Age | Commit message (Expand) | Author | Files | Lines |
2015-01-21 | Player: escaped -> withdrawed, add it to stats | Jérémy Zurcher | 1 | -7/+7 |
2014-12-19 | Player: reset on turn END not START | Jérémy Zurcher | 1 | -4/+3 |
2014-12-18 | Player: add Turn to toString() | Jérémy Zurcher | 1 | -2/+1 |
2014-11-20 | game.UnitSet is dead : welcome UnitList | Jérémy Zurcher | 1 | -9/+8 |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 1 | -9/+2 |
2014-11-19 | Player: turn is turnDone, inc at turnEnd() if deployment done | Jérémy Zurcher | 1 | -13/+16 |
2014-11-19 | Player: promote does all the job, returns boolean | Jérémy Zurcher | 1 | -7/+6 |
2014-11-17 | Player: add ArrayList<Unit> escaped, int escaped(), unitEscape(Unit) | Jérémy Zurcher | 1 | -0/+13 |
2014-11-17 | game.Player swallows engine.Player -> use List<Unit> intead of List<Pawn> | Jérémy Zurcher | 1 | -14/+91 |
2014-11-16 | Player: add boolean isDeploymentDone() | Jérémy Zurcher | 1 | -0/+5 |
2014-11-15 | Player: getAp() never returns a value > action points | Jérémy Zurcher | 1 | -1/+1 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 1 | -5/+5 |
2014-11-13 | Player: add boolean deploymentDone, deploymentDone() | Jérémy Zurcher | 1 | -0/+10 |
2014-11-10 | Player,StateAttack: add statistics counters | Jérémy Zurcher | 1 | -0/+13 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 1 | -1/+1 |
2014-11-02 | PLayer: String getStatus() -> int getAp() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-02 | Player,Hud: move all graphics from Player to Hud | Jérémy Zurcher | 1 | -50/+5 |
2014-11-01 | Player: add int getTurn() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-28 | Player: Pawn promote(Pawn pawn) -> Unit promote(Unit unit) | Jérémy Zurcher | 1 | -5/+5 |
2014-10-17 | Player: -> engine/Player and game/Player | Jérémy Zurcher | 1 | -42/+8 |
2014-10-17 | Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac... | Jérémy Zurcher | 1 | -1/+0 |
2014-10-17 | Playre: fix setTopLeft() | Jérémy Zurcher | 1 | -2/+2 |
2014-10-17 | Army: goes from game to engine | Jérémy Zurcher | 1 | -1/+2 |
2014-10-17 | Player: add turn and apSpent attributes | Jérémy Zurcher | 1 | -7/+9 |
2014-10-17 | Player: attributes go private again | Jérémy Zurcher | 1 | -7/+7 |
2014-10-17 | Player: add getName() | Jérémy Zurcher | 1 | -0/+5 |
2014-10-17 | Player: add setTopLeft(float,float) -> remove getX/Y/Width/Height, has an sta... | Jérémy Zurcher | 1 | -24/+17 |
2014-10-17 | Player: attributes becom public, add getX/Y/Width/Height | Jérémy Zurcher | 1 | -14/+34 |
2014-10-14 | add AP burn down debug | Jérémy Zurcher | 1 | -0/+1 |
2014-10-14 | add promote action | Jérémy Zurcher | 1 | -0/+14 |
2014-10-14 | Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn) | Jérémy Zurcher | 1 | -0/+8 |
2014-10-14 | unify error msgs | Jérémy Zurcher | 1 | -1/+1 |
2014-10-13 | Player: add casualty(Pawn) | Jérémy Zurcher | 1 | -3/+10 |
2014-10-13 | Player: add int d6(), fix setActionPoints() | Jérémy Zurcher | 1 | -2/+12 |
2014-10-13 | clean debug System.err | Jérémy Zurcher | 1 | -1/+3 |
2014-10-13 | Player: remove unused import | Jérémy Zurcher | 1 | -3/+0 |
2014-10-13 | Player: add Iterator<Pawn> unitIterator() | Jérémy Zurcher | 1 | -0/+6 |
2014-10-12 | add game/Player | Jérémy Zurcher | 1 | -0/+112 |