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path: root/core/src/ch/asynk/tankontank/game/Player.java
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2015-01-21Player: escaped -> withdrawed, add it to statsJérémy Zurcher1-7/+7
2014-12-19Player: reset on turn END not STARTJérémy Zurcher1-4/+3
2014-12-18Player: add Turn to toString()Jérémy Zurcher1-2/+1
2014-11-20game.UnitSet is dead : welcome UnitListJérémy Zurcher1-9/+8
2014-11-20engine.PawnSet is dead : welcome UnitSetJérémy Zurcher1-9/+2
2014-11-19Player: turn is turnDone, inc at turnEnd() if deployment doneJérémy Zurcher1-13/+16
2014-11-19Player: promote does all the job, returns booleanJérémy Zurcher1-7/+6
2014-11-17Player: add ArrayList<Unit> escaped, int escaped(), unitEscape(Unit)Jérémy Zurcher1-0/+13
2014-11-17game.Player swallows engine.Player -> use List<Unit> intead of List<Pawn>Jérémy Zurcher1-14/+91
2014-11-16Player: add boolean isDeploymentDone()Jérémy Zurcher1-0/+5
2014-11-15Player: getAp() never returns a value > action pointsJérémy Zurcher1-1/+1
2014-11-14Naming attack -> engagement - move -> movementJérémy Zurcher1-5/+5
2014-11-13Player: add boolean deploymentDone, deploymentDone()Jérémy Zurcher1-0/+10
2014-11-10Player,StateAttack: add statistics countersJérémy Zurcher1-0/+13
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher1-1/+1
2014-11-02PLayer: String getStatus() -> int getAp()Jérémy Zurcher1-2/+2
2014-11-02Player,Hud: move all graphics from Player to HudJérémy Zurcher1-50/+5
2014-11-01Player: add int getTurn()Jérémy Zurcher1-0/+5
2014-10-28Player: Pawn promote(Pawn pawn) -> Unit promote(Unit unit)Jérémy Zurcher1-5/+5
2014-10-17Player: -> engine/Player and game/PlayerJérémy Zurcher1-42/+8
2014-10-17Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac...Jérémy Zurcher1-1/+0
2014-10-17Playre: fix setTopLeft()Jérémy Zurcher1-2/+2
2014-10-17Army: goes from game to engineJérémy Zurcher1-1/+2
2014-10-17Player: add turn and apSpent attributesJérémy Zurcher1-7/+9
2014-10-17Player: attributes go private againJérémy Zurcher1-7/+7
2014-10-17Player: add getName()Jérémy Zurcher1-0/+5
2014-10-17Player: add setTopLeft(float,float) -> remove getX/Y/Width/Height, has an sta...Jérémy Zurcher1-24/+17
2014-10-17Player: attributes becom public, add getX/Y/Width/HeightJérémy Zurcher1-14/+34
2014-10-14add AP burn down debugJérémy Zurcher1-0/+1
2014-10-14add promote actionJérémy Zurcher1-0/+14
2014-10-14Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn)Jérémy Zurcher1-0/+8
2014-10-14unify error msgsJérémy Zurcher1-1/+1
2014-10-13Player: add casualty(Pawn)Jérémy Zurcher1-3/+10
2014-10-13Player: add int d6(), fix setActionPoints()Jérémy Zurcher1-2/+12
2014-10-13clean debug System.errJérémy Zurcher1-1/+3
2014-10-13Player: remove unused importJérémy Zurcher1-3/+0
2014-10-13Player: add Iterator<Pawn> unitIterator()Jérémy Zurcher1-0/+6
2014-10-12add game/PlayerJérémy Zurcher1-0/+112