Age | Commit message (Expand) | Author | Files | Lines |
2014-11-20 | engine.PawnSet is dead : welcome UnitSet | Jérémy Zurcher | 1 | -56/+54 |
2014-11-20 | HexSet: hexAsTiles() -> asTiles() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-20 | engine.TileSet/Zone are dead: welcome game.HexSet/Zone | Jérémy Zurcher | 1 | -4/+3 |
2014-11-20 | Map: replace Pawn with Unit | Jérémy Zurcher | 1 | -50/+50 |
2014-11-19 | Map: add defense bonus if night fight | Jérémy Zurcher | 1 | -2/+20 |
2014-11-19 | Map: add map.meteorology | Jérémy Zurcher | 1 | -0/+5 |
2014-11-18 | Map: leaveBoard does not reset Pawn but add it to activatedPawns | Jérémy Zurcher | 1 | -1/+1 |
2014-11-18 | Map,StatePromote: state does everything, TODO burn 1 AP down | Jérémy Zurcher | 1 | -7/+0 |
2014-11-17 | Map: use new engagement resolution API | Jérémy Zurcher | 1 | -6/+15 |
2014-11-17 | Player: clean up API | Jérémy Zurcher | 1 | -3/+3 |
2014-11-17 | Map: reroll on engagement failure if there is at least an ace engaged | Jérémy Zurcher | 1 | -19/+33 |
2014-11-17 | Map: add int d6() | Jérémy Zurcher | 1 | -0/+8 |
2014-11-16 | Map: add boolean enterBoard(Pawn pawn, Hex to, Orientation entry) | Jérémy Zurcher | 1 | -0/+5 |
2014-11-14 | Map: show/hideFinalPath() -> show/hidePath() | Jérémy Zurcher | 1 | -2/+2 |
2014-11-14 | Pawn,Board,Map,StateRotate: use regular move for rotation | Jérémy Zurcher | 1 | -7/+0 |
2014-11-14 | Naming attack -> engagement - move -> movement | Jérémy Zurcher | 1 | -19/+19 |
2014-11-14 | Map: call animationDone after attack animation | Jérémy Zurcher | 1 | -1/+1 |
2014-11-12 | Map: fix pawn orientation on entry | Jérémy Zurcher | 1 | -1/+1 |
2014-11-12 | Board,Map...: fix findEntryPoint(...) | Jérémy Zurcher | 1 | -3/+6 |
2014-11-06 | add TankOnTank.debug(...) | Jérémy Zurcher | 1 | -3/+3 |
2014-11-05 | Map: add enterBoard(Pawn, Hex, Orientation) and leaveBoard(Pawn) | Jérémy Zurcher | 1 | -0/+13 |
2014-11-05 | Map: HQ are not allowed to command others when they enter the board | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | Map: cleanup Sytem.err | Jérémy Zurcher | 1 | -3/+1 |
2014-11-05 | Pawn: enter/rotate/move/attack -> move() and attack() | Jérémy Zurcher | 1 | -1/+1 |
2014-11-05 | PossiblePaths: first call init(Pawn, Tile from) then build(Tile to) | Jérémy Zurcher | 1 | -5/+0 |
2014-11-01 | Hex,Map: add Hex.OBJECTIVE, howObjective(Hex) hideObjective(Hex) | Jérémy Zurcher | 1 | -0/+2 |
2014-11-01 | remove unnecessary comments | Jérémy Zurcher | 1 | -1/+0 |
2014-11-01 | clean up Pawn overlays | Jérémy Zurcher | 1 | -3/+3 |
2014-11-01 | set new Tile overlays and cleanup usage | Jérémy Zurcher | 1 | -12/+10 |
2014-11-01 | Map: toggleAttackAssist: return boolean | Jérémy Zurcher | 1 | -1/+3 |
2014-11-01 | Pawn: add attack.calculus String and feed it | Jérémy Zurcher | 1 | -3/+8 |
2014-10-31 | Map,States: implement infantry move after successfull attack | Jérémy Zurcher | 1 | -2/+10 |
2014-10-31 | update TODO file and TODO/FIXME comments | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | PossiblePaths: Pawn, Tile, Orientation are public | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | coding style | Jérémy Zurcher | 1 | -1/+1 |
2014-10-31 | use new PossiblePaths class | Jérémy Zurcher | 1 | -7/+8 |
2014-10-29 | Map: silence wrong debug output | Jérémy Zurcher | 1 | -3/+2 |
2014-10-29 | rename buildXxxYyy(...) -> collectXxxYyy(...) | Jérémy Zurcher | 1 | -7/+7 |
2014-10-29 | Map: dispose of SpriteAnimations and sounds | Jérémy Zurcher | 1 | -0/+4 |
2014-10-29 | Map: add SoundAnimations | Jérémy Zurcher | 1 | -3/+25 |
2014-10-29 | Map: code cleanup | Jérémy Zurcher | 1 | -56/+55 |
2014-10-29 | Map: code reorder | Jérémy Zurcher | 1 | -10/+10 |
2014-10-29 | Map: activatedPawns is a Board.PawnCollection | Jérémy Zurcher | 1 | -2/+3 |
2014-10-29 | Map: fix typo, activated pawns must call attack(target) | Jérémy Zurcher | 1 | -2/+4 |
2014-10-29 | Map,Unit: simplify show/hide functions | Jérémy Zurcher | 1 | -62/+52 |
2014-10-29 | Map: remove useless HexSet and UnitSet classes, use TileSet and PawnSet | Jérémy Zurcher | 1 | -21/+5 |
2014-10-29 | Map: possibleTargets and attackAssists are Board.PawnCollection, activablePaw... | Jérémy Zurcher | 1 | -15/+10 |
2014-10-29 | Map: fix collectPossibleTargets(...) call | Jérémy Zurcher | 1 | -2/+2 |
2014-10-28 | Board: fix buildMoveAssists -> collectMoveAssists | Jérémy Zurcher | 1 | -1/+1 |
2014-10-28 | Map: fix buildPossibleMoves(Pawn) and buildPossibleTargets(Pawn, Iterator<Paw... | Jérémy Zurcher | 1 | -0/+8 |