 |
2014-10-07 | GameStateDirection: clear all | Jérémy Zurcher | 1 | -1/+6 |
2014-10-07 | GameStateCommon: owns 'to', 'from', add unselectHex(GridPoint2) | Jérémy Zurcher | 1 | -0/+8 |
2014-10-07 | GameStates: improve hex selection scheme | Jérémy Zurcher | 4 | -2/+10 |
2014-10-07 | clean game states, remove default touchDown behaviour for readability | Jérémy Zurcher | 5 | -109/+51 |
2014-10-06 | GameStateCommon: null pawn on setHex() to never be out of sync | Jérémy Zurcher | 1 | -0/+1 |
2014-10-06 | GameStateRotate: use current selectet pawn if one | Jérémy Zurcher | 2 | -1/+11 |
2014-10-06 | GameStateCommon: downIsHex() -> sameHexes(GridPoint2 a, GridPoint2 b) | Jérémy Zurcher | 1 | -2/+2 |
2014-10-06 | GameStateMove: must clear possible paths first, keep previously selected pawn | Jérémy Zurcher | 1 | -1/+13 |
2014-10-06 | GameStateRotate: do not run animation if already heading in the right direction | Jérémy Zurcher | 1 | -2/+6 |
2014-10-06 | rewrite GameState ... | Jérémy Zurcher | 6 | -61/+198 |
2014-10-06 | add abort() and enter() to GameState, set default implementation in GameState... | Jérémy Zurcher | 1 | -0/+27 |
2014-10-05 | clean up GameState | Jérémy Zurcher | 4 | -0/+229 |