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RustAndDust
PvP
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units1
Tactical ground combat simulation for android
Jérémy Zurcher
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path:
root
/
core
/
src
/
ch
/
asynk
/
tankontank
/
game
/
Player.java
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Commit message (
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Author
Files
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2014-10-28
Player: Pawn promote(Pawn pawn) -> Unit promote(Unit unit)
Jérémy Zurcher
1
-5
/
+5
2014-10-17
Player: -> engine/Player and game/Player
Jérémy Zurcher
1
-42
/
+8
2014-10-17
Army: engine/Army -> interface engine/Faction + enum game/Army implements Fac...
Jérémy Zurcher
1
-1
/
+0
2014-10-17
Playre: fix setTopLeft()
Jérémy Zurcher
1
-2
/
+2
2014-10-17
Army: goes from game to engine
Jérémy Zurcher
1
-1
/
+2
2014-10-17
Player: add turn and apSpent attributes
Jérémy Zurcher
1
-7
/
+9
2014-10-17
Player: attributes go private again
Jérémy Zurcher
1
-7
/
+7
2014-10-17
Player: add getName()
Jérémy Zurcher
1
-0
/
+5
2014-10-17
Player: add setTopLeft(float,float) -> remove getX/Y/Width/Height, has an sta...
Jérémy Zurcher
1
-24
/
+17
2014-10-17
Player: attributes becom public, add getX/Y/Width/Height
Jérémy Zurcher
1
-14
/
+34
2014-10-14
add AP burn down debug
Jérémy Zurcher
1
-0
/
+1
2014-10-14
add promote action
Jérémy Zurcher
1
-0
/
+14
2014-10-14
Pawn,Unit: add boolean isHqOf(Pawn), Player add boolean canPromote(Pawn)
Jérémy Zurcher
1
-0
/
+8
2014-10-14
unify error msgs
Jérémy Zurcher
1
-1
/
+1
2014-10-13
Player: add casualty(Pawn)
Jérémy Zurcher
1
-3
/
+10
2014-10-13
Player: add int d6(), fix setActionPoints()
Jérémy Zurcher
1
-2
/
+12
2014-10-13
clean debug System.err
Jérémy Zurcher
1
-1
/
+3
2014-10-13
Player: remove unused import
Jérémy Zurcher
1
-3
/
+0
2014-10-13
Player: add Iterator<Pawn> unitIterator()
Jérémy Zurcher
1
-0
/
+6
2014-10-12
add game/Player
Jérémy Zurcher
1
-0
/
+112