Age | Commit message (Expand) | Author | Files | Lines |
2015-02-18 | Map: wrap engagement into Command | Jérémy Zurcher | 1 | -27/+36 |
2015-02-18 | Map: set final to all parameters comming from States | Jérémy Zurcher | 1 | -7/+7 |
2015-02-18 | Map,Command: promoteUnit uses Command processing | Jérémy Zurcher | 1 | -15/+26 |
2015-02-18 | Map: store Command inte an OrderList till the end of turn | Jérémy Zurcher | 1 | -0/+13 |
2015-02-18 | Map: wrap move into Command before processing them | Jérémy Zurcher | 1 | -6/+32 |
2015-02-18 | Map: add void showOnBoard(Unit, Hex, Orientation) to preview unit position on... | Jérémy Zurcher | 1 | -5/+10 |
2015-02-18 | Map,Ctrl: add Map.init(), Ctrl call it after battle.setup() | Jérémy Zurcher | 1 | -1/+8 |
2015-02-18 | Map: reorder STATE ENTRY methods | Jérémy Zurcher | 1 | -22/+28 |
2015-02-18 | Map: turnDone() throws RuntimeException if Map structures not cleared by acti... | Jérémy Zurcher | 1 | -1/+4 |
2015-02-18 | Map: correctly free used Engagement | Jérémy Zurcher | 1 | -2/+7 |
2015-02-18 | Map: clear Engagement Pool at dispose | Jérémy Zurcher | 1 | -0/+1 |
2015-02-18 | Board: clear Move and Path Pool at dispose | Jérémy Zurcher | 1 | -41/+4 |
2015-02-18 | Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attack | Jérémy Zurcher | 1 | -0/+1 |
2015-02-18 | Pawn: add int attackDistance(), and use it in Map | Jérémy Zurcher | 1 | -3/+2 |
2015-02-18 | Map: engagement code refactoring | Jérémy Zurcher | 1 | -13/+11 |
2015-02-18 | Map: die -> dice | Jérémy Zurcher | 1 | -8/+8 |
2015-02-18 | Map: code reorder | Jérémy Zurcher | 1 | -17/+17 |
2015-02-02 | Map: clear activetedUnits on AT single attack after stating animation | Jérémy Zurcher | 1 | -3/+3 |
2015-01-21 | StateMove: coding style | Jérémy Zurcher | 1 | -5/+0 |
2015-01-21 | Player: escaped -> withdrawed, add it to stats | Jérémy Zurcher | 1 | -1/+1 |
2015-01-21 | cleanup debug messages | Jérémy Zurcher | 1 | -1/+1 |
2015-01-21 | Map: code intentation | Jérémy Zurcher | 1 | -2/+2 |
2015-01-21 | Map: oops, REGULAR move does not remove unit from player | Jérémy Zurcher | 1 | -1/+5 |
2015-01-21 | Objective[Set]: move from game to engine package | Jérémy Zurcher | 1 | -8/+63 |
2015-01-20 | PossiblePaths -> PathBuilder | Jérémy Zurcher | 1 | -13/+13 |
2015-01-20 | Map: add turnDone(), call turnDone() and actionDone() from Ctrl | Jérémy Zurcher | 1 | -0/+5 |
2015-01-19 | Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex) | Jérémy Zurcher | 1 | -0/+2 |
2015-01-19 | Map: move player.blah calls from States -> Map | Jérémy Zurcher | 1 | -0/+3 |
2015-01-19 | Map: add private process(Unit, Move) | Jérémy Zurcher | 1 | -17/+37 |
2015-01-18 | Map: advertise States entry calls | Jérémy Zurcher | 1 | -1/+3 |
2015-01-18 | PossiblePaths: add getExitMove() | Jérémy Zurcher | 1 | -4/+1 |
2015-01-18 | Move: add static getEnter() and getSet() | Jérémy Zurcher | 1 | -7/+2 |
2015-01-18 | Map: extract playMoveSound(Unit) out of startMove(Unit) | Jérémy Zurcher | 1 | -1/+6 |
2015-01-18 | Map: exitBoard() does move the unit, add revertEnter(Unit) | Jérémy Zurcher | 1 | -8/+20 |
2015-01-18 | Map: leaveBoard -> exitBoard | Jérémy Zurcher | 1 | -1/+1 |
2015-01-18 | remove Pawn.Movement class, use Move instead | Jérémy Zurcher | 1 | -7/+14 |
2015-01-18 | State: done() -> execute() | Jérémy Zurcher | 1 | -1/+1 |
2015-01-16 | PossiblePath: is Disposable | Jérémy Zurcher | 1 | -0/+1 |
2015-01-13 | Map: do not set possiblePaths.orientation, states take care of that | Jérémy Zurcher | 1 | -2/+1 |
2015-01-12 | Board,Map: regroup possiblePaths manipulations in Map | Jérémy Zurcher | 1 | -0/+1 |
2015-01-06 | Map,StatePromote: use ctrl.mapTouch as promote animation start point | Jérémy Zurcher | 1 | -8/+2 |
2015-01-02 | use promote_us.mp3 and promote_ge.mp3 | Jérémy Zurcher | 1 | -2/+4 |
2015-01-02 | add infantry_move.mp3 | Jérémy Zurcher | 1 | -4/+8 |
2014-12-27 | move base ui widgets into core/src/ch/asynk/tankontank/ui | Jérémy Zurcher | 1 | -1/+1 |
2014-12-18 | Map: enterBoard() from deployment -> setOnBoard() | Jérémy Zurcher | 1 | -3/+6 |
2014-12-11 | Map,Engagement: implement visual re-roll | Jérémy Zurcher | 1 | -10/+28 |
2014-12-05 | Map: use DestroyAnimation | Jérémy Zurcher | 1 | -8/+8 |
2014-12-04 | TankFireAnimation,InfantryFireAnimation: offset -> halfWidth | Jérémy Zurcher | 1 | -2/+3 |
2014-12-03 | add | Jérémy Zurcher | 1 | -1/+5 |
2014-12-03 | add infantry_fire.png and infantry_fire.mp3, plug them in FireAnimation | Jérémy Zurcher | 1 | -1/+3 |