Age | Commit message (Expand) | Author | Files | Lines |
2015-06-30 | TankOnTank -> CreepingArmor | Jérémy Zurcher | 1 | -132/+0 |
2015-01-21 | cleanup debug messages | Jérémy Zurcher | 1 | -1/+1 |
2015-01-18 | StateSelect: improve debug message | Jérémy Zurcher | 1 | -1/+1 |
2015-01-18 | State: done() -> execute() | Jérémy Zurcher | 1 | -1/+1 |
2015-01-07 | StateSelect: unselect hex after quick action check | Jérémy Zurcher | 1 | -3/+3 |
2015-01-06 | StateSelect: unselect on touchUp before reselecting if appropriate | Jérémy Zurcher | 1 | -2/+3 |
2014-12-19 | StateSelect: select unit on click only if can do something | Jérémy Zurcher | 1 | -5/+9 |
2014-11-29 | StateSelect: clear selected unit if touch out of possibilities | Jérémy Zurcher | 1 | -2/+4 |
2014-11-28 | StateSelect: allow quit rotate or HQ activation if unit.canMove() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-28 | StateMove,StateSelect: fix notifications | Jérémy Zurcher | 1 | -1/+2 |
2014-11-28 | StateSelect: quick rotation -> move if hq | Jérémy Zurcher | 1 | -3/+8 |
2014-11-28 | StateSelect: implement quick rotate | Jérémy Zurcher | 1 | -15/+41 |
2014-11-28 | ActionButtons: use Bg instead of buttons, less buttons | Jérémy Zurcher | 1 | -6/+1 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 1 | -3/+3 |
2014-11-17 | StateEngage,StateSelect: call Player.unitsAsPawns() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 1 | -2/+2 |
2014-11-14 | State ATTACK -> ENGAGE | Jérémy Zurcher | 1 | -2/+2 |
2014-11-14 | States: code reoder | Jérémy Zurcher | 1 | -16/+16 |
2014-11-14 | StateSelect: enter() -> hide action buttons | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | StateCommon: hide/showPossibleTargetsMovesAssists() -> hide/showPossibilities() | Jérémy Zurcher | 1 | -4/+4 |
2014-11-14 | StateCommon: remove clearAll() | Jérémy Zurcher | 1 | -2/+4 |
2014-11-14 | State,Ctrl,States: state management rework | Jérémy Zurcher | 1 | -3/+5 |
2014-11-10 | use ActionButtons | Jérémy Zurcher | 1 | -8/+7 |
2014-11-05 | game/States: remove useless import statements | Jérémy Zurcher | 1 | -1/+0 |
2014-10-29 | rename buildXxxYyy(...) -> collectXxxYyy(...) | Jérémy Zurcher | 1 | -3/+3 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 1 | -2/+4 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 1 | -1/+1 |
2014-10-28 | Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw... | Jérémy Zurcher | 1 | -3/+5 |
2014-10-28 | States: do not use Pawn but Unit | Jérémy Zurcher | 1 | -12/+12 |
2014-10-28 | Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommon | Jérémy Zurcher | 1 | -3/+3 |
2014-10-28 | Map: replace isIn...() with direct calls | Jérémy Zurcher | 1 | -2/+2 |
2014-10-28 | States: use Hex instead of GridPoint2 | Jérémy Zurcher | 1 | -8/+8 |
2014-10-17 | Ctrl: use Player player,opponent and swap them on turn end | Jérémy Zurcher | 1 | -3/+3 |
2014-10-17 | Hud: add notify(String) use it from Ctrl and StateSelect | Jérémy Zurcher | 1 | -0/+1 |
2014-10-17 | Player: currentPlayer()/otherPlayer() -> player()/opponent() | Jérémy Zurcher | 1 | -3/+3 |
2014-10-16 | StateSelect: call map.clearAll() on abort() | Jérémy Zurcher | 1 | -0/+1 |
2014-10-16 | StateSelect: fix buildPossiblesTargets call when select Pawn is an enemy | Jérémy Zurcher | 1 | -1/+5 |
2014-10-15 | StatSelect: clear all on abort | Jérémy Zurcher | 1 | -0/+3 |
2014-10-15 | Board: unselectHex(GridPoint2) -> selectHex(GridPoint2, boolean) | Jérémy Zurcher | 1 | -1/+1 |
2014-10-14 | add promote action | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | Board: add simpler buildPossibleTargetsFrom() based on enemy units | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | move most of StateCommon helpers to Map | Jérémy Zurcher | 1 | -3/+3 |
2014-10-13 | GameState: plugin StateType.ATTACK -> StateAttack() + quick fire, wait for th... | Jérémy Zurcher | 1 | -5/+13 |
2014-10-12 | GameState* -> State | Jérémy Zurcher | 1 | -0/+73 |