Age | Commit message (Expand) | Author | Files | Lines |
2015-02-18 | Attack: cleanup Pawn.engagement->Pawn.attack | Jérémy Zurcher | 1 | -1/+1 |
2015-02-05 | Unit: add private void updateOverlays() | Jérémy Zurcher | 1 | -2/+7 |
2015-02-05 | Unit: canRotate() returns canMove() | Jérémy Zurcher | 1 | -2/+1 |
2015-01-18 | remove Pawn.Movement class, use Move instead | Jérémy Zurcher | 1 | -4/+14 |
2014-12-11 | Unit: add HAS_FIRED, HAS_MOVED overlay | Jérémy Zurcher | 1 | -0/+10 |
2014-11-21 | Unit: add getArmy | Jérémy Zurcher | 1 | -0/+5 |
2014-11-19 | Unit: add private updateDescr() | Jérémy Zurcher | 1 | -2/+13 |
2014-11-19 | Unit: add HQ = 5 overlay | Jérémy Zurcher | 1 | -6/+14 |
2014-11-18 | Unit: add promote(), degrade() | Jérémy Zurcher | 1 | -0/+28 |
2014-11-17 | Unit.FLANK_ATTACK_BONUS = 1 | Jérémy Zurcher | 1 | -0/+2 |
2014-11-17 | Unit: use isA(...) | Jérémy Zurcher | 1 | -5/+6 |
2014-11-17 | Pawn,Unit: add int getDefense(Tile) | Jérémy Zurcher | 1 | -0/+9 |
2014-11-17 | Pawn,Unit: add interface Pawn.PawnId, boolean isA(PawnId i) | Jérémy Zurcher | 1 | -4/+10 |
2014-11-17 | Unit: add boolean isAce(), void setAce(boolean) | Jérémy Zurcher | 1 | -0/+14 |
2014-11-15 | Unit: add setMoved() to mark it unconditionally | Jérémy Zurcher | 1 | -3/+8 |
2014-11-14 | Unit: revertLastMove: restore mpLeft = mp | Jérémy Zurcher | 1 | -0/+1 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 1 | -11/+11 |
2014-11-10 | Pawn,Unit: fix the way the Unit is marked has moved | Jérémy Zurcher | 1 | -1/+1 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 1 | -3/+5 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 1 | -17/+9 |
2014-11-05 | Pawn.Attack: .reset() and .toString() | Jérémy Zurcher | 1 | -0/+1 |
2014-11-05 | Unit: indent | Jérémy Zurcher | 1 | -4/+4 |
2014-11-05 | Pawn,Unit: add enter(int cost) | Jérémy Zurcher | 1 | -1/+13 |
2014-11-01 | clean up Pawn overlays | Jérémy Zurcher | 1 | -7/+7 |
2014-10-31 | Unit: artillery is an hard target too | Jérémy Zurcher | 1 | -1/+1 |
2014-10-30 | Pawn: remove boolean canBeAttacked(Pawn) -> use boolean canAttack(Pawn) | Jérémy Zurcher | 1 | -6/+0 |
2014-10-29 | Unit: use common consturctor | Jérémy Zurcher | 1 | -2/+2 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 1 | -18/+9 |
2014-10-29 | Pawn: add boolean canBeAttacked(Pawn other) | Jérémy Zurcher | 1 | -0/+6 |
2014-10-29 | Unit: add ATTACK_ASSIST overlay | Jérémy Zurcher | 1 | -0/+6 |
2014-10-28 | Unit: add overlays methods showMoveable(), showAttack(), showTarget() | Jérémy Zurcher | 1 | -1/+18 |
2014-10-28 | Unit: add getHex() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | use 4 atlases, set Unit overlays | Jérémy Zurcher | 1 | -6/+6 |
2014-10-20 | Paw,Unit: add boolean isA(PawnType type) | Jérémy Zurcher | 1 | -7/+13 |
2014-10-20 | Unit: canAttack(Pawn other) calls canAttack() | Jérémy Zurcher | 1 | -1/+1 |
2014-10-20 | Pawn,Unit: add boolean isHardTarget() this fixes canMove/Rotate/Attack | Jérémy Zurcher | 1 | -3/+9 |
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 1 | -1/+0 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 1 | -18/+5 |
2014-10-17 | Unit: add String to enum UnitId, set descr -> nice toString() | Jérémy Zurcher | 1 | -16/+22 |
2014-10-14 | Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn) | Jérémy Zurcher | 1 | -0/+9 |
2014-10-14 | Unit: add UnitId id | Jérémy Zurcher | 1 | -3/+26 |
2014-10-14 | Pawn,Unit add boolean canAssistAttackWithoutLos() and UnitType.ARTILLERY | Jérémy Zurcher | 1 | -1/+8 |
2014-10-14 | unify error msgs | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | Unit: fix isHq() -> add UnitType.HARD_TARGET_HQ | Jérémy Zurcher | 1 | -4/+2 |
2014-10-13 | Pawn,Unit: add int getFlankSides() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-13 | Unit: set UnitType, fix getAttackRangeFrom(Tile) | Jérémy Zurcher | 1 | -9/+17 |
2014-10-12 | Unit: add isEnemy(Army) | Jérémy Zurcher | 1 | -0/+5 |
2014-10-12 | Unit: reorder constructors | Jérémy Zurcher | 1 | -28/+30 |
2014-10-10 | Unit: implement attack(Pawn), revertLastMove() rotate(Orientation) | Jérémy Zurcher | 1 | -6/+17 |
2014-10-09 | Paw,Unit: set fire() rotate() move(in), reset() | Jérémy Zurcher | 1 | -4/+42 |