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path: root/core/src/ch/asynk/tankontank/game/Hud.java
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2014-11-10Hud: actionButtons padding 10f -> 5fJérémy Zurcher1-1/+1
2014-11-10use ActionButtonsJérémy Zurcher1-132/+26
2014-11-09Hud: update to follow new widgetsJérémy Zurcher1-29/+75
2014-11-09Position: can now compute a position relative to another widgetJérémy Zurcher1-2/+2
2014-11-08Hud: update end of turn Dialog msgJérémy Zurcher1-1/+1
2014-11-08game/hud: Text*.java -> Label*.javaJérémy Zurcher1-12/+12
2014-11-07Hud: add dialog end turn ??Jérémy Zurcher1-1/+24
2014-11-05Hud: show/hide/block reinforcementJérémy Zurcher1-0/+8
2014-11-05add game/states/StateEntryJérémy Zurcher1-1/+11
2014-11-04Hud: no not set the button on after calling set statevim core/src/ch/asynk/ta...Jérémy Zurcher1-5/+2
2014-11-04UnitDock: code reorderJérémy Zurcher1-18/+18
2014-11-04Hud: remove empty lineJérémy Zurcher1-1/+0
2014-11-04Hurd: improve image touch schemeJérémy Zurcher1-12/+13
2014-11-04UnitDock: add selected pawn ImageJérémy Zurcher1-1/+1
2014-11-04Ctrl: keep track of current StateType, notify Hud on changeJérémy Zurcher1-0/+4
2014-11-04Hud: import State.StateTypeJérémy Zurcher1-4/+5
2014-11-04Hud: fix touchUp button, do not set it On before checking for hitJérémy Zurcher1-3/+5
2014-11-04Hud: cleanup touchDow/Up logicJérémy Zurcher1-47/+47
2014-11-04engine/Player: reinforcement is public -> no need of reinforcementCount()Jérémy Zurcher1-1/+1
2014-11-04Hud: reinforcement+reinforcementText -> TextImage reinforcementJérémy Zurcher1-15/+7
2014-11-04hud...: replace contains(float, float) with hit(float, float)Jérémy Zurcher1-7/+7
2014-11-04Hud: use TextImage for turns and apsJérémy Zurcher1-16/+7
2014-11-04Button: add void draw(Batch batch)Jérémy Zurcher1-6/+6
2014-11-03Hud: add unitDockJérémy Zurcher1-1/+12
2014-11-03Hud: use turns click instead of flag click to end turnJérémy Zurcher1-3/+4
2014-11-02Hud: add reinforcementTextJérémy Zurcher1-2/+17
2014-11-02Hud: add turns and turnsTextJérémy Zurcher1-1/+13
2014-11-02Hud: replace Msg status with Image aps and Text apsTextJérémy Zurcher1-6/+12
2014-11-02Player,Hud: move all graphics from Player to HudJérémy Zurcher1-16/+57
2014-11-01Hup,StateAttack: support and use Msg.pushWrite(...)Jérémy Zurcher1-3/+9
2014-11-01add notificationsJérémy Zurcher1-1/+3
2014-11-01Msg: use PositionJérémy Zurcher1-1/+7
2014-10-28use 4 atlases, set Unit overlaysJérémy Zurcher1-1/+1
2014-10-17Ctrl: use Player player,opponent and swap them on turn endJérémy Zurcher1-5/+5
2014-10-17Playre: fix setTopLeft()Jérémy Zurcher1-2/+2
2014-10-17Hud: add notify(String) use it from Ctrl and StateSelectJérémy Zurcher1-0/+4
2014-10-17Hud: use player instead of player.flagJérémy Zurcher1-20/+6
2014-10-16Hud: correctly init flagJérémy Zurcher1-2/+1
2014-10-16Hud: set Next Player MsgJérémy Zurcher1-1/+1
2014-10-16Hud: fix buttons backgroundJérémy Zurcher1-6/+7
2014-10-15Hud: add MsgJérémy Zurcher1-4/+8
2014-10-15Bg: rect is protectedJérémy Zurcher1-6/+10
2014-10-14Click on Flag to end current player's turnJérémy Zurcher1-1/+4
2014-10-14Hud: on hide, set buttonsRect.set(0, 0, 0, 0);Jérémy Zurcher1-0/+1
2014-10-14add promote actionJérémy Zurcher1-1/+12
2014-10-14Ctrl: use Player[2], randomize first player, add currentPlayer() and otherPla...Jérémy Zurcher1-1/+1
2014-10-13GameState: plugin StateType.ATTACK -> StateAttack() + quick fire, wait for th...Jérémy Zurcher1-2/+1
2014-10-12GameState* -> StateJérémy Zurcher1-3/+3
2014-10-12rename GameCtrl -> CtrlJérémy Zurcher1-2/+2
2014-10-12add a few debug System.errJérémy Zurcher1-1/+1