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path: root/core/src/ch/asynk/tankontank/game/Map.java
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2014-11-18Map,StatePromote: state does everything, TODO burn 1 AP downJérémy Zurcher1-7/+0
2014-11-17Map: use new engagement resolution APIJérémy Zurcher1-6/+15
2014-11-17Player: clean up APIJérémy Zurcher1-3/+3
2014-11-17Map: reroll on engagement failure if there is at least an ace engagedJérémy Zurcher1-19/+33
2014-11-17Map: add int d6()Jérémy Zurcher1-0/+8
2014-11-16Map: add boolean enterBoard(Pawn pawn, Hex to, Orientation entry)Jérémy Zurcher1-0/+5
2014-11-14Map: show/hideFinalPath() -> show/hidePath()Jérémy Zurcher1-2/+2
2014-11-14Pawn,Board,Map,StateRotate: use regular move for rotationJérémy Zurcher1-7/+0
2014-11-14Naming attack -> engagement - move -> movementJérémy Zurcher1-19/+19
2014-11-14Map: call animationDone after attack animationJérémy Zurcher1-1/+1
2014-11-12Map: fix pawn orientation on entryJérémy Zurcher1-1/+1
2014-11-12Board,Map...: fix findEntryPoint(...)Jérémy Zurcher1-3/+6
2014-11-06add TankOnTank.debug(...)Jérémy Zurcher1-3/+3
2014-11-05Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn)Jérémy Zurcher1-0/+13
2014-11-05Map: HQ are not allowed to command others when they enter the boardJérémy Zurcher1-1/+1
2014-11-05Map: cleanup Sytem.errJérémy Zurcher1-3/+1
2014-11-05Pawn: enter/rotate/move/attack -> move() and attack()Jérémy Zurcher1-1/+1
2014-11-05PossiblePaths: first call init(Pawn, Tile from) then build(Tile to)Jérémy Zurcher1-5/+0
2014-11-01Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex)Jérémy Zurcher1-0/+2
2014-11-01remove unnecessary commentsJérémy Zurcher1-1/+0
2014-11-01clean up Pawn overlaysJérémy Zurcher1-3/+3
2014-11-01set new Tile overlays and cleanup usageJérémy Zurcher1-12/+10
2014-11-01Map: toggleAttackAssist: return booleanJérémy Zurcher1-1/+3
2014-11-01Pawn: add attack.calculus String and feed itJérémy Zurcher1-3/+8
2014-10-31Map,States: implement infantry move after successfull attackJérémy Zurcher1-2/+10
2014-10-31update TODO file and TODO/FIXME commentsJérémy Zurcher1-1/+1
2014-10-31PossiblePaths: Pawn, Tile, Orientation are publicJérémy Zurcher1-1/+1
2014-10-31coding styleJérémy Zurcher1-1/+1
2014-10-31use new PossiblePaths classJérémy Zurcher1-7/+8
2014-10-29Map: silence wrong debug outputJérémy Zurcher1-3/+2
2014-10-29rename buildXxxYyy(...) -> collectXxxYyy(...)Jérémy Zurcher1-7/+7
2014-10-29Map: dispose of SpriteAnimations and soundsJérémy Zurcher1-0/+4
2014-10-29Map: add SoundAnimationsJérémy Zurcher1-3/+25
2014-10-29Map: code cleanupJérémy Zurcher1-56/+55
2014-10-29Map: code reorderJérémy Zurcher1-10/+10
2014-10-29Map: activatedPawns is a Board.PawnCollectionJérémy Zurcher1-2/+3
2014-10-29Map: fix typo, activated pawns must call attack(target)Jérémy Zurcher1-2/+4
2014-10-29Map,Unit: simplify show/hide functionsJérémy Zurcher1-62/+52
2014-10-29Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSetJérémy Zurcher1-21/+5
2014-10-29Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw...Jérémy Zurcher1-15/+10
2014-10-29Map: fix collectPossibleTargets(...) callJérémy Zurcher1-2/+2
2014-10-28Board: fix buildMoveAssists -> collectMoveAssistsJérémy Zurcher1-1/+1
2014-10-28Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw...Jérémy Zurcher1-0/+8
2014-10-28moveAssists -> UnitSet moveablePawns, include selected Pawn if can moveJérémy Zurcher1-34/+33
2014-10-28Map: add 'Hex getHexAt(float x, float y)'Jérémy Zurcher1-0/+5
2014-10-28Board: add Board.HexList and Board.HexSetJérémy Zurcher1-5/+24
2014-10-28Add interface Board.TileCollection extends Collection<Tile>Jérémy Zurcher1-10/+5
2014-10-28Map,StateCommon: hidePossibleTargetsMovesAssists() goes from Map to StateCommonJérémy Zurcher1-7/+0
2014-10-28Map: replace show...() with direct call to hide() and show()Jérémy Zurcher1-29/+7
2014-10-28TileList: extends ArrayList<Tile>, has a default overlay index, has methods h...Jérémy Zurcher1-5/+5