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path: root/core/src/ch/asynk/tankontank/game/Hud.java
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2014-11-27Map: add Map.Engagement, use it in hud.EngagementJérémy Zurcher1-2/+2
2014-11-27Hud,Ctrl,OkCancel: Hud stacks dialogsJérémy Zurcher1-66/+51
2014-11-27Hud: simplify touchUp() codeJérémy Zurcher1-18/+17
2014-11-27Ctrl,Hud: only hit dialogs when in actionJérémy Zurcher1-0/+4
2014-11-26Hud: add boolean dialogOn()Jérémy Zurcher1-0/+5
2014-11-26Hud: get ready to fix dialogAction bugJérémy Zurcher1-6/+15
2014-11-23Hud: block everything else if a dialog is visibleJérémy Zurcher1-3/+6
2014-11-23HUd: regroup dialogs into a Widget[]Jérémy Zurcher1-14/+13
2014-11-23add hudEngagement dialogJérémy Zurcher1-4/+23
2014-11-22Hud,Map: set ugly engagementSummary panelJérémy Zurcher1-1/+12
2014-11-22hud/Position: replace up() down() with horizontal/verticalMirror()Jérémy Zurcher1-1/+1
2014-11-22Hud: notificytion time is 2 seconds by defaultJérémy Zurcher1-3/+4
2014-11-19Hud: differenciate END_TURN end ABORT_TURNJérémy Zurcher1-2/+7
2014-11-18add StateEscape and Hud.askExitBoard()Jérémy Zurcher1-0/+11
2014-11-18Hud: factorize closeDialog()Jérémy Zurcher1-4/+4
2014-11-16Hud: if okCancel or stats are visible only them can hitJérémy Zurcher1-5/+8
2014-11-16Ctrl,Hud: add checkDeploymentDone(), endDeployment(), askEndDeployment()Jérémy Zurcher1-0/+13
2014-11-15Hud: add notifyEndOfTurn()Jérémy Zurcher1-0/+7
2014-11-15Hud,PlayerInfo: askEndTurn() -> askEndOfTurn()Jérémy Zurcher1-1/+1
2014-11-13Ctrl: endPlayerTurn() -> abortPlayerTurn()Jérémy Zurcher1-1/+1
2014-11-11Hud,PlayerInfo: simplify touchUp/Down controlJérémy Zurcher1-12/+16
2014-11-11Ctrl,Hud: replace changeState(...) with stateTouchUp() and toggleState(...)Jérémy Zurcher1-12/+0
2014-11-11WIPJérémy Zurcher1-4/+5
2014-11-11Hud: first chekout reinforcement and unitDock, if not hide DockJérémy Zurcher1-2/+2
2014-11-10Hud: use PlayerInfoJérémy Zurcher1-105/+20
2014-11-10add game/hud/PlayerInfoJérémy Zurcher1-1/+1
2014-11-10UnitDock: support setPosition(Position, float)Jérémy Zurcher1-1/+1
2014-11-10Ctl,Hud: setup end of game screenJérémy Zurcher1-14/+35
2014-11-10Hud: actionButtons padding 10f -> 5fJérémy Zurcher1-1/+1
2014-11-10use ActionButtonsJérémy Zurcher1-132/+26
2014-11-09Hud: update to follow new widgetsJérémy Zurcher1-29/+75
2014-11-09Position: can now compute a position relative to another widgetJérémy Zurcher1-2/+2
2014-11-08Hud: update end of turn Dialog msgJérémy Zurcher1-1/+1
2014-11-08game/hud: Text*.java -> Label*.javaJérémy Zurcher1-12/+12
2014-11-07Hud: add dialog end turn ??Jérémy Zurcher1-1/+24
2014-11-05Hud: show/hide/block reinforcementJérémy Zurcher1-0/+8
2014-11-05add game/states/StateEntryJérémy Zurcher1-1/+11
2014-11-04Hud: no not set the button on after calling set statevim core/src/ch/asynk/ta...Jérémy Zurcher1-5/+2
2014-11-04UnitDock: code reorderJérémy Zurcher1-18/+18
2014-11-04Hud: remove empty lineJérémy Zurcher1-1/+0
2014-11-04Hurd: improve image touch schemeJérémy Zurcher1-12/+13
2014-11-04UnitDock: add selected pawn ImageJérémy Zurcher1-1/+1
2014-11-04Ctrl: keep track of current StateType, notify Hud on changeJérémy Zurcher1-0/+4
2014-11-04Hud: import State.StateTypeJérémy Zurcher1-4/+5
2014-11-04Hud: fix touchUp button, do not set it On before checking for hitJérémy Zurcher1-3/+5
2014-11-04Hud: cleanup touchDow/Up logicJérémy Zurcher1-47/+47
2014-11-04engine/Player: reinforcement is public -> no need of reinforcementCount()Jérémy Zurcher1-1/+1
2014-11-04Hud: reinforcement+reinforcementText -> TextImage reinforcementJérémy Zurcher1-15/+7
2014-11-04hud...: replace contains(float, float) with hit(float, float)Jérémy Zurcher1-7/+7
2014-11-04Hud: use TextImage for turns and apsJérémy Zurcher1-16/+7