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path: root/core/src/ch/asynk/tankontank/game/Map.java
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2015-02-19Map: engagement is ok for solo and AI but not for networkJérémy Zurcher1-3/+2
2015-02-19Map: update commentsJérémy Zurcher1-2/+1
2015-02-19Map: revertMoves() calls commands.dispose(Pawn, OrderType)Jérémy Zurcher1-1/+2
2015-02-18Map: revertEnter cleans up commandsJérémy Zurcher1-2/+3
2015-02-18Map: setOnBoard first dispose of previous orderJérémy Zurcher1-0/+1
2015-02-18Map: orderList -> commands, Command.clearPool in dispose()Jérémy Zurcher1-7/+7
2015-02-18Map: remove local unused Engagement instanceJérémy Zurcher1-7/+0
2015-02-18OrderList: add dispose(), dispose(Pawn)Jérémy Zurcher1-1/+2
2015-02-18Map: wrap engagement into CommandJérémy Zurcher1-27/+36
2015-02-18Map: set final to all parameters comming from StatesJérémy Zurcher1-7/+7
2015-02-18Map,Command: promoteUnit uses Command processingJérémy Zurcher1-15/+26
2015-02-18Map: store Command inte an OrderList till the end of turnJérémy Zurcher1-0/+13
2015-02-18Map: wrap move into Command before processing themJérémy Zurcher1-6/+32
2015-02-18Map: add void showOnBoard(Unit, Hex, Orientation) to preview unit position on...Jérémy Zurcher1-5/+10
2015-02-18Map,Ctrl: add Map.init(), Ctrl call it after battle.setup()Jérémy Zurcher1-1/+8
2015-02-18Map: reorder STATE ENTRY methodsJérémy Zurcher1-22/+28
2015-02-18Map: turnDone() throws RuntimeException if Map structures not cleared by acti...Jérémy Zurcher1-1/+4
2015-02-18Map: correctly free used EngagementJérémy Zurcher1-2/+7
2015-02-18Map: clear Engagement Pool at disposeJérémy Zurcher1-0/+1
2015-02-18Board: clear Move and Path Pool at disposeJérémy Zurcher1-41/+4
2015-02-18Board,Map: add attack(Pawn, Pawn, boolean) to recompute and validate attackJérémy Zurcher1-0/+1
2015-02-18Pawn: add int attackDistance(), and use it in MapJérémy Zurcher1-3/+2
2015-02-18Map: engagement code refactoringJérémy Zurcher1-13/+11
2015-02-18Map: die -> diceJérémy Zurcher1-8/+8
2015-02-18Map: code reorderJérémy Zurcher1-17/+17
2015-02-02Map: clear activetedUnits on AT single attack after stating animationJérémy Zurcher1-3/+3
2015-01-21StateMove: coding styleJérémy Zurcher1-5/+0
2015-01-21Player: escaped -> withdrawed, add it to statsJérémy Zurcher1-1/+1
2015-01-21cleanup debug messagesJérémy Zurcher1-1/+1
2015-01-21Map: code intentationJérémy Zurcher1-2/+2
2015-01-21Map: oops, REGULAR move does not remove unit from playerJérémy Zurcher1-1/+5
2015-01-21Objective[Set]: move from game to engine packageJérémy Zurcher1-8/+63
2015-01-20PossiblePaths -> PathBuilderJérémy Zurcher1-13/+13
2015-01-20Map: add turnDone(), call turnDone() and actionDone() from CtrlJérémy Zurcher1-0/+5
2015-01-19Hex,Map: add Hex.EXIT, showExit(Hex) hideExit(Hex)Jérémy Zurcher1-0/+2
2015-01-19Map: move player.blah calls from States -> MapJérémy Zurcher1-0/+3
2015-01-19Map: add private process(Unit, Move)Jérémy Zurcher1-17/+37
2015-01-18Map: advertise States entry callsJérémy Zurcher1-1/+3
2015-01-18PossiblePaths: add getExitMove()Jérémy Zurcher1-4/+1
2015-01-18Move: add static getEnter() and getSet()Jérémy Zurcher1-7/+2
2015-01-18Map: extract playMoveSound(Unit) out of startMove(Unit)Jérémy Zurcher1-1/+6
2015-01-18Map: exitBoard() does move the unit, add revertEnter(Unit)Jérémy Zurcher1-8/+20
2015-01-18Map: leaveBoard -> exitBoardJérémy Zurcher1-1/+1
2015-01-18remove Pawn.Movement class, use Move insteadJérémy Zurcher1-7/+14
2015-01-18State: done() -> execute()Jérémy Zurcher1-1/+1
2015-01-16PossiblePath: is DisposableJérémy Zurcher1-0/+1
2015-01-13Map: do not set possiblePaths.orientation, states take care of thatJérémy Zurcher1-2/+1
2015-01-12Board,Map: regroup possiblePaths manipulations in MapJérémy Zurcher1-0/+1
2015-01-06Map,StatePromote: use ctrl.mapTouch as promote animation start pointJérémy Zurcher1-8/+2
2015-01-02use promote_us.mp3 and promote_ge.mp3Jérémy Zurcher1-2/+4