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path: root/core/src/ch/asynk/tankontank/game/states/StateSelect.java
AgeCommit message (Expand)AuthorFilesLines
2015-06-30TankOnTank -> CreepingArmorJérémy Zurcher1-132/+0
2015-01-21cleanup debug messagesJérémy Zurcher1-1/+1
2015-01-18StateSelect: improve debug messageJérémy Zurcher1-1/+1
2015-01-18State: done() -> execute()Jérémy Zurcher1-1/+1
2015-01-07StateSelect: unselect hex after quick action checkJérémy Zurcher1-3/+3
2015-01-06StateSelect: unselect on touchUp before reselecting if appropriateJérémy Zurcher1-2/+3
2014-12-19StateSelect: select unit on click only if can do somethingJérémy Zurcher1-5/+9
2014-11-29StateSelect: clear selected unit if touch out of possibilitiesJérémy Zurcher1-2/+4
2014-11-28StateSelect: allow quit rotate or HQ activation if unit.canMove()Jérémy Zurcher1-1/+1
2014-11-28StateMove,StateSelect: fix notificationsJérémy Zurcher1-1/+2
2014-11-28StateSelect: quick rotation -> move if hqJérémy Zurcher1-3/+8
2014-11-28StateSelect: implement quick rotateJérémy Zurcher1-15/+41
2014-11-28ActionButtons: use Bg instead of buttons, less buttonsJérémy Zurcher1-6/+1
2014-11-20engine.PawnSet is dead : welcome UnitSetJérémy Zurcher1-3/+3
2014-11-17StateEngage,StateSelect: call Player.unitsAsPawns()Jérémy Zurcher1-2/+2
2014-11-17Player: clean up APIJérémy Zurcher1-2/+2
2014-11-14State ATTACK -> ENGAGEJérémy Zurcher1-2/+2
2014-11-14States: code reoderJérémy Zurcher1-16/+16
2014-11-14StateSelect: enter() -> hide action buttonsJérémy Zurcher1-0/+1
2014-11-14StateCommon: hide/showPossibleTargetsMovesAssists() -> hide/showPossibilities()Jérémy Zurcher1-4/+4
2014-11-14StateCommon: remove clearAll()Jérémy Zurcher1-2/+4
2014-11-14State,Ctrl,States: state management reworkJérémy Zurcher1-3/+5
2014-11-10use ActionButtonsJérémy Zurcher1-8/+7
2014-11-05game/States: remove useless import statementsJérémy Zurcher1-1/+0
2014-10-29rename buildXxxYyy(...) -> collectXxxYyy(...)Jérémy Zurcher1-3/+3
2014-10-29Map,Unit: simplify show/hide functionsJérémy Zurcher1-2/+4
2014-10-29Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw...Jérémy Zurcher1-1/+1
2014-10-28Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw...Jérémy Zurcher1-3/+5
2014-10-28States: do not use Pawn but UnitJérémy Zurcher1-12/+12
2014-10-28Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommonJérémy Zurcher1-3/+3
2014-10-28Map: replace isIn...() with direct callsJérémy Zurcher1-2/+2
2014-10-28States: use Hex instead of GridPoint2Jérémy Zurcher1-8/+8
2014-10-17Ctrl: use Player player,opponent and swap them on turn endJérémy Zurcher1-3/+3
2014-10-17Hud: add notify(String) use it from Ctrl and StateSelectJérémy Zurcher1-0/+1
2014-10-17Player: currentPlayer()/otherPlayer() -> player()/opponent()Jérémy Zurcher1-3/+3
2014-10-16StateSelect: call map.clearAll() on abort()Jérémy Zurcher1-0/+1
2014-10-16StateSelect: fix buildPossiblesTargets call when select Pawn is an enemyJérémy Zurcher1-1/+5
2014-10-15StatSelect: clear all on abortJérémy Zurcher1-0/+3
2014-10-15Board: unselectHex(GridPoint2) -> selectHex(GridPoint2, boolean)Jérémy Zurcher1-1/+1
2014-10-14add promote actionJérémy Zurcher1-0/+1
2014-10-14Board: add simpler buildPossibleTargetsFrom() based on enemy unitsJérémy Zurcher1-1/+1
2014-10-13move most of StateCommon helpers to MapJérémy Zurcher1-3/+3
2014-10-13GameState: plugin StateType.ATTACK -> StateAttack() + quick fire, wait for th...Jérémy Zurcher1-5/+13
2014-10-12GameState* -> StateJérémy Zurcher1-0/+73